Car Looper

Car Looper

A unique idea which creates a fun puzzling experience and allows for creativity.

Real player with 2.2 hrs in game


Read More: Best Abstract Casual Games.


Car Looper on Steam

Distant Dials

Distant Dials

Distant Dials is a science-fiction MUSH (multi-user shared hallucination). It’s a multiplayer game requiring the player to create parts of the experience with others.

 Distant Dials is a game relying on dialogues taking place in 2875. The player is a human who shall through discussions with others or with an IA, understand his current state and the state of mankind in this era. He will maybe reach another level of understanding allowing dialogues with 9 other players on issues of the past leading to where humanity is right now.


Read More: Best Abstract Casual Games.


Distant Dials on Steam

Loot Grind Simulator

Loot Grind Simulator

Another “simulator”…let’s look at it!

Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.

The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.

Real player with 5.4 hrs in game


Read More: Best Abstract Casual Games.


Overall a good experiment in game making for the developer. I hope to see more from them as they improve.

Pros:

Not a micro transaction in sight.

Clean UI interaction.

Cons:

Assets are common fodder.

Progression is boring and linear.

Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.

Real player with 3.3 hrs in game

Loot Grind Simulator on Steam

Jigsaw Jolt: Neural Style 1

Jigsaw Jolt: Neural Style 1

Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.

The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.

The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.

How To Use The Puzzle Program

To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.

Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.

You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.

Puzzle Program Features

Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.

Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.

You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.

Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.

Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.

Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.

Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.

Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.

Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.

You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.

A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.

For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.

The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.

Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.

Jigsaw Jolt: Neural Style 1 on Steam

The Game of Nothing

The Game of Nothing

WISHLIST THE GAME!

The Game of Nothing is a game where you absolutely (kind of) nothing that also happens to be a fast-paced, multiplayer, fun-filled extravaganza!

We are launching the game into early access and a version is available for you to play sometime in February!

FEATURES

The Way to Play!

Play with up to 50 others in a server and compete to have the highest scores of nothing! In order to achieve the highest score, you walk to get your time up! You can also push your opponents into tiles that contain an empty, black void where they can fall to their death. You can then inherit their time and get that score up!

The Nothing Leaderboard!

Strive to be a top champion and be on the Nothing Leaderboard if you are in the Top 10. You can even see your rank in comparison to others in your game!

Customize your Character!

Choose the color you want to represent in the endless world of nothing!

Chat with Others and Play with Your Friends!

You can chat with others in your game that you may meet or invite your friends to your game to play with them!

The Game of Nothing on Steam

Hyperspace : Andy’s Adventure

Hyperspace : Andy’s Adventure

Bonus mode doesn’t unlock when you complete the campaign

Real player with 5.1 hrs in game

Fun game with nice drive mechanics & interesting bonuses. Levels are a bir challengy but still like the challenge. Also great musics, you can feel the hype.

Real player with 3.0 hrs in game

Hyperspace : Andy's Adventure on Steam

Come Back Home Please

Come Back Home Please

Trapped in an innocent 2D world trying to figure out what’s going on by your own decisions!

In Come Back Home Please the player learns his past and makes the future by his own decisions and choices. Play as a trapped in a fantastic 2D world character YOU and unveil the dark truth.

Features:

Test your timing skills in 50 premade levels while unveiling the mystery.

The game requires logic from YOU.

**WARNINGS:

-The game contains a lot of flashing lights and images.

-This is one of the hardest and most frustrating games you will ever play.**

Come Back Home Please on Steam

Revelation

Revelation

Time to Get Crackin’

The flashlight held between your teeth casts a dim light on the combination locks in the otherwise pitch-black vault. Near-inaudible clicks tap out the rhythm of the delicate dance of your heist as your trembling hands coax the discs into place with precise movements of the dials. The silent alarm was tripped minutes ago and the police are on their way. But you’re not backing out now — you came for fortune, and you’re not leaving without it.

Revelation is an intense arcade-style puzzle game from Krisalis where you spin color-coded interconnected dials inside clockwork locks to match colors and create chain reactions to open each safe. Thinking ahead is crucial, as each lock will affect adjacent locks when spun. These tricky puzzles would be difficult on their own, but they’re made even more challenging with the addition of a timer counting down the time until you’re caught red-handed breaking in. Keep one eye on the dials, and another on the lookout for collectibles that appear on the screen to give you additional time, stop the clock, and more. Finish each puzzle before time runs out, grab the loot, and get out of there!

  • Over 80 puzzling stages of increasingly complex safe-cracking gameplay, including bonus stages where you have ten seconds to figure out the one move which will solve the entire safe. Choose wisely!

  • Quickly solve each stage to plunder the safe for valuables — some of which can be used to help you in later stages

  • Break in alone, or with an accomplice in two-player mode

Revelation on Steam

Find the Letter H

Find the Letter H

I believe I am quite capable at finding a specific letter in the alphabet.

Real player with 1818.8 hrs in game

Have you ever wanted to find the letter H?

No?

Then, why are you here?

For everyone else, I highly recommend this game!

Real player with 1.0 hrs in game

Find the Letter H on Steam

Theatre of War

Theatre of War

A Strategy Board Game Like No Other

The rolling hills of the battlefield lay before you as you carefully move your units into position. The clock is ticking, and the enemy is already attacking the vulnerable city near the center of the board with bomber units. Will you pull off your attack and annihilate the enemy? Or will you be outsmarted by your cunning opponent?

From the studio that created the Harpoon series comes this unique real-time strategy game set on a surreal tile-based board game battlefield. Wage war over three eras of combat: Clash swords and loose arrows in Medieval style, roll tanks and march infantry to victory in the Great War setting, and take to the skies with aerial units in the Contemporary mode. Each battle setting has its own unique set of pre-arranged battle scenarios to test your ability to use each unit’s strengths to your advantage, and to guard against their weaknesses. Put your strategic abilities to the ultimate test!

  • Engage your opponent in a game that looks like Chess, but plays like a real-time strategy game with individual unit stats, projectile attacks, and the ability to move multiple pieces simultaneously.

  • Gain the advantage by adjusting your view of the battlefield between a 3D angle and an overhead tactical perspective. Zoom in and out, and pan the camera around the battlefield to find and engage your enemy.

  • Play against the computer in 35 designed scenarios, or compete against a friend in the local two player versus mode.

Note: Original network multiplayer modes are included but, due to the age of this title, not supported for this release.

Theatre of War on Steam