Abstractanks

Abstractanks

Edit: More bigger maps!

My first!

Just played the first handful of missions and a random battle and I am enjoying it immensely. The type of game I wish I could make if I had the time and the patience. The quick pickup and play gameplay is awesome, I am never one who enjoys the tedious aspect of resource management (I prefer Sudden Strike to Starcraft). At 7 bucks, give it a try to help encourage more of this in the future.

Real player with 12.5 hrs in game


Read More: Best Abstract Minimalist Games.


A very cool neon rts game. I could only reccomend to brighten up the levels a bit, because it’s a bit hard to see what you’re doing.

Real player with 3.9 hrs in game

Abstractanks on Steam

Beyond Critical

Beyond Critical

Overview:

Beyond Critical is a sci-fi versus game where players use unique abilities to battle for control over a super massive black hole.

In this game, exploding is the goal, not the end. Players in combat will choose to either grow until they explode or to sacrifice their mass for kinetic projectiles. Players must bend space-time itself in order to win in this unique and chaotic brawler!

Features:

  • 2 or 4 player versus game play.

  • Play as a team or in a free-for-all.

  • 4 unique ability classes.

  • 6 different color options for customization and team selection.

  • Supports Steam Remote Play Together to battle friends across the globe.

  • Beautiful visual effects are complimented by reactive sound design.

  • Full controller support and haptic feedback.

  • Seamless looping sound track with progressive stages.

  • Special ultra-wide monitor support that increases the play space.

  • Optimized for high refresh rate gaming.

  • Customizable arena configurations for varied gameplay and settings.

  • Supports reactive RGB lighting on the PS4 DualShock 4 Controller.

  • Can support a single keyboard and mouse pair with up to three extra controllers.

Ability Classes:

Photon

Lots and lots of lasers…Play as Photon and fire massive laser beams that stun enemies right in their tracks.

Electron

Control time itself…Play as Electron and slow down time for your adversaries and take the lead.

Neutrino

Speed is underrated…Play as Neutrino and fuel high reaction speeds with the ability to teleport in a flash.

Gravitron

No obstacle is too big…Play as Gravitron and push every opponent around with massive bursts of gravitational energy.

Details:

Players will battle for control over a super massive black hole. The goal is to stay on the central black hole to collect mass from it while strategically denying opponents access to it. Players must keep opponents at a distance just long enough to reach critical mass and explode, scoring a point for their team. Players have to be careful while in combat, as firing kinetic projectiles sacrifices large quantities of mass in return for larger projectiles. Reaching critical mass is the only way to score, so players should keep an eye out for micro-black holes that will give them a quick boost. The player or team with the most points at the end of the match is declared the winner.

Developer Note: “This was my first release game and senior seminar project. I spent a little over 16 months working on this title in my free time after class and work. All future content will be added to the game as free DLC. Thank you for all of your support. I hope you enjoy playing Beyond Critical with your friends!"

Additional Notice: Beyond Critical has no influence over the connectivity and quality of the Remote Play Together streaming service. We advise that the host be using a wired connection with at least a 15Mbps upload speed or higher to provide a good experience using the Steam service.

Warning: This is a Co-Op only game and is best played with controllers. There is no single player mode. Only one keyboard and mouse combo is possible at a time, if chosen over full controllers.


Read More: Best Abstract Co-op Games.


Beyond Critical on Steam

Uranus

Uranus

First I did not get how to play it…then I embraced the madness, and it just clicked. Everyone needs a little of Uranus in their live.

Real player with 3.5 hrs in game


Read More: Best Abstract Experimental Games.


This is a neat 1v1 game with cool visuals and music synced to what both players are doing, which makes it a delicious audiovisual experience as well!

It’s hard to master it, but you can practice in single-player mode with a bot for when you finally have your friends over after the COVID lockdowns and annoy them with the ridiculous cherub sarcastically blowing a kiss every time they lose a point.

Real player with 2.6 hrs in game

Uranus on Steam

One More Line

One More Line

This nice game follows the known pattern - easy to learn, hard to master!

It presents a great colorful main screen and even at a first glance it seems all quite well-made for being a indie game.

It also features a customization section and multiplayer, which is always nice if they’re playable and well-realized.

The core of the game is a one-button, fast-paced action timing game: you’ll play in a vertical scenario as a colorful line and you’ll come across lots of different objects - you’ll have to hold space in order to link to them, and they’ll make you endlessly run into a circle orbit around them.

Real player with 116.6 hrs in game

This is a fairly fun game which would normally get my positive recommendation if it wasn’t for some game breaking bug/issues

It’s a simple one-button game, an endless runner. where you keep moving forwards, try to avoid obstacles and stay in the main path by clinging on to these obstacles, rotating around them until you release the button which will propel you towards the desired direction.

The graphics are simplistic and charming with a few choices for the main “blob”, music is fitting if not a little repetitive after a while and the whole production/programming is spot on, but for the next couple of issues..

Real player with 9.4 hrs in game

One More Line on Steam

CrossKrush

CrossKrush

It feels satisfying when you blow up them cars……….Totally gotta try it.

Real player with 6.2 hrs in game

This is a very fun game, it cheers up! We play as seniors who are compensated by the activity on the motorway roads. Help Henry & Florence regain respect for old age;)

Real player with 3.0 hrs in game

CrossKrush on Steam

Semispheres

Semispheres

I played through this game in one sitting and found it very enjoyable.

I didn’t try it without a controller but you’d proooobably be okay without one? You control the two “things” with two joysticks, but I can’t remember any part that took extremely precise angles or coordination so wasd/arrow keys are likely adequate. There are two other buttons necessary (shoulder buttons on controller), so thumbs/pinkies would be needed too on keyboard. Definitely recommend controller if at all possible, but you can always try it out and refund it if the controls are annoying.

Real player with 4.7 hrs in game

If you take a brief glance at a video for this you may think it’s all about timing and dexterity but it’s nothing of the sort. This is a puzzler through and through.

You have two rooms: orange on the left, blue on the right, with a jellyfish in each. The two rooms are usually identical, sometimes there is a small difference. Using your left and right controller sticks, you have to move both of your jellyfish to the exit portals at the opposite ends of the rooms. Doorways are guarded by sentinels with vision arcs, and if one of your jellyfish gets caught by an arc he’s zapped back to his starting position.

Real player with 4.6 hrs in game

Semispheres on Steam

Help The Minotaur

Help The Minotaur

Help the minotaur to exit 20 mazes.

3 game modes: 1 player, 2 players (local co-op), 2 players (local versus).

Resolutions: 1280x720, 1600x900, 1920x1080, 2560x1440, 3840x2160.

Help The Minotaur on Steam

Story of a tiny earth, the symbolic ages

Story of a tiny earth, the symbolic ages

I bought this game because it was on sale and the developer seems to be actively adding features. I’ve only played the first 3 levels in single player, but I think that is enough to post this review so other people might take a look. This will go into my quick casual games category.

You move around the map to save species which drop a power when you collect the amount of species determined by the level. There are enemies of different colors. Each color has a specific path or pattern which you need to pay attention to decide how to proceed. I’ve only played 3 levels at this time, so I have no idea how many enemy types there are in the game.

Real player with 1.2 hrs in game

Story of a tiny earth, the symbolic ages on Steam

Kamikaze Veggies

Kamikaze Veggies

Red, communist vegetables want to take control over the world. Only a special squad of veggies - warriors can stop them. If you like absurd humor and a breath of adventure on your back, then you’ve come to the right place!

Kamikaze Veggies is a game where the wrong move means death. Keep your eyes peeled! You need to be focused to react quickly to a threat. If you are smart, you have a chance of a successful mission. When the frontline situation is dire, use a suicide blast. This is the specialty of the rebel crew.

Red communist vegetables are your enemy. They are cruel and ruthless bastards. They want to take control of the whole world. Reds are better armed, and their troops contain GMO mutants - extremely aggressive beasts.

Get ready for a deadly encounter. War is not a place for cowards!

Key features:

  • Single-player mode with an interesting story

  • Third-person perspective

  • 3D graphic

  • Split-screen mode option (co-op for two players)

  • Unique gameplay based on the sacrifice of kamikaze warriors

  • Many interesting missions

  • Many fascinating characters with different skills

  • Beautiful and contrasting art styles with great music

Kamikaze Veggies on Steam

Tiles

Tiles

Its great. I mean, what can I say that hasn’t already been said about it in various reviews? It is a game that takes a wonderful mix of puzzle like planning and assessment of levels with the action packed and skill based movement of running games - especially at the later levels.

Overall, the game I think succeeds because of its general simplicity of design and concept, but in a way that makes complexity able to be built into the level design itself. It may take an hour just working on one level, coming up with one strategy and testing it over and over until you find its a deadend and you need a new route and having to work back with a new strategy, and once you find that working path you want to take, it can take many of attempts before you finally get that strategy down and finish it out.

Real player with 29.2 hrs in game

Tiles, for me, is a perfect example of a love/hate relationship. When I first started playing this title, it infuriated me and I was so close to abandoning ship all together. However, with perseverance and a lot of finger cramp, I completed the entire game with most of the achievements (apart from the impossible achievement which is perfectly named). I think if any player gives this game enough of their time, they will learn to love it and revel in its difficulty. There are issues however like the fact that there is only one music track on a loop for the entire game, or the issue that there is no leaderboard for levels on the custom maps. That being said, the level editor is wonderfully designed with only a few additions which I would like to add; and add to the game all together:

Real player with 28.9 hrs in game

Tiles on Steam