Abstractanks

Abstractanks

Edit: More bigger maps!

My first!

Just played the first handful of missions and a random battle and I am enjoying it immensely. The type of game I wish I could make if I had the time and the patience. The quick pickup and play gameplay is awesome, I am never one who enjoys the tedious aspect of resource management (I prefer Sudden Strike to Starcraft). At 7 bucks, give it a try to help encourage more of this in the future.

Real player with 12.5 hrs in game


Read More: Best Abstract Minimalist Games.


A very cool neon rts game. I could only reccomend to brighten up the levels a bit, because it’s a bit hard to see what you’re doing.

Real player with 3.9 hrs in game

Abstractanks on Steam

Ultratank

Ultratank

Absolutely a waste of a dollar, There’s no rhythm whatsoever, and every level shares the same song. You can tell how the levels look, and are, just by looking at the menu screen, and I’m not saying they’re good either, I guess they do their job, but nothing is special about them, the dev just wants you to play this for as long as possible, hence the multiple levels. This game is obviously a cash grab, and it’s upsetting. Don’t buy this.

Real player with 0.1 hrs in game


Read More: Best Abstract Score Attack Games.


Ultratank on Steam

Subterene

Subterene

Excellent sound design and use of shading that makes the grayscale pixel art breathe

Also I did the ending theme and it sounds pretty rad if I say so myself 👀

Real player with 2.6 hrs in game


Read More: Best Abstract Simulation Games.


My Experience

On paper, Subterene “checks a lot of my boxes.” I liked the game’s unique aesthetic and interface, it’s advertised short run-time, and the idea of slowly piecing together this mystery that has occurred beneath the floor of the ocean.

Unfortunately, playing Subterene is a slog. The game gives you very little direction while you stumble upon probes and bumble from one mining depot to the next. For some this may make the game a true “exploration” game, but not for me when the act of exploring itself is so tedious. The speed at which your mining vehicle drills, turns, and accelerates is just PAINFUL. This is only exacerbated when your vehicle becomes caught on some small piece of a block, which happens ALL THE TIME.

Real player with 1.4 hrs in game

Subterene on Steam

Vektor Wars

Vektor Wars

My first encounter with non-educational gaming came in the form of “Battlezone”, sometime in the early 90’s, on my grandpa’s Packard Bell with Prodigy Internet.

Windows 3.1 contained a suite of arcade classics, consisting of such titles as Centipede, Asteroids, Tempest, and so on. But Battlezone was the only one that hit me in the heart. That’s because I WAS the shooter, and every enemy projectile was a take on my life, and not the life of some idiot I was looking down on.

This game is Battlezone on crack cocaine.

Real player with 14.1 hrs in game

woefully obsolete/misinformed; fun simple game that has a tendency to be reduced to combing the map for collectibles while kiting enemies.

Ladders are broken.

Walk into them while looking up.

This review was negative because I consistently encountered ladders that would not let me climb them. Though I did encounter one of those “camera-lock and teleported away” glitches (from an enemy exploding too close this time, not a ladder), I made it to level 3 in one sitting.

The game is fun and hearkens back to th’old days (of which I wasn’t a part). There are collectibles and weapons strewn about the level. One of those collecitbles - Robodudes - is dynamic, as in they run around the level. Grab them when you see them.

Real player with 7.0 hrs in game

Vektor Wars on Steam