Citadale - The Awakened Spirit
Scanlines should be a mandatory feature for all retro-style games. It adds so much to Citadale.
https://www.youtube.com/watch?v=QU3qTfPmGjU
If you want to see Citadale and its difficulty in action, watch my video. Take old-school Castlevania, add a second item slot, the generosity of checkpoints, and a couple of odd design choices. Stages can be tackled in any order, with the castle acting as a sort of hub. Bosses are painfully difficult.
You have a shield that is sometimes useful. If you pick up a subweapon, I hope you were paying attention because the one you just had is gone. (This is my only serious complaint. I wish you dropped the previous one so you could switch back, especially with the two slots available.) Some enemies bleed poison that will hurt you. Being deliberate and having good timing is the key to everything.
– Real player with 1.3 hrs in game
Read More: Best Action-Adventure 2D Games.
I wanted to like this game but I couldn’t… Graphics are fine, music is OK, animations are meh, enemy IA non existent and story, I didn’t gave it the chance.
IA is the main reason I’m not recommending this game. Enemies seems to move randomly or using some kind of pathfinding algorithm in order to reach you, which some times is just painful. There’s a boss who will move immediately after being hit, sometimes it will move in your direction… sometimes it wont, aaaand if you enter the room without a subweapon you can throw upwards you might end up dying of boredom waiting for the boss to move down so you can reach it. Also I don’t recomend it because I hate instakill spikes…
– Real player with 0.9 hrs in game
Kill The Monster Z
Playthrough here: https://youtu.be/BmZQlos5ycE
This game is only okay if you have masochistic tendencies and you like to see unique takes on video games. I don’t think it’s good and it seems pretty bare bones, but I like the idea and I don’t think I’ve ever seen anything like it before.
– Real player with 0.2 hrs in game
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Ravva and the Cyclops Curse
I’m pretty surprised by the potential with this game. It’s pretty short, say an hour for a run if you take your time? But it’s got a bit of replayability to it if you’re going for the achievements or a high score. Once you’ve learnt the game (And you’re going to have to because it’s a pretty tough game until you learn patterns and timings.) the way you play is quite different.
Your first time, you’ll be best served taking your time to scan for secrets with the yellow eye shot and nabbing powerups and spare lives while you progress through the levels. The time limit is generous to the point where it’s rare you’ll hit double digits even combing each level for hidden things so there is no rush except for the sake of points.
! Speaking of which you’ll need 500,000+ of them by the end of the last level if you want to be able to find the secret ending.
– Real player with 9.9 hrs in game
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Played the game through on Normal Mode on stream and beat it. Here’s my thoughts.
First off, props for the pre-game menu. Being able to set your screen size, VSynch and controls from the start help. I recommend VSynch btw for this game. The game is well-designed: graphics are as expected, gameplay is smooth and responsive, and the game captures well in OBS (for those of you looking to make content for the game).
The tutorial is actual kind of fun, it gives you the information you need without dragging out the time. The acutal game has the appropriate amount of difficulty curve, you won’t feel overwhelmed at the amount of enemies or the timing of the traps. A high amount of secets will let scroungers have their fun, but the game is also perfectly paced for the speedrunner.
– Real player with 9.1 hrs in game
Ronister Adventure
the game has simple mechanics, but it is not easy, the graphics and music are beautiful. this is the type of game I like, one of the only games that made me play for hours. 10/10
– Real player with 4.7 hrs in game
I really loved this game. I did fell a speedrun vibe and I really like this. Amazing colorful sceneries, full of references and nice level design!
– Real player with 3.8 hrs in game
Caroline’s Abyss
Caroline is a young woman who suffers from depression and will have to deal with her biggest fears in a chaotic and dystopian world. On her arduous journey, Caroline must overcome her weaknesses and defeat her own demons. Break through this mysterious world with challenging levels in an enigmatic adventure, help little Caroline in her quest to overcome her losses!
*A 2D plataform game that will challenge your skills as a player.
*A single player experience, an personal adventure on a quest for redemption and overcoming the hardships… or not.
Gravia
This game has TONs of promise, and to be honest I am quite impressed at how stable it ran for me given it’s a one-man-show - fantastic work!
Now to the details -
Pros:
The game mechanics are phenomenal and with a story-line this literally has the potential to be the next Portal/Portal2 in my opinion.
Uses a known-stable engine and runs rock-solid already.
I had a LOT of fun with it!
Cons/Areas needing support:
Graphics are rather simple and definitely need to be spruced up drastically (this is not a one-man job in my opinion though… if a shop were to pick this up and give it a total makeover it would be a huge boon for the game.)
– Real player with 59.0 hrs in game
Very much in the Portal tradition, although I don’t remember Portal being that difficult, esp. when it comes to failing at something…and in this case - always dying. I think if you lighten the requirements for staying alive, eg how far you fall, and maybe a little more tolerance with the missile range, it would be a lot more fun (?). Love the physics at play here, and it seems pretty accurate.
Also, unlike Portal (the second version), it would be interesting after developing these skills to be put into a different environment (maybe escape the old one?) and try to go from point A to point B in order to survive. Perhaps this could be the sequel to part I.
– Real player with 48.0 hrs in game
I Am - a story of awakenings
Where are you? Why can’t you remember anything? You meet the mysterious Mr. Shadow who claims to have set you free, but in return wants your help to do… what exactly?
Sneak past moronic but highly dangerous guards, evade and fight enemies using their own weapons against them, and unravel the mystery of who you are.
I Am – a story of awakenings is a story-driven first-person action game. Game play features puzzles, stealth, dialogue, physics, grenade dodging, payback, and lots and lots of explosions.
Inferno
Inferno is a game about revealing the truth. It is a 2D platform adventure game heavily inspired by 16-bit platformers. Gameplay focuses on action and some light exploration. In this militaristic adventure, play as Blake; a sergeant in the Ragnarok Army, tasked with eliminating threats.
Dive into the planet of Veden VI, full of dangerous creatures in its different caverns and environments. Collect upgrades through the journey to strengthen Blake against the biggest threat of them all, the Ragnarok Army.
Growing up in the SNES era, I wanted to capture the charm I felt playing games as a kid. 16-bit 2D platformers are my main inspiration and I wanted to make a game that my 8-year-old self would be excited to play.
*** Challenging gameplay and boss battles
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Explore many different dangerous areas
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Tight and responsive controls
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Engaging platforming**
Lirica
Full playthrough here: https://youtu.be/FL77UCvk6Qo
This game is really beautiful the animals are cute that your helping and the environment is amazing it suits the theme of music very nicely. The music throughout is super relaxing and fits the tone as well. I STRUGGLED figuring out how to do the first area honestly this might just be me, but even though the tutorial says we’re playing the notes in ascending order/descending I didn’t think that meant for every puzzle. The play gets a bit redundant because of that to be honest, but for a student made project in a limited time frame this pretty amazingly well done definitely recommend giving it a try.
– Real player with 1.2 hrs in game
I love This Game Nice Game
– Real player with 0.9 hrs in game
Nature Park
Normally I would even play more before reviewing, but this isn’t even playable due to the many bugs. I ran into invisible walls, immortal monsters, bodies going through the floor, sound disappears on the loading screen, crashes on launch,.. but the graphics do seem beautiful! But then Game Guru provides good assets.
– Real player with 1.0 hrs in game
Imagine a default demo map included with the GameGuru engine used, but plagued with invisible walls and a handful of terrible looking creature assets. The creatures die and then pop back up with infinite health.
As bad as GameGuru games are, this has to be one of the absolute worst GameGuru games ever exported.
The price of $24.99 USD is absolute insanity, but this trash wasn’t uploaded onto Steam to sell copies here, it most definitely was uploaded just to sell keys on key selling websites to make a quick and easy profit.
– Real player with 0.2 hrs in game