Unknightly
please note that this current review is an edit to my original review, it will be quite long but its worth putting out there.
firstly when i first got this game i hated it, i wont lie about that because honesty is the best policy or at least thats what i have been raised to believe. anyways i left a rather hateful and scummy review saying that this game wasnt worth it even if it was literally given to me and looking back i realize i was a bit harsh in my words and judgement. i would like to thank Jake for contacting me and letting me know about the changes made to the game. there was a lot to look at and even with the time i accumulated (its not much but its enough for this purpose) i can now see that many changes were made for the better. there are alot of pros with this game that now allow me to change my negative review to a positive one, however there are still issues i would like to address with the game following the reasons i now find this game worth it.
– Real player with 54.5 hrs in game
Read More: Best Action-Adventure VR Games.
Unknightly is a very solid stealth game so far. The team has been steadily adding features based on player requests and there’s plenty of fun to be had even in the first few available chapters. Peaking around corners and lurking in shadows just feels great in VR.
The enemies behave appropriately in different situations with guards becoming slightly suspicious if they only catch a glimpse of you or moving in if you’re fully visible and making too much noise. Other guards will also start hunting you if they’re near an alerted friend so you have to think quickly to limit the consequences of an ill-conceived approach. The variety of postures and communications from the guards combined with the clear visibility and noise meters support an observant and cautious play style.
– Real player with 51.9 hrs in game
Adventure Light
Adventure Light is a very atmospheric stylized puzzle side-scrolling game about a young boy named Steve. He is compelled to find his best friend Adam and, in his quest, he ventures onto the darkest paths of the mysterious forest.
Throughout the whole trip, you will encounter various interesting puzzles, which you will have to solve in order to keep moving. All the puzzles are designed as a combination of different elements of the environment that the main character interacts with. In particular: levers, boxes, platforms, carts, lamps, elevators, timers, doors, mills, pulleys, gears, and so on.
In order to make the trip even more enthralling, along the entire road, you will have an opportunity to find hidden plot items, that will reveal the details of this tangled story.
A special emphasis has to be placed on the atmosphere, given that it allows you to put yourself in the main character’s shoes and ultimately immerse in the fantasy world. The proper atmosphere in Adventure Light is established with the help of several key aspects, such as story, arts, color scheme, environment, forest sounds, and background music. All of them combined to allow the player to tap into the right mood and induce in him the right set of emotions.
Read More: Best Action-Adventure Puzzle Games.
Blind Drive
What an interesting game. Blind drive puts you in the shoes of Donny… A guy who is blind folded and cuffed to the steering wheel of a vehicle and sent on his way down a highway against traffic. I will say nothing more on the story as I don’t want to spoil. Anyway, the gameplay is simple enough… You hear a vehicle on one side of the road, steer to the other! That’s not all though. The story takes some wild turns and puts you through many different and sometimes unexpected situations to test you. In all, the sound design is great and story is funny. For it’s price, I’d certainly have to recommend this insane and wacky journey. Sit back, relax, and happy steering!
– Real player with 10.6 hrs in game
Read More: Best Action-Adventure Story Rich Games.
It’s not everyday one discovers a new genre - and what a pleasant surprise it is!
Playing eyes closed, flat on my back with surround sound headphones and a wireless keyboard, Blind Drive is a wild narrative-driven adventure.
The sound effects and spatial design create an immersive atmosphere, complemented with excellent voice acting and often hilarious one-liners (“Give me a break; I’m driving blind! Can’t you see?"), while the graphics make a complete mockery of my 32:9 monitor.
For gamers who think they’ve seen it all, Blind Drive is like playing VR with your eyes closed.
– Real player with 2.8 hrs in game
Construct VR - The Volumetric Movie
Construct VR - the first ever fully immersive Volumetric 6DOF movie
Watch the free demo first to learn more about the technology behind Construct VR.
Construct VR is an experience in the PresenZ movie format, that showcases the technological breakthroughs of VR storytelling through volumetric photorealistic video, powered by V-Nova point cloud compression.
Enter a science-fiction dystopian world, where a robot must fight for his life and the lives of his family. This is the first actual action movie in six-degree-of-freedom (6DoF) photorealistic VR, exploring unprecedented and game-changing dimensions for the medium.
FEATURES:
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PresenZ’s volumetric movie format, powered by V-Nova compression, allows you to experience unprecedented immersion comfort compared to “standard” VR 360° movies
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Position and orientation of the VR headset is tracked at all times inside the movie, allowing you to get closer to objects and characters as well as to look around or behind them, creating a real sense of scale and immersion
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6DoF eliminates the motion sickness commonly associated with VR 360° movies
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V-Nova’s point cloud compression technology compresses the file to a small enough size to be downloaded and played on standard VR gaming set ups, finally bringing breath-taking immersion experiences to VR Gaming PCs at home
Construct VR, with a runtime of 8 minutes, is an immersive adaption of the short movie created by Kevin Margo. The PresenZ format keeps the original design and visual quality while transforming the short movie into a fully immersive experience.
The Vale: Shadow of the Crown
I’m a long time gamer and someone who has seen pretty much everything when it comes to RPGs so imagine my surprise when I found something that offers a unique gaming experience! While this is an RPG, it’s also in a category of its own in terms of mechanics and that’s hard to do in this day and age.
Whether you’re blind or sighted the game has a lot to offer, it tests your ability to perceive the world through sound alone (use a headset!) Your success of failure depends on your ability to recognise the direction and distance of different sounds and respond accordingly.
– Real player with 15.7 hrs in game
This is a very unique title and I will start this review by applauding the concept!
If more games like this gets developed and expanded upon, I’ll be slightly less panicked by the thought of loosing my sight one day..
But I think there are things to improve on:
I feel like the difficulty is too low at first; those super slow charge-up roars, like every enemy is doing a Frostie’s commercial, it felt almost condescending. Of course, later on, when a thousand things are happening at once, they’re a welcome variety, but I feel like they should learn pretty quickly to not use such an over-telegraphed attack? But maybe that’s just a necessary narrative compromise for the game to exist, like the fact that we’re never attacked from behind…
– Real player with 9.6 hrs in game
Eye of the Temple
I’ve been playing video games since 1978.In 2013 I fell out of love with video games ! Then in 2016 this New Video game “Gimmick” Known as Virtual reality came along .My first experience was PSVR And I was Instantly transported into dreamland !However I craved More .I built a PC and bought a Rift S and then a Quest 2. In My 5 years of enjoying VR this was the first game that delivered the roomscale experience that was seemingly Abandoned.It will test your mental ability as well as your physical fitness {Remember I’m 50 years old ) This game was utterly brilliant /sometimes frustrating because of difficult sections but extremely rewarding once completed.This game got my fat backside off the the couch literally (Because I had to move it) To create a 2x2 meter space .If you loved The original Tomb raider games but wished you could jump inside them or hoped for a Star Trek Holo deck experience with the clever design of folding a physical space inwards and outwards upon itself .Then this is an absolute Must Buy Game! With a torch in one hand and a whip in the other ducking /sliding and moving my way across some very cleverly designed Puzzles and Deadly Traps I was exhausted and amazed.Hopefully the very small team that has delivered this innovative game can bring out a sequel .One of the best VR games I’ve ever played !
– Real player with 19.4 hrs in game
As far as VR games go, this one is a gem. While there have been experimental games with nothing but real-world locomotion (for lack of a better term), this is the first full game utilising the concept and it does so masterfully.
In case you haven’t heard and are reading this because you are on the fence about the game: There is no artificial movement in this game at all. No stick movement, no teleport, nothing. The whole world is completely navigated by physically moving around in your playspace. The way the game uses that small space to traverse a huge gaming world is nothing short of genius. And most of all, it’s really fun.
– Real player with 14.4 hrs in game
Evil Tonight
If Resident Evil Village hadn’t come out in July, Evil Tonight would be my personal Game of the Year. ET is the whole package; excellent art direction, great music, fun characters, and intriguing storyline, and a simple but sweet and satisfying gameplay loop.
Evil Tonight is a kind of survival horror action adventure, just without the horror. Think of it as more of a supernatural survival thriller through a whimsical anime lens, and you’ve got a good idea of what to expect. Sharp writing and clever puzzle design alongside simple but fun combat describe the experience perfectly.
– Real player with 15.6 hrs in game
This is a wonderfully challenging game. Great spritework, solid animations and character designs to boot. Just bear in mind that all the enemies hit like trucks so do expect to die a lot. The bosses I feel are challenging, but I do think that the stamina system isn’t necessary considering you already need to get close and personal with enemies most of the game if you want to conserve ammunition and you get hurt if you run into enemies anyway. Plus, you don’t deal a whole lot of damage with the knife, so most encounters you should expect to swing at your enemies at least four or five times to take them down at a minimum.
– Real player with 8.9 hrs in game
Out of Place
Out of Place deals with a serious theme telling the adventure of a teenage protagonist and his machine companion.
It shows the challenge of questioning the irresponsible actions and opinions of older generations without losing your roots. Moreover, it underlines how hard it is to overcome the fear of the future, but instead take action for a better world. These topics are embraced in a relationship between two teenage boys from different dimensions who form a strong bond to help each other despite their cultural differences.
The intense experience is accompanied by beautiful handcrafted visuals and soundscapes.
ACTION TACTICAL COMBAT
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Machine-like companion as a unique character that provides an immersive UI
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Action-packed combat system with puzzle elements and tactical variety
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Use your companion dynamically to react to the variety of events in the game world
EMBRACING EMOTION IN GAMEPLAY
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Seamless transitions from gameplay into cinematics
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Protect your companion in precarious situations
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Atmospheric moments without combat system
AEGYPTUS
I found this really fun, should cost $3.
– Real player with 10.3 hrs in game
game ok in early acces good grafics cotroler mouse taste good deseve all money the other games
– Real player with 2.3 hrs in game
We Were Here Too
Great game!! The sequel to We Were Here, We Were Here Too is another series of escape rooms within the same castle (there are HINTS of a story). This one felt slightly less intuitive than We Were Here, although my friend and I didn’t really get hung up on any of the puzzles. When we did it was either because we did a bad job at describing something or because we didn’t communicate a detail that we didn’t realize was important and/or different for each player. There were timers on a lot of the puzzles that honestly were just sort of annoying. They were clearly there to increase the difficulty, but they didn’t. It often just resulted in us having to re-do puzzles we knew how to do, but ran out of time on. Or screwed up, because we were rushing. The maze puzzle in particular – there’s really no room for error.
– Real player with 7.3 hrs in game
The first game was a great time, Unfortunately We Were Here Too is a buggy MESS.
-Both me and my friend were unable to ever resume games we started and were forced to start the whole game over and finish it in one sitting
- The cube puzzle is just broken, sometimes after interacting with it, it doesn’t enlarge the cube for you to examine it OR you just immediately pick it up OR your guy just throws it on the ground. Steam has better item manipulation in their TRADING CARDS than this game does when you need to look at a bloody cube!!
– Real player with 7.1 hrs in game