Fake Illusions

Fake Illusions

Amazing game to train your eyes. Some of the illusions gave me a really hard time.

Real player with 3.3 hrs in game


Read More: Best Abstract Experimental Games.


are those illusion books actually lying to you

Real player with 3.1 hrs in game

Fake Illusions on Steam

The Curse Of Esrevni

The Curse Of Esrevni

The Curse Of Esrevni is a 2-4 player multiplayer board game. The aim of the game is to survive by getting rid of various obstacles and traps. In the meantime, you can set various traps on your opponents. Anything can happen, be careful! Don’t give up !

Features

_Ascending level game system

Trap setting

Attack the opponent

Skill cards

Lucky cards

Freecam_


Read More: Best Abstract Strategy Games.


The Curse Of Esrevni on Steam

Come Back Home Please

Come Back Home Please

Trapped in an innocent 2D world trying to figure out what’s going on by your own decisions!

In Come Back Home Please the player learns his past and makes the future by his own decisions and choices. Play as a trapped in a fantastic 2D world character YOU and unveil the dark truth.

Features:

Test your timing skills in 50 premade levels while unveiling the mystery.

The game requires logic from YOU.

**WARNINGS:

-The game contains a lot of flashing lights and images.

-This is one of the hardest and most frustrating games you will ever play.**


Read More: Best Abstract Casual Games.


Come Back Home Please on Steam

Quiet Valley 2

Quiet Valley 2

I love this game. great visuals and style that if you can get a grip on does a great job getting the spooks. its a short and sweet game, ideas put forward are chilling and oppressive, basic style is still detailed in its implementation and surprisingly thought out. there are little additions that only show up for a few seconds and it keeps you on your toes and impress with there inclusion. this feels like a flash game made by a AAA experienced indy developer. its alot like silent hill in its progression where there are secrets, the progress is in exploration and it is willing to be appropriately aggressive when its required.

Real player with 1.4 hrs in game

fuk you and your shity view i wanted to play this but i cant tell where i cam because of the camera

Real player with 0.5 hrs in game

Quiet Valley 2 on Steam

Repeat

Repeat

How do I start?

Demo and Repeat! In the demo you will find a unique level. You will try how Repeat is played and at the same time check the hardware requirements + 3 achievements.

What is Repeat Box?

A simple small device allowing you to control the direction, in which the environment loops. What else? It speaks! Repeat Box in fact head of our heroine. It will reveal more about itself in the game!

What is Bubble suit?

We could say that it is our heroine’s body. But it is just a suit. What else? It’s inflatable and deflates on impact allowing you to bounce around like a bubble.

Where does all this happen and what is it about?

Download Demo Play Explore and Repeat Wishlist and Follow

Repeat on Steam

Ginkgo

Ginkgo

Alright, so I’ve played this game a fair bit, especially since I’ve found out that you could speedrun it (personal best is 3:12, but record is 3:08, held by my friend).

Summary: For a demo, it’s really solid. If you play the game properly, it should work as intended and you’ll have a smooth gameplay experience. There’s some bugs here and there that would cause your game to crash, but it’s few and far between.

Story: 8/10

The premise is really interesting. In my playthrough, I located all secret rooms and read all the dialogue possible for the full experience. The only reason it isn’t any higher was I definitely wished there was more, but it is just a demo.

Real player with 3.3 hrs in game


Curator page here-- [url] DaRevieweD #36[/url] -- [i]New review every Sunday[/i]

Ginkgo is a game made by a group of talented students under the University of Southern California (USC) Games Program! Now I’ve yet to review anything made by anyone still in school before- I guess technically everyone was a student at some point in their lives. Anyways, it’s just such a weird feeling for me, but good! Though it’s labelled an early access title, I’d say it’s more accurate to be termed as a demo! I really hope this project does come to fruition~ However, for now how does this game do!? Oh the SHEAR anticipation! XD

Real player with 1.1 hrs in game

Ginkgo on Steam

Fibrillation HD

Fibrillation HD

It’s been a few years since a game has reminded me of the stunning brutalist architecture, jaw-dropping scale, and haunting atmosphere of NaissanceE like Fibrillation HD has done here. What’s more, there is genuine horror here with some standout moments involving skeletons, skull-snakes, and Aztec-blockhead giants. The game’s short length of about 2 hours actually does it a big favour over NaissanceE where there’s a lot of variety and memorability in setting and level ideas over 18 levels rather than any one thing you’re doing overstaying its welcome.

Real player with 3.8 hrs in game

Introduction

You don’t see remastered versions for purely abstract games very often. The Void was a pleasant exception and now I can add Fibrillation HD to that prestigious list. You see, I’m a big fan of games that hide details and ideas in plain sight. Titles that are both creative and puzzling at the same time. It’s even more enticing when you realize that both the original and the HD versions of Fibrillation are the skilled efforts of a single individual, Egor Rezenov.

Story

Real player with 3.6 hrs in game

Fibrillation HD on Steam

Bubbaruka!

Bubbaruka!

I want to stress first that I am one of the beta testers for this game. I did get it for free and I’ve been following the game in it’s development for a while now. Do with that information what you will. Having said that, there are a tremendous amount of positives here and a couple negative as well and I’d like to start with those to get them out of the way.

Cons: This game is not overly difficult, but the difficulty level is not horizontal. In fact, it’s more like a wave. There are some parts that seem gift-wrapped for you and others that make it seem like you’re on Santa’s naughty list. I would have preferred a more evenly distributed challenge. Also, make sure you’re attention to detail is on point or else you’ll be backtracking a lot. Prepare for that.

Real player with 26.4 hrs in game

Amazing work from the developer and I highly recommend this game to anyone looking to for a good indie horror. If you are lost in the game then they do have a walkthrough and Discord so I also recommend joining! There’s not much more I can say about this game other than I felt compelled to continue playing, it had me on edge most of the time and constantly second guessing my actions and a wave of accomplishment when I won. The characters look simplistic but have an old-school charm that is reminiscent to Tamagatchi and the atmosphere pulls you in with it’s ambiance and sound.

Real player with 25.1 hrs in game

Bubbaruka! on Steam

Mind Shadows

Mind Shadows

An idea that really needed more work before being put up for sale

Pros:

Decent Scenery

Good use of the environment to provide a tutorial

Interesting concept

Cons:

Game jumps around randomly for no apparent reason from scene to scene

Voice acting needs work

No way of accessing options inside of the game to change, well, anything

Game honestly should have been a free demo or at least early access

Nothing even remotely scary or tension building in the game

No sense of threat or danger in the game

Real player with 0.8 hrs in game

Tutorial system is integrated very nicely compared with standards in the industry and the first person perspective is lovingly crafted to feel more vulnerable versus float-y. Lighting and visuals are deceptively tailored to always bring paranoia to the player and relies on minimal sound design for effective mood setting. Great for exploration minded gamers.

Real player with 0.7 hrs in game

Mind Shadows on Steam

Dreaming Sarah

Dreaming Sarah

“Dreaming Sarah” is an adorable (and somewhat trippy) side-scrolling exploration game in which you play a young woman trying to wake up from a coma. Naturally this involves being harangued by a pirate in the middle of a desert, falling through the inside of a giant grandfather clock, and accidentally causing a massacre in a nightclub populated by aliens. (At times “Dreaming Sarah” almost plays like a journey through a magic-mushroom fiend’s dream journal).

There’s no real plot to speak of, other than the coma thing, which is spoiled in the Steam description of the game and not really integral to the game experience anyway (hence the lack of an alert in this review). The joy of “Dreaming Sarah” comes not from the sliver of a story but rather from the little throw-away surprises in its short, stream-of-consciousness levels (what is UP with that happily undead manor-keeper anyway?), the charm of the 2-D retro graphics, and above all from the excellent musical score by Anthony Septim (included with the game). The modern vibe of Septim’s ambient/trip-hop score provides a nice counterpoint to the old-school graphics and gameplay (one button to jump, one button to choose an inventory item), and dispels any hint of tedium from the game’s central exploration mechanic.

Real player with 5.1 hrs in game

A surreal little side scrolling adventure platformer, with minimal platforming elements and lots of exploration through weird but well made and definitely dream-like 16bit imagery.

I’m slowly realizing that I’m bad at these exploration type games. There is a certain amount of patience required to get lost in its weird maps that go all over the place, in two directions or even looping onto themselves, and that require you to revisit them after finding certain items to see whether something new has unlocked. I’m apparently also not great at solving a couple of its slightly more abstract, lateral-thinking-required puzzles, so yes, a walkthrough was consulted. However, the game is good at creating a sense of controlled bewilderment that makes the exploration interesting, most of the puzzles do seem to resolve themselves after a bit of exploration or trial and error, and the different locations were distinct enough to keep fascinating even after getting lost in them for the n-th time. It helps that the game isn’t particularly long (about 2-3 hours, depending on how lost you get), so frustration is kept at a minimum.

Real player with 4.3 hrs in game

Dreaming Sarah on Steam