Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
Read More: Best Abstract Card Game Games.
COPPER ODYSSEY
This game is one of the best I’ve seen from the RPG Maker crowd. It’s non-linear, and you can technically defeat the four bosses in any order, so if you enjoy exploring weird and colorful labyrinthine worlds, check this one out for sure.
Beyond the main quest, there are TONS of secrets and optional content you can do that kept me wanting to go back. It’s very short and not that hard, so doing multiple runs with different builds looking for easter eggs is easy and fun.
– Real player with 33.8 hrs in game
Read More: Best Abstract RPG Games.
Copper Odyssey is a pretty nice-looking game.
The art direction is its strongest aspect thanks to excellent character designs and a good variety of art styles.
The designs of the enemies are especially really gorgeous and very distinctive between each other (putting aside the variations of some obviously) and certain art styles manage to either enhance certain scenes pretty well or contribute to the surrealist aesthetic of the world in general.
The music gives also a positive contribution to the mix. The best themes are the ones of each world you’ll visit, making the exploration of these more satisfying.
– Real player with 25.9 hrs in game
Dragon Bridge
Choose a character and do battle in this quick, yet surprisingly deep two player BUMPING CARD GAME.
It’s easy to learn, and seems simple enough: just bump your opponent off the end of the bridge, into the maw of the Dragon. But beware: the Dragon can switch sides!
FEATURES
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15 characters to choose from, each with their own unique playstyles and special abilities
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9 different items, with a random selection each game, that change the power dynamics in each battle
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The optional Bridge-Hack expansion cards open up a whole new level of strategy
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Matches are short but play out in wildly different ways each time you play
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Create a lobby and invite a friend to play in fun two player head to head battles
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Play against an AI with a single player Elo system (coming soon!)
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Takes place in the Gem Wizards Universe! Choose Andromeda Robin, the Potato Forest Witch who can use green gems to BUMP, or Robot Boy, the Alcove Prefex robot who can use BUMP cards on himself!
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Part of a series of BUMPING games from award-winning game designer and author Keith Burgun!
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More game modes coming soon!
Read the full rules HERE: https://www.boardgamegeek.com/filepage/212145/game-manual
Dragon Bridge is created by Keith Burgun Games and takes place in the Gem Wizards Universe. More info coming soon!
Read More: Best Abstract Strategy Games.
SOULZ
Eternal world with thrilling strategic battles
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Enter Soulz for the ultimate strategic battle!
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Simple but special and deep dual
Battle in the Dynamic Battlefield
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Use all the strategies and tactics you have prepared to attack!
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Command the legends to defeat the enemy, occupy the headquarter, and acquire points!
Battle of Legendary Heroes
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From King Arthur, to Zeus! Strategic battle fantasy with global legends!
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Various Heroes of 5 different unions: Eastern, Western, Olympus, Fantasy, and Dark!
Disillusion
pretty cool game, especially cause 2 of my favorite games are earthbound and LSD dream emulator
One thing I can say is please fix the issue with the tracks looping when you can. it’s very noticeable on the shorter, early tracks or tracks that are short by nature, like cutscene tracks or the title track. When it loops, its really noticeable and choppy and kind of irritating. I like almost everything else about the game though. I hope you will add a lot more and finish it someday.
EDIT: Also, I got softlocked. Its after the floor where the green faced “ryan” guy chases you, i fought ebikaron and the purple room i was poisened for a few floors, idk why if it was the demon sticker or what, but pls make it obvious how to get rid of poison. Because now I’m softlocked in the room(s) where I have 1 HP and its a forced Brock Lee fight where he says “cement? no thats concrete baby!” I went through the door to the dojo but theres nothing there besides crows, a ryan who just talks about lsd, and then the door back. you can walk through the sprite to the door back and see some sprites from sun tzu eastern mind but they dont work when you press space on them
– Real player with 15.5 hrs in game
a funny yet dissociation-inducing journey of quirky internet humor, horrifying eye imagery laced with morse code, droning tunes chopped with decades-old vocal samples, and bizarre visuals that shine like old internet and LSD dream emulator. followed by one of the nine muses, climb your way up a tower where each floor becomes more deconstructed than the last.
the story is vague, something something nirvana, something something samsara. the importance and potential philosophy of it can become lost in the witty comments about the bone zone and the vague images of a man-fish wearing a “women want me fish fear me” hat. but it’s supposed to be bizarre. you’re climbing, because everyone climbs the tower.
– Real player with 9.2 hrs in game
M.E.M.E.S.
FUCKING BEST GAME if u like undertale at all like at all then buy this its cheap and u can play for ever so FUCKING BUY IT
– Real player with 21.6 hrs in game
So Bad its good again
– Real player with 1.3 hrs in game
REALITY
VERY funny game!! Love playing it, love the jokes and the tragic/funny backstories you get to know of new AND old characters! Definitely funnier than I L L U S I O N imo. worth buying and playing thru!
– Real player with 9.7 hrs in game
- crazy characters with an equally crazy story
-Corona can be shot with a gun
-an fabulous cockroach
What more do you want?
– Real player with 4.9 hrs in game
DUSK ‘82: ULTIMATE EDITION
Dusk ‘82 has reminded me of how awesome dungeon crawlers are, as well as the fun and sometimes tricky puzzles within them. If it’s okay to compare it to other games, I’d say there are elements/influences of Ultima, Rogue, Chip’s Challenge and even ZZT in here, intentional or otherwise. It combines a lot of what made those games fun to play and turns it up to 11.
It’s short, sweet and the world is your oyster in terms of customisation and level creation so hopefully this will be one of the most community-serviced titles on this platforms as it has the potential to be.
– Real player with 27.4 hrs in game
Another master piece of David Szymanski, DUSK 82 has to offer a great 8-bit action-puzzler that was used as the prequel of the original classic cult shooter DUSK.
Created in such a simple style, this game reached the expectations that the fans were hopping for the next title of the DUSK series.
I enjoyed the puzzles that the game delivered including the music that was adapted from the first game successfully, meaning that I didnt even felt boring while doing the run of the entire game.
In my final review I would give:
– Real player with 18.3 hrs in game
The Curse Of Esrevni
The Curse Of Esrevni is a 2-4 player multiplayer board game. The aim of the game is to survive by getting rid of various obstacles and traps. In the meantime, you can set various traps on your opponents. Anything can happen, be careful! Don’t give up !
Features
_Ascending level game system
Trap setting
Attack the opponent
Skill cards
Lucky cards
Freecam_
HyperRogue
Here’s finally my review of Hyperrogue, probably my favorite game on Steam! :)
In a nutshell, Hyperrogue can be described as a minimalist tactical roguelike in the hyperbolic plane. So, what does that mean, specifically?
First of all, it’s a minimalist roguelike, and there is no equipment, and no items except for Orbs (basically spells) which are often activated upon pick up. Hyperrogue is turn- and grid-based, and combat rules are simple: Every attack is guaranteed to hit, and is usually deadly - for monsters as well as for the player. As a roguelike, it has permadeath. To avoid accidental player deaths, the game prevents you from performing actions that immediately result in your death, though there’s a hardcore mode for the more confident players.
– Real player with 728.2 hrs in game
I’ve played this game for over a hundred hours and I’m still not quite sure what to say about it! It’s certainly a weird one. But it’s a brilliant, good kind of weird that certain types of gamers should really check out.
HyperRogue is a mind-bending game of chess that takes place on a world that’s quite unlike our own. The object of the game is to collect as much treasure as possible without getting one-hit killed and succumbing to permadeath (as the ‘Rogue’ in the title might suggest) but… navigating the world is a challenge unlike any you’ve ever met before. You know how, in real life, things appear smaller as they get farther away? Like how the horizon only looks like it’s a few feet long to your eyes, when in reality it spans miles? As it turns out, on a hyperbolic plane, this effect is compounded: the horizon is much, much longer than it would be in real life. Two paths that appear near to one another will take you in completely opposite directions. The world is structured in such a way that is impossible for your poor spatial senses to intuitively understand, so scrolling something off the screen will mean that it’s probably lost forever unless you’re keeping close track of landmarks.
– Real player with 638.5 hrs in game