Terminal Velocity
Terminal Velocity is a game that I didn’t get the chance to play when I was younger. I ended up playing Microsoft Hellbender when I was younger instead and later looked to play the earlier games by TRI. Finally I played both this and Fury3 years later.
This game is extremely nostalgic to me and have plenty of great memories. It definitely would be hard for many to get into it since this comes packaged with DOSbox and does not have the same resolution settings that we are accustomed to today.
There is an attempt at a game engine rewrite called Terminal Recall which seems decent, however it is very slow on the laptop I usually use. I even made an attempt to dig into creating an engine to play the games but only ever got as far as opening and reading the game’s data files.
– Real player with 16.6 hrs in game
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Great game, even to this day. Controls are perfect using the 360-Controller - firing with the right trigger is extremely satisfying! The levels however are a bit pale from a game design standpoint - you pretty much do the same all the time.
Note: I’ve played using the Microsoft 360-Pad and the Saitek PS3200. For some reason, the controls using the MS-Pad are a bit stiff in that the Analog Stick doesn’t seem to support diagonal movement. That means you can either move to the X- or Y-axis, but never both. The Saitek-Pad however works just fine and lets me do vertical movement. I don’t know if this is a problem with my PC but I thought I’d share this with you.
– Real player with 16.2 hrs in game
Digital Janitors
Digital Janitors is a really cool concept for a game. You play as an IT man who is trying to fight back hackers invading the computer system of your company. The main game play consist of sorting folder that either contain important files into the secure folder or harmful malware into the trash bin. The game play is the main selling point of the game and the developers keep it interesting by continuously introducing new folder types and power ups. The power ups are really creative some of them include, being able to highlight multiple folders like your actual desk top and sort them, a sort.exe that auto sorts folders, or a nuke that is just a screen wipe that you definitely need for the later game levels. The power ups do feel a little to over powered at times especially some of the ones you get later in the game. If you want to play without power ups it is almost impossible. You can tell the game was balanced around having the player using them which is fair for a lot of work went into making each one feel special either through its animation or its utility as an item. For what the game is I feel like this is a fair balance.
– Real player with 4.9 hrs in game
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This game is great. Game play is fun and super addictive and the presentation is really slick and colorful. Give it a try, you definitely will not regret it!
– Real player with 4.8 hrs in game
Install Wizard
I can’t see the entire window of the game. The weapon upgrade button is off the visible screen for my computer. Is there anything I can do to fix this?
– Real player with 6.5 hrs in game
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Interesting game but unfortunately the game breaking bugs make this game not enjoyable at all. The second boss (WebNav) spawns the bubbles inside its shield so is impossible yo kill it. When you defeat all the USB spawners (WebNav boss again) the camera changes making the boss just a chore.
– Real player with 3.0 hrs in game
Monster Bash
A surprisingly interesting platformer… kind of a weird compromise between methodical, precision platformers like Oddworld and the versatile and ruthless ‘run and shoot’ Megaman style. Like both those games, it is hhaarddd and frustrating, slow and unintuitive. You’ll learn what kills you through trial and error and be loading saves a bunch. But on the plus side, the sensibilities remind me a lot of Doom 2, where it prioritizes level design over uniformity, making the levels memorable.
Reccomended ONLY if you’re a snooty retro precision-platforming connoisseur and you know what you’re in for, Otherwise you might hate it. The second level is ughhh such a hassle. Maybe try the shareware demo if that’s still a thing?
– Real player with 11.1 hrs in game
8/10
One more platformer from Apogee, Monster Bash does platforming very well. The game is very fun while also being very challenging, with lots of different powerups to use and levels that greatly vary from each other, both on design and on challenge level. It’s also curious that for a game that looks cute and where you’re supposed to save cats and dogs, it can be a quite gory game as enemies will explode into gory bits when they die.
The biggest downside to this game is that the boss fights are very lackluster, the final boss in the game in special.
– Real player with 8.1 hrs in game
Redneck Rampage Rides Again
The original soundtrack is not provided. How can you play Redneck Rampage without the original music the original game came with? That, and the controls are hard, because they’re not mapped to normal shooter keyboard layout. You have to press the ALT key to strafe, like with some games that came out at this time.
I actually already have this game stashed away somewhere, and from what I recall you can remap the keys. That, and the CD has all of the songs licensed by Xatrix. Oh well.
Did I mention there’s no cuss pack with this thing?
– Real player with 17.0 hrs in game
Great game loads of fun! i recommend it highly I have been wanting this game since it came out and just
bought it
– Real player with 8.4 hrs in game
Cosmo’s Cosmic Adventure
I’ve beaten this game three times (as an adult, playing via DOSBox) now and it is till one of my favourites of all time. I grew up playing it on an old MS DOS rig then, as technology moved on, forgot about it for about a decade until I decided to try to play through games I had played a lot as a kid. It is a little clunky, but it is true to how brutal these old MS DOS platformers could be, especially when you get further along in the game. I have had no problem playing it on my XBox controller, but I usually use the keyboard to keep true to how I played it as a kid.
– Real player with 96.0 hrs in game
Cosmo’s Cosmic Adventure came out when I was but a toddler. My dad had the game, and when I got old enough I played it all the time, along with Commander Keen.
I’ll try not to spoil it, but Cosmo ends with a cliff hanger. On and off over the years, I’ve searched for the second game to find out what happened next. It’s been two decades, but I finally found it here. This game comes with all three episodes! It’s a childhood dream come true!
Haven’t played more than a couple levels of the second episode so far, but it made me so happy to find out what happened after the end of the first episode. Also, the first episode was definitely worth the nostalgia trip!
– Real player with 15.7 hrs in game
CYNOROID FORSAKEN
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Blow his head off.
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Eat the enemies you slaughter.
CYNOROID FORSAKEN is a free aim platformer that uses the mouse to aim and
It is a free aim platformer where you aim with the mouse and move with the WASD keys.
With multiple weapons, a laser chainsaw that can be used by right-clicking, and the ability to eat enemy carcasses, you can make your way through a facility full of deformities.
Use multiple weapons, a right-clickable laser chainsaw, and eat enemy carcasses as you make your way through the xenomorph-infested facility!
You are a CYNOROID sent to investigate an unexplored area.
The human race has finally reached the limit of its ability to survive while being overrun by unmanned weapons.
They have dispatched you to an abandoned research facility deep underground, hoping for a glimpse of hope.
You must find a way to reverse the situation.
DOOM 64
Like most people, I passed on Doom 64 back in 1997 and assumed it was yet another port of the PC version.
Nope! This is a totally different game, and it’s now considered to be the canonical sequel to Doom 2 and the prequel to Doom 2016.
Doom 64 goes for a more unsettling style of horror, with creepy ambient music and a colorful gothic atmosphere. It does a good job of putting you on edge and creating a sense of dread.
The level designs are elaborate and labyrinthian, and very much in the spirit of the original Doom games. They’re a joy to explore, but some people will be put off by the game’s ample use of switches and trigger events, which are sometimes unclear and can slow down gameplay.
– Real player with 12.9 hrs in game
Never played the original on N64 and was worried it would feel like a cheap knockoff, but it feels like a real followup to Doom 2. Feels just like old-school DOOM with the graphics and sound polished up.
– Real player with 11.5 hrs in game
Iron Commando - Koutetsu no Senshi
Iron Commando is a very good example of the genre that deserves to be up there wtih games such as Final Fight, Streets of Rage, Double Dragon etc.
It was made for the arcade cabinets.
Authentic 90’s style arcade music, same for the graphics and this game just feels like all the best bits of the genre thrown together and instantly accessible.
I love the variety of weapons, animations of the bad guys, colour palette - everything is just spot on! Great work
As a retro Arcade beat em up 9/10
Have some minor issues with sound skipping / quality on windows 10 when launched in big screen mode.
– Real player with 13.1 hrs in game
4/10
As much as I love beat’em’up games, I just don’t think Iron Commando is a very good one. You can find all three Streets of Rage games for a cheaper price on Steam and, if you want to play something more recent in the same genre, there are games like Streets of Fury EX and The Takeover.
Iron Commando has some nostalgia value, but overall, it doesn’t really hold up much. Even if you play on easy difficulty, enemies are way too aggressive and have an attack range that is bigger than the characters', so you’ll find yourself constantly getting hit. It also doesn’t help that the screen is way too small for a game like this and you often can’t see far enough.
– Real player with 12.2 hrs in game
Killing Time
This is the second FPS I played when I was young (Doom 2 was the first). This game was so scary back then. It took me 12h to complete it. This FPS is different from others as it has only one huge map. It is not a classical get the red/yellow/blue keys to complete the level. There is some short videos that reveal the story peace by peace. The weapon are great.
Only drawback are the controls. But once you get use to it you’ll almost forget about them.
I finally finnished that game I started 23 years ago :)
– Real player with 12.6 hrs in game
This game took me years to get up and running simply because it does not run well on modern systems out of the box; going from garbled graphics one year, no sound the next and then just refuses to boot after that - I had given up hope trying to get it up and running. But thanks to the wonderful work of the Killing Time community and the fan patch they have been updating for years; I can finally play and enjoy the game and I’ll confidently say that this game is a real hidden if very flawed little gem of a classic 90s boomer shooter! Time may have forgotten it but after discovering it for the first time myself, I really hope more people will give this game a try.
– Real player with 10.4 hrs in game