Pit of Evil

Pit of Evil

I love this game just wish the grammar was better and that it showed quest information,

Real player with 59.5 hrs in game


Read More: Best Action-Adventure Indie Games.


Currently playing the game and just have joined this project as a betatester.

I play the German version of the game and compared to another betatest this game has really few gamebreaking bugs.

Image and sound bugs can easily circumvented by copying a similar named file, pasting and renaming it in the same folder. For the current version I only had to do this twice!

But there are many, many passability gliches, mostly in the forests and hills with different planes.

The riddles are really innovative and medium to hard to solve. Their difficulty increases during the game.

Real player with 35.5 hrs in game

Pit of Evil on Steam

Zeriliah Chronicles

Zeriliah Chronicles

Experience an epic adventure alongside Vairon the young intrepid warrior. The terrible Floubyhs decided to invite themselves to the village of Yatapah and kidnap someone. What’s Vairon’s goal in this story ? Save the kidnaped villager and return to enjoy his birthday in peace. So don’t wait any longer and jump into an epic adventure right now !

Zeriliah Chronicles is a game inspired by the old action and adventure games that everyone loves so much. Take a sword, eliminate the monsters blocking your path and find everything you need to be able to go further in your quest. Like oldschool vibes ? You’re in the right place.

  • An oldschool adventure and action game in a cute 2D.

  • Help Vairon find his way in the overworld to save an important person from the Yatapah village.

  • Take your sword and Fight monsters.

  • Solve puzzles.

  • Enjoy a beautiful OST.

  • Find the secret areas.

  • Win all the Steam achievements.


Read More: Best Action-Adventure 2D Games.


Zeriliah Chronicles on Steam

Lord of the click

Lord of the click

Overview:

Clicker games use clicking as an additional mechanic in a game, normally with other features like upgrades to the clicking, auto-clicking, DPS, DPS upgrades, prestiging and more to add depth which allows for steady progression towards making yourself stronger and unlocking more features. ‘Lord of the click’ has no progression, has none of those mechanics, and is solely centered around clicking on a building.

Positives:

1. A unique art style, including a cool idea of the map being ‘taken over’ by yourself or the enemy depending on who’s winning.

Real player with 4.7 hrs in game


Read More: Best Action-Adventure Casual Games.


Note: While I personally received Lord of the Click for free, it was as a gift, not a key from the publisher or anything like that.

This, as a clicker, is rather basic even with the general simple formula for these games. I can’t applaud the gameplay as anything special but it was a functional way to waste an hour or so, just collecting upgrades and taking out monsters. It’s decent to play while simply destressing or relaxing – especially with the TV on or something else on an extra monitor.

Real player with 3.0 hrs in game

Lord of the click on Steam

Season of War (Alpha)

Season of War (Alpha)

Season of War (The story of the past) — a complete reinterpretation of the classic Adventure.

Expressive presentation of the epic plot of Season of War, unusual and colourful action, music and pleasant graphics in the game will allow you to spend time with pleasure.

The plot of the game!

live together with Antonizar the history of his formation and Glory. Together with your colleagues, having passed through severe trials, create a Hammer guild, save Engelm, uncover the plot of Morhrok!

RPG-arcade action game!

The Season of War combat system has no analogues. This is a proprietary development of the SinorCreate team!

It is represented by a combination of conventional shooting, typical for arcade games, using the abilities and individual techniques of the heroes, which is typical for an RPG. Juicy and bright effects and a well-thought-out balance of forces complement the energy of the fights! Each character is played absolutely differently. And the pace of the battle will only add emotions to the fight!

An expressive game world!

In the Season of War locations, you can feel a piece of the soul of each of the development team! There are no identical locations in the game. As the story progresses, the world changes from dim to brighter.

Epic Bosses!

At the end of the chapters of the game, you meet with Bosses. Each of them is unique. Everyone has their own story and motives.

Gilbert:

For the greedy Gilbert, only money and power are important. He is ruthless, cunning and swift. But Rastor is also not a miss. His techniques are powerful. But only the skill of the player can decide the outcome of the battle.

Islock:

Stop the naive and arrogant Islok. Save the magician from the consequences of rash actions. Fight him in his illusory world.

We are not standing still!

The game is not ready yet. But we have already released 13 updates, five of them are global.

We have reworked the Gameplay, Graphics and partially the Plot!

We are completing the Alpha testing and moving on to the Beta test. The output is planned: 4-5 chapters (instead of two and the beginning of the third), new Heroes, Bosses, Locations!

The release is planned: for the middle of 2023.

Your opinion is important to us!

We are happy to communicate directly with the player if he wants! The opportunity for communication is realized. Many innovations and improvements were proposed by users. If you have any ideas, we are always happy to listen!

No Donation or Microtransactions!

By purchasing the game, you get a guarantee that updates will be sent to you in the future. You will not need to pay extra for anything. The game will never have donat options, and your opinion will definitely be listened to.

If you bought the Game – you bought the whole game.

Season of War (Alpha) on Steam

Vengeful Rites

Vengeful Rites

A MUST-HAVE EXPERIENCE FOR ANY LEGEND OF ZELDA/FABLE/WITCHER FANS.

This game is a unicorn. Not only is it an Early Access success story that has been continuously developed for almost 3 years; it’s also a VR game that has a full 15+ hour adventure complete with voiceover work, puzzles, mini-games, unique boss fights, and a huge world to explore. Everyone seems to compare it to Zelda, which is pretty accurate, but the devs have clearly taken inspiration from many of the great RPGs.

The combat feels a lot like Zelda but I also get strong Fable vibes at times. You have your sword(s), bow, and magic, all of which have their uses. There is a talent tree to choose your specializations, but I find myself utilizing all the offensive abilities no matter what my spec is. Melee combat is notoriously hard to pull off in VR, but somehow these devs got it right. You need to make wide and fast swings to inflict the most damage, but flailing your arms wildly will only result in weak glancing blows. Parrying is actually required and it makes melee combat feel like a true sword fight.

Real player with 29.7 hrs in game

So here’s the long and short of it:

Until Nintendo gets off their butts and brings us Legend of Zelda VR…

This is the closest you’re going to get. I mean that in a good way.

It’s clear that the developers (who actually respond to suggestions- thank you so much for adding WMR support) were obviously influenced by classic dungeon crawlers along this vein.

The world is bright and cartoonish, but not over the top.

The best analogy I could draw would be if you were inside Windwaker; there’s a very similar feel to both the graphics and the gameplay.

Real player with 20.5 hrs in game

Vengeful Rites on Steam

Ember

Ember

Not sure why Ember is getting poor reviews. I’m a tremendous Diablo II, Planescape Torment, and Torchlight II fan. I’d say that Ember is a lot of fun too. Sure, I’d make some minor changes, but overall, it’s excellent for what it is. A basic, isometric, single player RPG.

CONS: I would complain about the controls – but the keys can be remapped. ….(2) There’s a LOT of elaborate lore, but honestly, it’s not necessary to read all of it. To trim inventory, you can store/toss the books you find, but I understand that some people find them interesting. ….(3) In battles, it’s somewhat irritating that your followers may get in the way. Sometimes there’s a crowding situation where you cannot get a solid shot at the bad guys. ….(4) And nearly every thumbs-down review mentions that you need to click to a visible point on the screen to enable your main character to navigate to that place. Then you click again. You don’t “steer.” Instead, your main character goes to that point at a good rate, and your NPC sidekicks dutifully follow. ….(5) Limited active skills. …(6) Crappy unlocking chest model. …(7) Not substantial choice consequences. …(7) Limited character variety. … (8) Limited skill paths. …(9) Lastly, sometimes I couldn’t order my characters to act successfully. Not a valid target? Sorry I can’t clarify here, but there’s clear opportunity for improvement.

Real player with 83.3 hrs in game

I’m going to cover the important points of this game but keep it brief. Now I’ve played a TON of arpg’s, crpg’s and…rpg’s in my life but this is a bit of an odd one.

At first glance, something doesn’t quite add up, you look at the price, look at it’s popularity and yet notice that the reviews are very positive from users amounting to….well not even in the 1k area.

Here’s the thing…hardly anyone knows about this game. I was a bit flummoxed when I saw this pop up on the new release list thinking of how I could have missed something that looks like it appeals to me. Because of the “oh so cheap” price, I got it straight away, I mean why not? What’s another game in my 200+ backlog?

Real player with 53.5 hrs in game

Ember on Steam

Everhood

Everhood

Play Everhood!! (and nominate the game for best soundtrack!)

–——-

How did this slip my radar?

How are none of my friends talking about this game?

Every year if I am lucky I come across a game so good I wish I could go back in time just to play it for the first time again - and that game always becomes by Game of The Year. That game for me this year is Everhood. And I knew that within 30 minutes of playing the game. I’m nominating the game for Best Soundtrack – cause the OST is amazing and I feel it has a better chance of winning a nomination in that category but it was hard not to vote it as GOTY just from my personal experience with the game.

Real player with 23.2 hrs in game

Everhood is probably one of my favorite games I’ve played this year!! I’m nominating it for best soundtrack because oh my god. There is not one song in this game’s OST that I actively dislike.

The character design and writing is SO good and I found myself liking almost every single one I’ve encountered.

This game can be so weird and funny but at the same time I’ve cried just thinking about the ending!!!

It’s just… REALLY good, I can’t think of much else to say. Putting things into words is really hard for me, but I hope this got my feelings across well.

Real player with 21.1 hrs in game

Everhood on Steam

Lucen

Lucen

Lucen is an adventure into the unknown. You play as a boy named Lucen, and after your village is mysteriously shrouded in darkness and fellow villagers won’t wake up, you must take it upon yourself to venture into the vast lands outside the village. Armed with your sword, bow, and legends passed down by generations, you must set out on a quest to ask the mythical old gods for their help.

Along the way you will traverse environments that have been untouched by civilisation for centuries - lush woods with ruins of altars to the old gods, caves hoarding mystical light orbs to augment your abilities, foggy swamplands occupied by terrifying creatures, and many more.

Features:

  • Fast-paced hack’n’slash gameplay - harness light with your sword and bow to augment your attacks

  • Master your sword to learn and perform new combos, or deal damage from afar with your bow. Allocate specialization points to focus on one type, or spread them out to balance between the two.

  • Narrative-driven questline - learn more about Lucen and the world he’s in as you progress through quests

  • Open-world exploration - explore every corner of the open world, learning ancient secrets and lore, and finding items to aid you on your quest

  • Dynamic battles - Fight monsters large and small, who will do anything to prevent your intrusion into their lands. Engage in numerous boss battles with huge bosses, and gain access to the magical light orbs they protect.

Lucen on Steam

The Messenger

The Messenger

Just a heads up:

So after 100% completion of the game, i decided to write a review. This will contain spoilers for both gameplay and story. I recommend you should go in blind, because the game has a nice twist around 2-3 hours in the game. The story is not the best, but it is interesting anyway. This my opinion, so you can disagree with me, and that’s fine. So let’s begin!

Gameplay:

The Messenger is a pretty good platformer. In the second half of the game, it transforms into a metroidvania. But you probably knew that.

Real player with 20.6 hrs in game

The Messenger is a great platformer / metroidvania with retro aesthetics but a very modern level of polish, fluidity and user-friendliness. It features a rather unique take on a typical double jump called “cloudstepping” that recovers your jump when you hit an enemy, a projectile or an object before landing, allowing to jump again and again and again if you manage to, thus staying in the air for a long time and feeling like a cool ninja.

Another unusual trick of this game is that it consists of two distinct halves (though it’s not a 50/50 split in terms of runtime, more like 40/60 or even 30/70, but it’s still sort of like Act 1 and Act 2). The first one plays like a strictly linear, “keep moving to the right” platformer, while the second one lets you freely roam the old locations and discover their new secrets (as well as paths to some new locations). Metroidvania elements are still pretty light here, and you’re unlikely to get lost or to discover something wholly unexpected, but it does add a fair sense of exploration. I would agree with a common complaint about mild repetitiveness, though, as fast travel points are scarce and the map is not very interconnected, which leaves you to go through some parts over and over again.

Real player with 18.7 hrs in game

The Messenger on Steam

Bone Marrow

Bone Marrow

Simple? - yes. Short? - yes. Repetitive? - yes. Overall, if you’ve got a small gap in your free time and just want to kill few hours without investing too much efforts - this will work. PIxel art and music is also kinda good. Gameplay is rather simplistic, but still, sometimes it may require some planning to achieve victory, while getting all the achievements may get really tricky. There are 2 characters to choose + 1 to unlock and four maps, but sessions may be rather long. Each new map has less space to move and harder enemies to deal with.

Real player with 10.7 hrs in game

This game has a solid core mechanic, i.e. 2048, which is a puzzle game about merging identicle tiles to increase in levels. It also has nice pixel graphics.

However.

The attempt at merging 2048 gameplay with rpg starts and ends with tiles representing health, attack, and defense. As you increase in level, enemies ramp up but there is no skills or continuation of abilities to counteract the dry slog of checking whether enemy has more or less armor than you. If more armour, aquire more armour. If less armour, allow enemie to kill itself. You win as long as you have 1 HP.

Real player with 6.5 hrs in game

Bone Marrow on Steam