Sokobond

Sokobond

DID YOU KNOW that:

  • Helium is so small that it leaks through glass?

  • DNA can be mutated with Hydroxylamine NH2OH?

  • World’s Methane is produced by 66% from cows and by 11% from termites?

  • You want Ethanol C2H6O and not Methanol CH4O in your drink, because the latter makes you blind?

  • Burning Cyanogen C2N2 will get you a 4000°C flame?

  • Bombardier beetles use Hydrogen Peroxide H2O2 reaction to jet a boiling toxic at their enemies?

  • A firefly’s glow comes from Dioxetane C2O2H4?

  • All heat and light from our sun comes from fusion of Hydrogen H?

Real player with 20.7 hrs in game


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I have yet to be dissappointed by Alan Hazelden’s elegant puzzle games. Typical of his style, Sokobond employs simple, self-explanatory mechanics in a series of small, self-contained puzzles which nevertheless manage to be frustratingly challenging.

The difficulty builds up naturally – each new mechanic is introduced on its own, first with simple levels to give you an idea of the basic tricks, and then with harder levels. Then, the different mechanics are brought together in later puzzles. Stopping to think logically through the situation is a must; if you don’t, you get stuck trying things that don’t work over and over, and many levels seem impossible.

Real player with 15.2 hrs in game

Sokobond on Steam

Tricone Lab

Tricone Lab

Tricone Lab is a unique, “pure” puzzle game by a “microscopic indie developer”. Pick it up if you are looking for an original puzzler to challenge your mind in new ways.

The “pure” refers to the focus on the puzzles. There is no story. There is a sort of biochemistry theme, but aside from the visual aesthetic, there’s not any “actual” biochemistry going on here (so don’t worry if that wasn’t your favorite school subject). The visual “biochemistry” presentation is quite nice, unique, and carefully crafted (surely no small feat to program).

Real player with 125.9 hrs in game


Read More: Best Abstract Level Editor Games.


A Lateral-Thinking Puzzler for people who like to think outside the box.

Tricone Lab performs a fairly substantial technical challenge in the floating interface. Then, there is the geographical challenge of matching math to shape and space, in puzzles crafted by hand.

Geometric Interface/Graphics

Most puzzle games are on a grid, which is much easier to program. But, Tricone Lab’s cells are floating, amoeba-like structures that gradually change shape while you play. As you pull and drag lines, and the nodes interact with one another, it looks like drawing with a pencil. These long projections can become quite comical when structures called “anticatalysts” start grabbing the nodes you needed to complete the puzzle. Some cells have positive or negative charges, and that may break down larger units you have constructed, all in all causing you to laugh, or cry depending on the difficulty of the map. It certainly brings to mind Dante’s various levels of paradise, purgatory, and hell, all in one game.

Real player with 33.3 hrs in game

Tricone Lab on Steam

Build Molecules for Vick - Chemistry Puzzle

Build Molecules for Vick - Chemistry Puzzle

This game is so good that made me like chemistry kkkk 9/10

Real player with 1.4 hrs in game


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Um ótimo jogo para se divertir enquanto aprende, eu recomendo.

Real player with 1.1 hrs in game

Build Molecules for Vick - Chemistry Puzzle on Steam

AlCHeMoS

AlCHeMoS

Enter the unique, sub-microscopic world of AlCHeMoS - a single-player atom-roller game where you explore real 3D protein structures in your quest to restore order and combat the forces of Dark Matter.

A mysterious Dark Energy has stolen all the elements!

We need your unique alchemical skills to rediscover the elements, but beware the dangers a lonesome atom faces!

Atoms in AlCHeMoS are based on real experimental data for atomic radius, radioactivity and nuclear stability - be careful to avoid becoming radioactive, or undergoing fusion with a larger atom, as you try to unlock powerful atomic abilities in your quest to master the periodic table and restore balance!

Features:

  • Discover each of the 118 currently known elements

  • More than 100 real protein structure environments built on real scientific experimental data!

  • Earn quarks to upgrade every aspect of your atom

  • Complete a variety of side objectives to earn powerful unlockable abilities

  • Flee from or combat enemy atoms who seek to undergo Fusion with you

  • Fully raymarched environments with beautiful lighting, reflections, shadows and more

  • Dynamic music and sounds that adapt as you progress

AlCHeMoS on Steam

PHYSARUM: Slime Mold Simulator

PHYSARUM: Slime Mold Simulator

11/10 would slime mold simulator again

30 hours edit: 11/10 still would slime mold simulator again

Real player with 34.8 hrs in game

Very cool simulation. I have mainly been using it in Video mode with ripped VHS tapes to get some cool visuals for streaming / video synthesis stuff. Dev also responded in forums and added requested features, which is always a big plus.

Real player with 6.9 hrs in game

PHYSARUM: Slime Mold Simulator on Steam

Sokobond Express

Sokobond Express

Sokobond Express is the mashup sequel to two games at once - Draknek & Friends' classics Sokobond and Cosmic Express. A challenging puzzle game about chemistry by puzzle fans, for puzzle fans.

  • Developed by José Hernández

  • Published by Draknek & Friends (A Monster’s Expedition, Bonfire Peaks)

  • Audio by Allison Walker

  • Writing by Philippa Warr

  • Coming 2022

Sokobond Express on Steam

Hanoi Puzzles: Magnetrix

Hanoi Puzzles: Magnetrix

Use the rules of the famous Tower of Hanoi puzzle,

where a larger piece cannot be on top of a smaller one.

Each move the piece is flipped, changing its pole,

  • Equal poles repel and opposites poles attract

stack negative and positive pole towers

Complete the level by stacking positive and negative towers in their respective places

to energize and enlighten the board.

Resources:

  • More than 30 carefully designed levels;

  • Atmospheric soundtrack and SFX to help you immerse yourself;

  • Fast paced gameplay, perfect for those looking for challenging puzzles;

  • Beautiful electrifying art.

Hanoi Puzzles: Magnetrix on Steam

OCTOPTICOM

OCTOPTICOM

While not as thoroughly polished or intricate as other open-ended puzzle games, OCTOPTICOM absolutely nails the concept and gameplay on a fundamental level. At the time of writing I’ve been playing this game for 150 hours.

From a technical standpoint, the game has a significant number of bugs and crashes and unintuitive moments that have yet to be ironed out. I’d be lying if I said I don’t notice them or they don’t bother me. The whole game is rather rough around the edges, and there are a number of things that I’d like to see done better.

Real player with 440.1 hrs in game

Octopticom gets a definitive thumbs up from me and I can recommend it without the slightest doubt to all logical puzzle fans. It very much reminded me of Spacechem and other “programming” puzzlers but I found it much easier to get into.

The game is basically about directing a source beam of white light through one or more input modules, which will color the beam according to the color sequence inherent in the input module, and then directing that colored beam into one or more output modules. This sounds blend and it is. However, each level has certain rules according to which you have to modify the colored beam from the input sequence so that it fits the required output sequence. And that’s where all the puzzleing fun of this game lies.

Real player with 78.5 hrs in game

OCTOPTICOM on Steam

.projekt

.projekt

EN:

I want to leave a positive review, even though my thoughts have been put out there by other reviewers already, especially " bobnowhere “.

The only thing I wanna add is that I really like the designwork and challenge to my 3-dimensional thinking, although it does get quite easy after you figure out certain rules behind the core game. Stilll, I recommend it to anyone even slightly interested in 3-dimensional puzzles and nonograms.

Real player with 18.9 hrs in game

I loved this game and couldn’t stop playing. I finished it in 3 or 4 days, found it easier than I thought it would be and wished it were longer. The all grey and white layout turned out to not be as dull and dreary as I thought it would be. There is a night mode, but it was more uncomfortable to look at than grey cubes on a white background.

By placing cubes on a 5x5 grid, you have to construct the 3d figure from two 2d projections. There are about 40 levels, each with 4 goals: creating the figure with any ### of cubes, creating it using the minimum/maximum number of cubes, and a picross puzzle.

Real player with 13.0 hrs in game

.projekt on Steam

Fake Illusions

Fake Illusions

Amazing game to train your eyes. Some of the illusions gave me a really hard time.

Real player with 3.3 hrs in game

are those illusion books actually lying to you

Real player with 3.1 hrs in game

Fake Illusions on Steam