Outcast 2 - A New Beginning
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world of Adelpha. Resurrected by the almighty Yods, he has returned to find the Talans enslaved, the world stripped of its natural resources, and his own past intertwining with the invading robot forces. It’s up to him to go on a mission and save the planet again.
The original team behind Outcast 1 has reunited to create this fascinating world, full of dangerous creatures and home to the Talan people – an ancient culture whose fate has become inextricably linked with earth since the events of the first game. You play as Cutter Slade, ex-Navy SEAL, sporting the same dry wit he had back in the 90s – however, the world around him has changed and eventually, so will he.
To save Adelpha, you will …
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use your jetpack to jump, air-dash, glide, and quickly traverse the fantastic in-game open world
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combine dozens of different modules to create your own personal weapon for taking down the robot invaders
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have total control to approach the story at your own pace in this non-linear world
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explore the world without boundaries, discover hidden temples and dangerous wildlife
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get familiar with the Talan culture while helping them free their villages and gain access to ancient Talan powers that use forces of nature to destroy your enemies
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experience a beautiful, hand-crafted world accompanied by an epic soundtrack by Outcast’s original composer, Lennie Moore
Read More: Best Action-Adventure 3D Games.
The Falconeer
Alright, here’s the dealio, I saw this game before it was released and was instantly enamored by open world flying and dog fighting mechanics (something I’ve dabbled in before and liked). I followed it very closely until it released and bought it almost immediately when it was available. At first I used a controller to play the game, unsure if keyboard and mouse worked (my preferred method), it was a bit wonky and the controls took some time to get used to. While the game says its not keyboard and mouse supported I play it keyboard and mouse anyway, my fingers are not suited for basic controller controls so when it can be keyboard and mouse that is my go to any and every time regardless if its made for it or not. Using my preferred control system does increase my enjoy-ability to play the game (because duh I can actually PLAY the game this way).
– Real player with 58.0 hrs in game
Read More: Best Action-Adventure Character Customization Games.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Above the clouds, freedom must be boundless… or not, as The Falconeer shows us. Our falcon makes it only just above the clouds. Most of the time we fly either very close to the ground or at cloud height, but not much higher. That makes sense, because it’s damn cold up there and the oxygen is a bit scarce.
– Real player with 18.1 hrs in game
Lethal Honor Essence
Brutal, obscure, and punishing action-adventure roguelite with a dark atmosphere and gothic hand-drawn graphic novel art.
The player will be an agent of Lethal Honor, a secret organization in charge of investigating and destroying the paranormal files of the governments of the world.
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Strategic action-adventure game
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Roguelite gameplay
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Eight different biomes and eight different main characters with their own storyline and events
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Dozens of different abilities and combat styles
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Beautiful hand-painted gothic graphic novel art characters in 3D scenarios: EMBRACE THE COMIC!!
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Mature, dark and complex story
The Dark Pictures Anthology: House of Ashes
Better than most modern movies!
At first, the story seems cliche but will intrigue you the more you learn.
Choices shape your journey and allow for multiple play-throughs in return.
Exciting, scary and silly, all in one.
It’ll take you at least 5 hours before you’re done.
Off to find more secrets, I go.
There is much more of the plot, I need to know.
But there is one final note, for me to leave.
A grade of 7/10, this piece of art will receive.
And a word of advice, as you choose who will live or die.
– Real player with 49.0 hrs in game
Good:
Very fun with friends. Your choices can affect each other’s characters and you can mess around a lot.
Voice acting was well done.
The graphics look pretty.
There is a lot of action.
Bad:
The game isn’t scary.
Quick time events don’t do anything most of the time, and failing them doesn’t affect the outcome of the scene. When this is noticed you are unimmersed.
Some dialogue choices aren’t well enough presented so you pick what initially sounds good, but then the character says something completely different than you intended.
– Real player with 25.6 hrs in game
The Soldiers Factory
The Soldiers Factory is a top-down stealth game and the start of a trilogy.
Go undetected and sneak past enemy soldiers or secretly kill them. Overcome surveillance cameras and laser barricades. Use the room scanner, the taser pistol and many other weapons. But remember, the alarm will make the mission even more difficult.
The playing time on the NORMAL level of difficulty is approximately 12 hours. Of course, it depends on the player. The story takes you to several locations, which is divided into over 60 levels.
COGEN: Sword of Rewind
■Defy Death by Rewinding Time!
Any hit you take is a death sentence in this side-scrolling 2D action game. But fear not! You may lack the HP to weather a beating, but you’ve got the Ouroboros System on your side. This futuristic technology kicks in the instant death embraces you and allows you to rewind up to 3 seconds of time. Slip up and wish you could take it back? Want to play around and experiment? Easy, just rewind the clock! Hone your skills through trial and error, and triumph over diabolical traps and legions of fearsome foes!
■Story
Awakening to find herself sprawled on a floor of hard steel, the first thing that greets Kohaku’s eyes is a strange talking sword named ExeBreaker. Unsure of where she is or what’s going on, she agrees to this sardonic sword’s proposal to join forces, and together they journey deep into the heart of a transformed Cogen City—once Kohaku’s home, now a collapsing ruin. Both mystery and mayhem await her, but with the power of ExeBreaker’s Ouroboros System on her side, nothing will stop her from discovering the truth of what happened to her beloved home.
■Cast / Staff
Kohaku Otori: Asuka Kakumoto
ExeBreaker: Taito Ban
Akasha: Asuka Kakumoto
Hugo: Hiroshi Watanabe
Yuji Otori: Koji Seki
Mimori Otori: Marie Miyake
Composer: Motoi Sakuraba
Character Designs: ntny
Glisten to your heart: The courage within you
Glisten to your heart is a gentle, relaxing game with some great advice. It has a great sense of humor (especially if you like breaking the fourth wall!) Altogether, it took me 4.5 hours to complete. This game is worth far more than its current price tag. Hoping to see more from this dev!
– Real player with 4.6 hrs in game
courage is my waifu
– Real player with 3.1 hrs in game
The Luminous Underground
So first lets get this thumbs up or down out of the way. Ill give this one a thumbs up, all in all its a very solid read with alot of interesting things going on and just an absolutely amazing amount of detail and action to loose one self in. That said, its not without its shortfalls, and for me they are important short falls (though for others perhaps it wont matter much at all.)
The hardest / most annoying thing about this story is the way it constantly makes the MC second fiddle to everyone else around them. Your constantly dealing with and worrying about everyone elses problems (or choosing not to over and over again, that is an option),… not because they are really important to you in any way, but because they are part of your team. Your team captain, but honestly your more like team cheerleader. Maybe if there was some personal pay off for all the work you invest in your team members it would be worth it, but all you get out of it in the end is team cohesion and team members not leaving, which while important, so isnt worth the literal chapters worth of holding their hands.
– Real player with 18.2 hrs in game
Perhaps the meatiest CoG game I’ve played. Not my favorite - there were some things that threw me off, like the occasional change of perspective, and the romance felt tacked on - but decent, and long. Most of the games by this company take me three hours or less to finish - this took me something like eight hours for one play through. It’s good enough to satisfy, and long enough to be worth the price.
– Real player with 12.4 hrs in game
Space Explore
Space Explore VR Game Review
Travel to space, explore the space station, make some repairs, and head home in this new VR game.
Space Explore has 4 missions, the first one is watching while the next 3 you participate. Sadly though this game is very unpolished and looks very ugly. I also saw a lot of visual bugs in the short playtime with characters inside of objects and such. I also noticed a lot of objects weren’t fully designed missing sides or parts. Audio wise the voice overs are just a speech bot which mostly works for this but still feels like a shortcut, but I will admit the music does sound nice.
– Real player with 0.7 hrs in game
loved the game wish there was more to do the atmosphere was great but try to work of the graphics at little more
– Real player with 0.5 hrs in game
Bright Paw
“Bright Paw” is a relaxing, very easy puzzle adventure with an adorable cat protagonist, cute stylized graphics, and an interesting story that unfortunately doesn’t really find closure.
You play as Theo, a cat whose owner has just been murdered. While trying to find the killer, you discover an entire secret facility full of robots, lasers, and other traps. The story is narrated via whimsical voice-overs, as well as texts that describe collectibles which you keep finding. The narrator also comments on your actions, similar to the narrators of “Bastion” or “The Stanley Parable”.
– Real player with 15.3 hrs in game
An adorable little 2.5d to top-down puzzler game that has you going through different levels and has limited environmental interaction, but going from a simple home invasion to, well, you have to find out, is like an early draft for something from the X-Files or a Cat rendition of an episode of LOST.
Game-play involves choosing a limited amount of cards that specify what action you want to perform at that time to traverse obstacles and explore the ever-widening story that makes me think of the show “Lost”, where it throws out a avalanche of ideas and design, but only explains a handful. /You thought it was a simple plane crash, didn’t you?/
– Real player with 13.6 hrs in game