Little Shell’s Adventure

Little Shell’s Adventure

Crab dudes bad!

Real player with 9.1 hrs in game


Read More: Best Action-Adventure Exploration Games.


Crab dudes bad!

Real player with 3.4 hrs in game

Little Shell's Adventure on Steam

Alt254

Alt254

My story with this game has been one of love and hate. The reason I bought the game (and created the Steam account) was the feeling it aroused in me when I remembered the good times I had as a child playing “Adventure” with my friends. However, the first impression with Alt254 was not as satisfactory as I expected, perhaps because I was looking for something similar to the experience lived with one of my favorite video games.

For some reason I kept playing and, despite a few moments of frustration and having found some minor bugs, I managed to complete the game … twice. Now I have seen a new update, but I don’t think I will play a 3rd time again to see the changes. What I am clear about is that it is a game that deserves a chance (sometimes it makes you want to quit) and that it may become one of those hidden gems that every player should enjoy! Congrats to the team!

Real player with 205.2 hrs in game


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In short, I really like the game, but I can’t recommend it due to the bugs.

I like the minimalist design. It’s interesting how much can be conveyed with just a small number of multicolored square blocks. Music is also nice and retro. Good ambiance. Controls have been improved and are smoother than when it was first released.

I don’t like that the enemies respawn every time I use a save point to heal. As a design choice, I would have the enemies respawn in areas further away from the save point (that is, everywhere else), but not just around the corner. Maybe if they respawned everywhere beyond 200 blocks in any direction of the save point, for example. But, I suppose I can deal with it.

Real player with 3.9 hrs in game

Alt254 on Steam

Kuguru

Kuguru

**If you witnessed a shooting star in the night world, It’s the beginning of a fantastic and dramatic adventure.

Let’s traveling the world that changes every time you go through the Ring.**

  • “Kuguru” means “Go through” in Japanese.

Player become the traveller. The destination is point where the star fell.

Make a choice to whether to go through the Ring of pieces of the star.

The world is constantly changing, And will reach one of three endings.

Player take only two actions in this game:

  • Walk.

  • Choice to whether to go through the Ring.

Features:

  • Full controller support.

  • UI with only icons and numbers.


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Kuguru on Steam

Zolg

Zolg

It kinda tries to be a metroidvania in the form of a top-view shmup. There’s only ever one path that leades to progress, though, whereas all the others lead to optional extra max HP, so it isn’t really. This is fine, though. The difficulty is distributed properly, the levels seem to have been made very thoughtfully, and while there are many redundant achievements, I think the most challenging ones are good for adding replayability, if the simple but fun bosses, speedrunable nature of the levels and a certain spazzy enemy type aren’t enough.

Real player with 6.2 hrs in game

Key features

Top-down retro-style twin-stick shooter and dungeon crawler.

Gameplay, technical issues, controller support

Gameplay in itself is pretty decent, you start out with a tiny health bar, slow speed and no shield, and gain abilities as you progress and collect powerups. However, the movement of the avatar never feels ‘natural’ – it is like riding a tank where you can only turn by slowing down the left or right tracks. I consider this game unplayable using keyboards and mouse, you definitively need to use a controller.

Real player with 5.2 hrs in game

Zolg on Steam

10mg :)

10mg :)

:) brought back the spirit of mid-’00s freeware games that I’ve missed so much. A fun, weird concept, modest in scope, and playable from start to finish in a few non-committal moments. I was reminded of that time, and while enjoying what :) itself has to offer (which, incidentally, is a bag of delightful surprises and laughs), I also took a trip down memory lane. Rousing so many thoughts and memories, :) proves what a short game experience can do.

Those games you downloaded on a whim and played one afternoon and never again… They stay with you, don’t they? I’m sure I’ll be reminded :) some ten years down the line – and I’m looking forward to that moment.

Real player with 0.8 hrs in game

10mg: Ten Ten-Minute Games!

This 10mg minigame consists of a series of microgames, all of which are unique takes on nostalgic classics such as Atari’s Breakout and the OG mobile game Snake! Each game contains a twist, such as a golf hole that chases you back, allowing the game to feel fresh despite the plethora of retro influences. Although the prospect of so many separate activities within such a short game may feel chaotic, each section is connected and leads seamlessly into the next making for a smooth and enjoyable experience.

Real player with 0.7 hrs in game

10mg :) on Steam

SJ-19 Learns To Love!

SJ-19 Learns To Love!

A very to-the-point Metroidvania.

SJ-19 Learns To Love! doesn’t play around with hidden rooms, power-ups drop directly from bosses and the map features clear cut landmarks.

You’ll know exactly where to return to once you’ve drained the water system for example.

You play as SJ-19, a droid fortunate enough to be selected from storage and immediately instructed to follow in a long line of killing machines. This plays nicely against the simple cute aesthetic presented by the game visuals, as bosses will ask you to reconsider fighting them, whilst the shops (which are characters) gleefully encourage you to get back to killing and pump up your Soul Power to increase your firepower. Every boss comes with an ability to be gained and a lesson to be learned (guess what the final one is?) as SJ-19 malfunctions and journeys through the recess of it’s…programming?

Real player with 9.1 hrs in game

After trying two metroidvanias that turned out to be terrible (Frauki’s adventure and catmaze) I had low expectations for SJ-19. However, this turned out to be actually good. It’s got a good story, and good gameplay at the expense of content, graphics, and sound effects. The only downside is that the game is a bit overpriced and it has to be bought on sale.

Real player with 5.4 hrs in game

SJ-19 Learns To Love! on Steam

Social Distancing

Social Distancing

Bangin' soundtrack, funny, and pretty dang-ole cool

Real player with 0.5 hrs in game

Funny story with a cool concept for a game that matches the theme of the year 2020 really well. Levels are a little long especially if you fail them. Ran into zero glitches and the game runs really smooth and well. All money goes to charity. Takes a good 30 minutes to finish the game.

Real player with 0.4 hrs in game

Social Distancing on Steam

Dwarf Slayer

Dwarf Slayer

I’ve had more fun playing this then the whole day of trying to figure out what to play in my Steam Library, it’s a great way to spend $2.95 and keep you entertained/frustrated in between games!

Real player with 0.8 hrs in game

Dwarf Slayer on Steam

EchoBlade

EchoBlade

EchoBlade is a puzzle-combat dungeon explorer. You find yourself blind and trapped inside an expansive tower labyrinth. Shrouded in total darkness you must navigate your way to freedom using only sound as your guide.

DISCORD NOW AVAILABLE! https://discord.gg/mN6s5zdZXE

See the world in ultrasonic: every footstep, every metal clank of armor, or swing of blade illuminates your path. Stride with care to avoid pressure plates that spring a variety of traps.

Equip your sword blade or let loose crossbow bolts when encountering the armored crusader knights who lurk the dark dungeon hallways.

Explore the perilous tower. Each level is built with varying mechanics: patrolling prison guards, uncover hidden switches that open secret doors, and solving puzzles with platforming elements.

Venture forth and find your way to freedom.

EchoBlade on Steam

In The Valley of Death -Prologue-

In The Valley of Death -Prologue-

Really solid lil top-down action game, with some light bullet hell challenge mixed in. Hits just the right balance of being challenging, but also fairly casual and breezy, with most of the challenge simply coming from how comfortable you are with it’s unorthodox control scheme. Also: it runs like greased lightning, the player’s hitboxes feel super well-tweaked, and the movement is quite tight - so every death feels completely deserved. Just a solid arcade feel, all-around. Though, don’t expect an expansive options suite - or any options at all, actually. On the main menu, you’ve got New Game, Continue, Multiplayer, Credits, and Quit (exit game) - that’s it. But, I will say, the default settings worked just fine for me - so, hopefully, they’ll also work for you.

Real player with 3.0 hrs in game

Can’t actually start the game. I press the “play” button, the screen flashes and absolutely nothing happens. Too bad, I wanted to try it out :(

EDIT: Bug was fixed :)

Real player with 0.8 hrs in game

In The Valley of Death -Prologue- on Steam