One Circle
this game is very good, the mechanics and the arts are simple, the songs are fantastic. this is one of the few games that i spent hours and hours playing, i was stuck in many levels and i’m still stuck, i’m very bad at this type of game but i love it
– Real player with 34.0 hrs in game
Read More: Best Abstract Minimalist Games.
This is an amazing and well made puzzle, the solution is always possible, but it’s not that easy, they’re pretty challenging, if you like puzzle games, one circle is definitely a must have. And it’s so cheap, what are you wainting for?
Highly recommended game!
– Real player with 11.4 hrs in game
Gra & Vity
Really cute and challenging, the reverse square had me brain cramps
– Real player with 4.2 hrs in game
Read More: Best Abstract Minimalist Games.
Nice puzzles… some of them are really challenging.
– Real player with 1.3 hrs in game
Loot Grind Simulator
Another “simulator”…let’s look at it!
Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.
The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.
– Real player with 5.4 hrs in game
Read More: Best Abstract Casual Games.
Overall a good experiment in game making for the developer. I hope to see more from them as they improve.
Pros:
Not a micro transaction in sight.
Clean UI interaction.
Cons:
Assets are common fodder.
Progression is boring and linear.
Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.
– Real player with 3.3 hrs in game
GraFi 3
Unpolished, cannot rebind the flip gravity button.
– Real player with 2.0 hrs in game
It’s best for those who loves puzzle games, it’ll sure provide a great challenge. It’s hard no doubt about it, for completion you sure need quick response and perfect timing. But it sure is a great game.
– Real player with 1.6 hrs in game
Protorunner
Get in to the flow
Jump, wall run, dash, swing and use the environment to finish the challenges quickly and in style! Or just run around the arena and enjoy the fluid movement. Unlock different areas and challenges each with unique mechanics.
Prove you are the fastest
Compete against other players and your friends in races and compare your scores in the leaderboards. Find the shortest path and then try to finish it the fastest! Who will be the parkour master?
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Disclaimer: A review key was provided by the studio.
ESPRESSO REVIEW
Not a meditative, relaxing game as I assumed, but more a good reflex dodge em up with great rotational labyrinths to escape from. The remaining impression of rotating, expanding and collapsing levels will stick with you after you are done.
PROS
Intricate mazes to figure out
Monochromatic layout is a gorgeous modern art experience
Not as easy as you would expect
Music is a very nice low key electronic soundtrack that is well composed
– Real player with 11.8 hrs in game
Follow me, says the game with a chime.
A week ago, I received an email from Expand developer Chris Johnson inviting me to play the game ahead of release. Since it was a game I was already interested in, I jumped at the opportunity.
Chris describes the game as a “meditative exploration through shifting circular labyrinths”. It is a game that I find hard to frame my thoughts on - Chris' words are certainly accurate, but the game has another quality to it that’s a little more difficult to define.
– Real player with 9.3 hrs in game
Hook
Introduction
Hook is a calm and short puzzle game that was developed by Maciej Targoni , Wojciech Wasiak and published by Rainbow Train. With it’s simplistic art style, and easy to grip mechanics, Hook really is such a insightful puzzle game that most other puzzle games seem to miss.
Gameplay
Hook is one of them insightful and peaceful puzzle games that is relaxing to play and doesn’t frustrate you throughout. This is what a puzzle game is meant to be like, the game itself challenges you in the way of cause and effect which brings you a different level of challenge as you play through the levels. Through the levels you play, you will need to prepare for the unexpected movement that may occur that you hadn’t thought about or planned on that one thing moving. There are 50 levels in total, taking about an hour to and an hour and a half complete them all, I myself felt satisfied within completing each of the puzzles as I progressed through the game. The game does get more complex as you progress, as to be expected in almost every game, but it’s difficulty curve is rather slow and steady.
– Real player with 4.7 hrs in game
Hook is a very, very relaxing puzzle game. Minimalist in its design, with only a white background and black lines and buttons for presentation, you’re thrown straight into the puzzle without so much as a tutorial. And that’s okay, you don’t really need a tutorial. Every time a new item is added to the puzzles, you’re given a very simple version to solve that teaches you what the new symbols do. The basic idea is that you will remove the items in order, taking care none will hook or get stuck with another.
– Real player with 3.9 hrs in game
Indecision.
Indecision was a neat psychological experience with a few jokes. If you like these games I would recommend not reading this review to keep a fresh mindset. The game is made out of small escape rooms and sometimes there is more than one way to leave. All exits seem to lead to the same linear path unless I am missing some clues. The length is maybe 20-30 minutes. However, I am not convinced that you are done with the game after the first playthrough. I won’t give any spoilers but I have found something different later. We could be dealing with one of those sneaky developers.
– Real player with 5.2 hrs in game
What can I say about Indecision other than the fact that I wasn’t too indecisive to buy it?
Maybe the fact that I should have been.
Did you watch the trailer on the store page? If so, you already know almost everything of what this game is about.
Did you watch someone else play it? If so, you’ve already experienced everything this game has to offer.
For such a short and cheap game, I must say it was enjoyable. Most puzzles have straightforward solutions but getting to figure them out (which, for a first time, is usually a surprise all its own) feels… Well, for lack of a better word, rewarding.
– Real player with 3.7 hrs in game
Higgs Boson: Timed Puzzle
Nice puzzle. This game will require a lot of agility from the player, which makes it more fun and challenging.
– Real player with 3.6 hrs in game
A nice puzzle game. It’s harder than the previous “challenging puzzle”. If you’ve played the others I really recommend this one as well.
– Real player with 1.6 hrs in game
POG 5
best game ever made
– Real player with 0.9 hrs in game