B.D.K
I really enjoyed the game. It doesn’t have jump scares yet, it builds tension with the environment. Def got me jumping a few times. If you’re interested in seeing what this game is about, check out my video!
– Real player with 0.8 hrs in game
Read More: Best Abstract Experimental Games.
This game is like pressing your nose inside of an opossum’s crack. It’s boring beyond belief and has absolutely no merit.
A literally empty experience which leaves you wondering why the dev even bothered.
– Real player with 0.8 hrs in game
My Hole is a Mouth of Dirt
‘We lose ourselves in the things we love. We find ourselves there too.’ - Kirstin Martz
In this surreal psychological horror made in RPGmaker MV, Mole enters a tunnel complex under the premise he is being guided by God to complete a purpose during the ‘Endtimes’. Throughout Mole’s time spent down there we see him seeking out the Voice to direct him and, it is here, we see the mental journey being taken until Mole is finally ‘told’ what he must do by the Voice which is to bring a baby to Him. It is this task that enables Mole to confront struggles & overcome challenges in order to complete this Purpose.
– Real player with 3.0 hrs in game
Read More: Best Abstract Gore Games.
I feel physically sick after playing this because of how involved I got and how badly the jumpscares got me, and I think this is worth a shot, however I do have some notes:
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The speed: I get giving a run option would mean rethinking a lot of the chase parts, but it was kind of frustrating in some points.
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The music: I’d never recommend lyrics AND writing you have to read and understand (it’s not accessible for many people), and some of the music felt particularly out of place - in particular, the jukebox was playing something too cheery. It was not bad, just weird.
– Real player with 1.1 hrs in game
S H R i M P
I’m going to give my thoughts on the game as a whole and further down there will be a section addressing people who are having a hard time with this game.
The Game
First off, I love the aesthetics of this game. It has a strange, abstract, almost dreamlike feel to it while also having lore that suggests that this is a world with a history. Something I appreciate is that the game is weird, but it doesn’t feel quirky. The stereo has a nice selection of songs that range from chill to unsettling which helps set the mood for both the horror focused levels and the platforming focused levels.
– Real player with 36.1 hrs in game
Read More: Best Abstract Linear Games.
Honestly, this game has so much love and effort put into it. Sure the movement may be a little wonky at times, but it’s a new game and still a little rough around the edges. I highly recommend this if you’re into weird movement mechanics, difficult platforming, and a horror experience that just straight makes my, (and hopefully your) skin crawl.
– Real player with 18.6 hrs in game
The Last Dogma - Wilder Wein Edition
Game: The Last Dogma
Genre: First-person Exploration Game
Developer: Sasha Darko
Publisher: Sasha Darko
Copy supplied by developer
The Last Dogma is a first-person exploration psychological game developed and published by Sasha Darko.
STORY
The game tries to mimic other games (such as The Stanley Parable) by creating a satirical story that is way too much “in-your-face” than other games of the genre. You play as Sebastian, an ATF special agent tasked with the tracking and eradication of local firearms dealers. You will find yourself in a village of cannibals, sewers, hellish landscapes, abandoned Christian schools and in Medieval times. It’s a weird, non-sensical, satirical story that falls apart from the very beginning. If you really are interested to understand what happens, read the topic created by the developer who explains the story. Something that shouldn’t happen.
– Real player with 6.5 hrs in game
Joke review: This game is probably to complex for you, it will confuse you unless you have a 120+ IQ and are a experienced pro gamer that plays a lot of casual titles.
“Serious” review: People give bad ratings to The Last Dogma but theyre totally missing it’s point. This game is pure satire, making fun of the Walking Simulator genre with their unnecessarily complex stories and convoluted and yet predictable plot twists. Oh and the unnecessary use of “big words” just to seem smart and deep.
I enjoyed The Last Dogma for what it is and it had me chuckle from time to time.
– Real player with 6.1 hrs in game
TRATEL64
This game made my question my sanity.
To most people, you probably wouldn’t enjoy it. It’s a joke game that is a really long walking simulator. The jokes are a bit bland–but I did find myself laughing at two different points. Pimp My Shadow is one of two highlights I enjoyed from it, and the second being the Truth ending. I had actually played through this game before, but that was before it got achievements. I played through it again to get them…but it’s so slow and boring that I can’t be bothered to get the last two secret achievements.
– Real player with 5.1 hrs in game
my friend told me to do it and i didnt understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand understand
– Real player with 3.2 hrs in game
The Outpost Nine: Episode 1
https://www.youtube.com/watch?v=uryrbLSVRr0
NINTENDO SWITCH GAMING LIBRARY
1 week ago
if like me you played the Hobbit text game on the spectrum 48k and played point and click games since gaming began then this is the game for you it harkens back to old school text games with 80’s style visuals and top notch atmosphere
this episodic game leave you wanting more
the sound design is pretty good wearing headphones s a must
Now the story is you play as a captain of a ship on a rescue mission answering a destress call from a Freighter
– Real player with 4.8 hrs in game
Loved the first episode. It’s a point&click game that’s closer to a being visual novel with a plot similar to the classic movie Alien. I like how it has a text-based feel but illustrated by being able to examine what’s displayed on computer screens and other clever ways to make the story more immersive. Even though the story is nothing new to me, it is still well done and carries a lot of suspense.
Episode two started out strong too, but I found myself taking a break from it after getting a bit frustrated. At one part you need to occasionally find a room to hide, but it’s hard backtracking to find one and the conditions that lead you to needing to hide feel arbitrary. I died a handful of times and didn’t want to repeat it over again to take another chance so stopped playing for the time being. I understand how needing to hide can help further immerse you in the story, but the way it’s done feels too annoying for a game that focuses on progressing the story over roguelike deaths.
– Real player with 4.5 hrs in game
DeadOS
DeadOS is less a game and more a really entertaining toy where you generate a city, populate it with people, and watch a zombie outbreak of your creation slowly take it over. There’s no win/loss state, and your only task is to keenly observe as zombies convert the living, civilians run in droves from the impending horde of undead, and cops create blockades around infection zones to slow the spread.
Though the graphics and presentation are simple, the scale of the simulation impressed me; up to ten thousand people can be simulated in the city. It’s oddly satisfying to watch a fleeing crowd of hundreds, abstracted as a bunch of scurrying yellow dots seen from a bird’s-eye view.
– Real player with 10.9 hrs in game
There’s no other game on PC like this. It’s already a pretty nice little sandbox game as it is now, can’t wait for all the features that come out for it over time. I completely recommend this game.
– Real player with 6.9 hrs in game
Disillusion
pretty cool game, especially cause 2 of my favorite games are earthbound and LSD dream emulator
One thing I can say is please fix the issue with the tracks looping when you can. it’s very noticeable on the shorter, early tracks or tracks that are short by nature, like cutscene tracks or the title track. When it loops, its really noticeable and choppy and kind of irritating. I like almost everything else about the game though. I hope you will add a lot more and finish it someday.
EDIT: Also, I got softlocked. Its after the floor where the green faced “ryan” guy chases you, i fought ebikaron and the purple room i was poisened for a few floors, idk why if it was the demon sticker or what, but pls make it obvious how to get rid of poison. Because now I’m softlocked in the room(s) where I have 1 HP and its a forced Brock Lee fight where he says “cement? no thats concrete baby!” I went through the door to the dojo but theres nothing there besides crows, a ryan who just talks about lsd, and then the door back. you can walk through the sprite to the door back and see some sprites from sun tzu eastern mind but they dont work when you press space on them
– Real player with 15.5 hrs in game
a funny yet dissociation-inducing journey of quirky internet humor, horrifying eye imagery laced with morse code, droning tunes chopped with decades-old vocal samples, and bizarre visuals that shine like old internet and LSD dream emulator. followed by one of the nine muses, climb your way up a tower where each floor becomes more deconstructed than the last.
the story is vague, something something nirvana, something something samsara. the importance and potential philosophy of it can become lost in the witty comments about the bone zone and the vague images of a man-fish wearing a “women want me fish fear me” hat. but it’s supposed to be bizarre. you’re climbing, because everyone climbs the tower.
– Real player with 9.2 hrs in game
Seduction
冲着烟火,买的诱惑这款游戏。总体感觉解密难度不算太高。前两个章节需要运用到祈祷感觉还很有新意,并且表里世界切换也是不错的。但是画质属实粗糙,像贴图。并且作为一个成就党根本不明白宁静成就里那个蝎子标志自始至终需要收集几个,也不知道哪个地方少收集了。需要从头到尾再找一遍,十分痛苦。总体来讲不值这个价钱,并不推荐。
– Real player with 2.1 hrs in game
Really good game, looks great and an interesting story https://youtu.be/JnCFQjZNpqo
– Real player with 0.7 hrs in game
Ballistic
Ballistic.
Holy shit.
Let me start by saying that this game is no joke. The devs weren’t kidding in the trailer when they said the game has a “vicious skill curve.” This game is HARD.
If you’re the kind of gamer that loves a challenge, pick this game up, you wont regret it.
This is the kind of platformer that takes both skill and precision to play, and the game isn’t going to hold your hand AT ALL.
Besides a bare-bones keybind guide, you’re given little to no instruction on how to actually play. You just have to start playing and learn the hard way; Through trial-and-error. You have to learn how to wall-jump with megadrive. How to abuse slo-mo to bash drones and to aim jumps. How to get a giant speed boost by ramming yourself into the floor several times in quick succession.
– Real player with 19.6 hrs in game
The core gameplay loop is very addictive. I love going fast, smashing into things, and using bullet time to either correct my trajectory or to make for cool impact visuals as I travel at breakneck speeds.
Once you get a feel for how strong the launch kick is you start to not need the bullet time feature for normal jumps anymore, making you able to clear some levels with a target time of 1 minute in about 15 seconds in a glorious sequence of well angled jumps. You may find that after only a couple of hours of playtime you begin to perfect your movement, being able to move faster and with more power than before, and without making an accidental and fatal plunge off the edge. The feeling you get from it is true enjoyment and pride in your skill and results.
– Real player with 13.6 hrs in game