Temple of the Apsara

Temple of the Apsara

The price is correct, I think. The graphics and design are fairly sub-par, but they are still not bad to look at because the lighting is warm. Think UE DK2 2014 quality rendering - it looks good in the mirror/screenshots, but bad in the headset. At the time I played (release), the damn thing crashed on me alot. I probably did that apple puzzle like 7 times. I did complete it though, but that burned me, sorry pal.

! Beneath the temple, there is a cave, with a skellyton and spiderwebs. The former wears a brown hat signifying a penchant for exploration. https://www.youtube.com/watch?v=rKZN2jTwi6c

Real player with 14.2 hrs in game


Read More: Best Action-Adventure Indie Games.


You will want to have both a fast GPU and CPU for this one. It is an interesting demo of how an adventure game might work in VR with platform jumping, a couple of simple puzzles, a hidden switch, in an attractive setting. Play with headphones on if you want the full effect of the hissing spiders. In all I felt it was well worth the small price, and while I would like to have experienced more story the basics are there to build upon.

Real player with 1.0 hrs in game

Temple of the Apsara on Steam

Timber Jump VR

Timber Jump VR

ok first of all this is like a remix to the old app richies plank experience wich was fun back then and had a few different modes with more scenery for 15.00 … this one has 1 mode only and not much to look at yes the graphics are a bit better than richies and u can set up the boards crooked or make them bigger or smaller etc thats really bout it its a ride up the mountain and then walk out of the cargo onto 5 steps way up in air.. yet in richies you was higher… im refunding this because for what it is now its not worth 15.00 at all u need to drop it to 8.00 for the little content there otherwise you aint gonna have anyone buy this…. graphics wise 7.5 out of 10 and why are the peoples faces in this charcoal black? but im sorry i cant recommend this at 15.00 noway… add some more modes like richies has if your gonna charge that price!!

Real player with 0.1 hrs in game


Read More: Best Action-Adventure 3D Platformer Games.


Timber Jump VR on Steam

Basketball

Basketball

I r8 this game 8/8.

Real player with 3.4 hrs in game


Read More: Best Action-Adventure 3D Games.


It’s a very short game, but the dialogue in this game made me wish it was longer. Genuinely funny and enjoyable experience.

Real player with 0.8 hrs in game

Basketball on Steam

EXP: War Trauma

EXP: War Trauma

Attention: This game has high psychological terror and scares, not recommended for people with heart conditions. By playing, you accept the above term and are on your own.

With extremely immersive first-person gameplay, EXP is a short experience, but extremely detailed and terrifying, an intense psychological horror.

Gameplay

You are completely helpless, your only weapon is your intelligence and extinct. Explore a mysterious and strange apartment, solve riddles, and most important of all, when the countdown starts, be quick.

Narrative

EXP: War Trauma has a fictional story, inspired by some historical facts from World War II.

You are Krieger, a traumatized WW2 soldier, as you progress through the experience, you will discover more about his history, his traumas, and what happened to him.

EXP Meaning

“EXP” stands for “Experience” which marks the beginning of a series of short games, with different themes, with the first being “War Trauma”.

It’s time for you to… Experience: War Trauma

Being a new style of game, which brings a short but detailed and atmospheric experience, to bring the greatest possible immersion, which would not be possible to be created by Indies Developers, if it were on a larger scale.

EXP: War Trauma on Steam

Waking

Waking

If you already liked Continue?9876543210 or Skrillex Quest, then better odds of liking this.

If you like existentialism but find walking simulators insufficiently stimulating, Waking may be a good fit for you.

Waking is a strange game. It’s what I guess you’d call a modern 3D platformer like Dark Souls or God of War. And in most games like this, you are the main character, i.e. you are Adam Jensen, Kratos of Sparta, or Sonic the Hedgehog, or the descendant of Erdrick/Loto, or whomever, but in Waking the main character is…you, of [your hometown], descendant of [your parents], etc. Also there’s guided meditation, and no, there is nothing on the screen when she tells you to close your eyes, so just do it.

Real player with 37.9 hrs in game

I played Waking for 25 hours and completed around 75% of the game.

Gameplay Overview

Waking is a gamified SELF-REFLECTION EXERCISE, that has 2 big parts: gameplay and meditation. Being the main character of the story, you will fight your way out of a coma by killing mobs and rebuilding memories. You will run, pick-up objects, aim, shoot, and continuously select different spells to fight.

As objectives are completed, a voice asks you to CLOSE YOUR EYES and invites you to travel deeply into YOUR PERSONAL MEMORIES. Waking is not a traditional action-adventure gaming experience. To experience the game as it is meant to be you need to be opened to a self-reflection experience.

Real player with 25.9 hrs in game

Waking on Steam

The Last Show of Mr. Chardish

The Last Show of Mr. Chardish

The Last Show of Mr. Chardish is a story with multiple layers and is made up of a central framework with 5 very distinct ‘mini-adventures.’ The sound track is enjoyable and the voice acting well done.

The primary story is played from a first person perspective and is much like a walking simulator, exploring an old theater. You are Ella, an actress returning to your history at the request of Mr. Chardish (a person you worked closely with in your past). You walk through the ruins of the theater, listening to a taped interview with Chardish. You examine items lying about (collectibles) and listen to snippets of remembered conversations. You find several masks in the theater and putting on each submerges you in an adventure based on a play by Chardish. These vary in artistic style and objectives. The mechanics of each are very different, as well. Within each of 5 segments, there are collectibles that contain more recordings of conversations to build out the history of your own past with the man and the theater. The segments have different styles of puzzles with a common theme of using the environment to build your path through a surreal landscape.

Real player with 12.7 hrs in game

Are you looking for an emotional game with an interesting story, incredible soundtracks and decent voice acting while experiencing a game with artistic and sometimes surrealistic visual graphics? Then The Last Show of Mr. Chardish is for you.

Not all games about battle royales/PVP, having impossible challenges during platforming/parkour games, etc. Story oriented games could be called a niche genre, mainly created to adults because of their deep thoughts. These games offer much lower playtime than other games while the asking price is still 15-20$+. Considering a purchase is still a valid option if you like to support quality games with a deep meaning instead of buying the 500th reskin of a boring shooter.

Real player with 9.3 hrs in game

The Last Show of Mr. Chardish on Steam

Childhood Fears

Childhood Fears

very hard but fun night 6 and 7 are the hardest

Real player with 6.3 hrs in game

10/10

graphics are sharp on ultra. Even with a bare house, you find yourself ignoring this as your head is spinning 360 degrees constantly. it is a horror but if a child suffers from this amount of monsters for seven days AND not sleeping, it would drive anyone to hallucinate. I could only get to night six but you can watch my walk through below:

https://youtu.be/i5mRHcmHFmk

Real player with 1.3 hrs in game

Childhood Fears on Steam

Defend the village from goblins

Defend the village from goblins

I bought it cuz it looked like shit. Was not disappointed

Real player with 2.0 hrs in game

This game is a masterpiece and worth all 10 cents I spent on it.

Real player with 0.3 hrs in game

Defend the village from goblins on Steam

Smart Gecko

Smart Gecko

⭐⭐⭐⭐⭐

Real player with 4.3 hrs in game

(This game was received for curation with no promise of a review, positive or otherwise.)

Smart Gecko is essentially a simple variant of the “don’t cross your own path” puzzle sub-genre. It could have been a passable way to spend a little time, but for the fact that zero effort has been made to fix some pretty glaring issues.

It should have been simple: Move your gecko one space at a time in order to eat all the fireflies and finish the board. Yet there are multiple problems, least of all the lack of a tutorial. It seems like that would be unnecessary, but at least two of your losses will be figuring out that turning into a wall makes your gecko explode violently, as does walking into a pillar (in the game’s overhead view, the pillar looks like something you can walk over). There is no way to undo a bad move, which will happen more than you’d like due to the inexplicable lag after pressing a movement key. There is a timer that doesn’t seem to do anything, and no option to play without it. Finishing a level means you have to actually maneuver your gecko to the edge of the screen, and then press another key to move it off the screen. The problem with this (besides the obvious redundancy) is that you cannot tell where the actual correct path is. And since, as I’ve mentioned, there is no undo key, you’ll just have to start over.

Real player with 0.5 hrs in game

Smart Gecko on Steam

BEAR, VODKA, STALINGRAD!🐻

BEAR, VODKA, STALINGRAD!🐻

the russian pseudo-realistic vacuous spectrum of tangentially tempted networks establishs yet overlaps the suburban and complex cross-disciplinary paradigms. the moment when expansive, resistive interferences imperceptibly re-territorialise the disjunctive ability of multitasking overstimulates conventional sequences, the stressing retrospective could commutably re-consider the elemental substructure of hedonic and progressive inconsistency, while the peripheral postmodern organisation debates the spatiality imperceptible narrative manipulation. the bear’s adhering resonance has its origin in ramified and metonymical tokens based on literal but paradoxically expansive environments such as homogenous platforms and influential unpretentious interplays. thumbs up.

Real player with 2.3 hrs in game

When I first saw this on the market, I may have laughed for a second but I hastily scrolled past. But the game persisted, it showed up again and AGAIN until I eventually decided to add it to my wishlist. There the game sat for at least 6 months. And then the day came, my great grandfather who died in the battle of Stalingrad came out from his resting place and whispered into my ear: “NU BLYAT!”. It was a calling, I immediately knew what had to be done. And so I did.

I rushed to grab the game, with all haste I might add, and a couple minutes later the game was already in my possession - it would never leave my tight grasp. I installed it almost immediately; almost - because I received a second calling from my soviet ancestor: “A NU CHEEKI BREEKI V DAMKE!”. I did exactly that. I rushed into my kitchen and grabbed a brand new bottle of Absolut Vodka, can’t play a game like this sober, can we?

Real player with 2.2 hrs in game

BEAR, VODKA, STALINGRAD!🐻 on Steam