Jigsaw Jolt: Neural Style 1

Jigsaw Jolt: Neural Style 1

Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.

The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.

The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.

How To Use The Puzzle Program

To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.

Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.

You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.

Puzzle Program Features

Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.

Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.

You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.

Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.

Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.

Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.

Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.

Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.

Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.

You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.

A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.

For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.

The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.

Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.


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Jigsaw Jolt: Neural Style 1 on Steam

Operation Deep Magic: Cryptanalysis

Operation Deep Magic: Cryptanalysis

Operation Deep Magic is a detail-oriented, decryption simulator for learning how to break codes. Very good trainer. It’s defintely much easier to follow along the concise steps in this simulator than to study articles and textbooks.

I like:

  • real code breaking experience and practices

  • automatic math explanations for my analytical work

  • puzzles that are super hard and also very easy

  • all puzzles are real-life communication, math, and computer problems

  • real, NSA-approved encryption that is adopted internationally

Real player with 247.6 hrs in game


Read More: Best Abstract Simulation Games.


Let me start off by saying that this is probably one of the most deeply technical games on Steam. The cryptanalysis techniques utilized in this are actual, real-life techniques used in academic cryptography and spy alike.

How do I know this? I’m a cryptographer. :)

By playing this game and learning how these techniques work, you will gain an understanding of how these attacks are performed. If you’re not familiar with the basics of cryptography, this game is likely too difficult for you, but there’s no better time to start than right now,

Real player with 1.3 hrs in game

Operation Deep Magic: Cryptanalysis on Steam

COVID: The Outbreak

COVID: The Outbreak

get it in 80% off

one of the best game during Lockdown or Quarintie or stay at home order !

compared to another Honor/ shooting / War fighting games flooding in Ste-am Va-lve playing million per day

this is great education game for upperclass and Private school or mutilanguastic or Frequency traveler to learn how the Commerical tycoon/Politican thinking

however according to mogolia/KAKZ conlony PRC citizen think , the wuhan bio-Weapon dead rate is 5% but if they don’t Work in nightlife, the dead rate is 100%

Real player with 21.2 hrs in game


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So I found this game by a pure accident a couple hours before getting published and rushed to buy it, hoping to find a game that’s complex, detailed, realistic and most importantly, let’s me cope with the zombie apocalypse going currently in the world and the quarantine shitshow.

The game turned out to be exactly what I expected and far more, the amount of data available is truly astonishing and immersive, all the actions you can take, quarantine, public order maintenance, research, border closing, decisions you have to make during various random events that can appear, all this makes for an excellent simulation, and the fact that I’ve received a product that already looks very polished despite probably being made rather quickly is mindblowing. I really hope it’ll be updated accordingly as the situation develops and more knowledge about the virus will be gained.

Real player with 18.6 hrs in game

COVID: The Outbreak on Steam

Star Merchant

Star Merchant

Cheaper than a cup of coffee! I’ve been gaming since the early days of home computers - seriously, my first was a TRS-80, so take it from me I’ve seen and played a lot. I had a warm deja vu feeling in the gameplay, and there are certainly similar elements to games I used to play and enjoy like Taipan, and even some elements of Santa Paravia and Fiumaccio. I have over 500 games in my library, but when I come home from work I’m really not interested in something that is going to challenge my speed and reflexes. Instead I want a game I can relax and unwind with over a cup of coffee. Star Merchant is that sort of game. It isn’t overly complex and you won’t need to spend ages learning how to play. While it wouldn’t hurt to make a few notes as you are playing, you can easily play it off the top of your head and do well. The developer has been adding a few features in the short time it’s been released and tweakig some things based on feedback in the forums, so that’s good as well. Just to wrap this up, I’ve noticed some negative feedback saying the game is broken - what a load of nonsense. People, take a look at the requirements for the game, as it is designed for a certain resolution and default font size. I’m running windows 10, and don’t have any problems. Seriously, it’s less than a cup of coffee at the moment. I know I’ve already spent several hours playing it and have my money’s worth.

Real player with 8.1 hrs in game

Verdict: 3.5/10

I actually regret quite a bit to have to not recommend this game, mainly because it seems to be the labor of an honest, hard working and independent developer. However, that is the way I see it.

First of all, I have to say that despite some negative reviews denouncing this game as broken, I have to say I have not experienced any problems (Windows 10 with two monitors, which usually makes things more challenging).

Now, is Star Merchant a bad game? I do not think so, it is just so INCREDIBLY SIMPLE. As of February 2018 (Patch 1.26 I believe), I cannot really imaging anyone not beating this game, even playing half sleep, half drunk and half stoned (all simultaneously).

Real player with 7.5 hrs in game

Star Merchant on Steam

Gangster Empire: Vendetta

Gangster Empire: Vendetta

IN A WORD: MAYBE

IN SHORT:

WHAT TO EXPECT: Crime enterprise simulator. Mature themes. Low budget production. Basic graphics and audio. Simplistic, limited gameplay. Good range of random dynamic events provide core strategy depth. Minimal supplemental gameplay mechanics. Very repetitive. Clicker like tempo. Played on fixed-resolution window. No settings apart from muting audio. Singleplayer only.

ACHIEVEMENTS: NONE.

STATUS: COMPLETE. A FEW BUGS. ONE CTD.

Real player with 13.7 hrs in game

Overview

If anyone seeks out REXCurse for an opinion about a gang-themed game (especially a gang-themed game involving management) you know ol' Il Pallino is on the job. With no sort of backstory and a mostly casual experience, Gangster Empire: Vendetta doesn’t have anything in the way of a “vendetta” against anyone or anything. Instead, there’s just turn-based strategy gaming in which the player controls a gang with a maximum of eight people and looks to complete the game by either satisfying requirements for money or reputation. Crimes involve petty theft, violent assaults, hacking, drug dealing, long-term schemes (which can be either violent or non-violent), and good old fashioned legitimate businesses. Sometimes the player may be asked to assign gang members to complete various tasks for outside bosses who provide large amounts of money upon completion and an increase in reputation the player can either hoard in hopes of reaching their overall goal or spend on attacking a rival crime boss who occasionally schemes against the main character’s gang.

Real player with 8.8 hrs in game

Gangster Empire: Vendetta on Steam

Tree House Survivors

Tree House Survivors

Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.

Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.

The survivors

The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.

Build

Build rooms in the tree house and keeping an eye on the special room requirements.

Manage the water and energy supply

Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.

Decorate

Decorate the rooms so that the residents can feel comfortable.

Tree House Survivors on Steam

Hexagroove: Tactical DJ

Hexagroove: Tactical DJ

Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.

Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.

Real player with 19.8 hrs in game

Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.

It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.

Real player with 4.3 hrs in game

Hexagroove: Tactical DJ on Steam

Rubikingdom

Rubikingdom

Took a chance on this one since it had been out for almost four months and had no reviews, but looked really interesting.

The game IS actually very interesting, but I am refunding it because it’s not quite ready for prime time AND it hasn’t been updated since mid February so I’m afraid it’s abandoned. If it’s not abandoned, and continues to be worked on, I do plan to re-purchase it because I think it will be a fun and reliable little time-waster.

Play is turn based in the way that a game like Civ is turn-based. You start a turn by choosing what to do to your various tiles–your tiles are the ones that are showing, the top tiles on the cube. You can work the tiles, meaning you extract resources from them, or scout them for enemies, or improve them so that each turn will reap more resources. Resources at the beginning of the game seem to be food, gold, wood, and iron. If there are more resources later, I don’t know. Could be?

Real player with 0.3 hrs in game

Rubikingdom on Steam

Grand Casino Tycoon

Grand Casino Tycoon

My intension to get the game was to try a new management simulation game and the idea of planning/constructing a casino with all the entertaining requirements for the guests was the selling point for me. My first interactions with the game weren´t as good as I hoped, because I had some issues starting it on my end and it took me some time to get used to the user interface. After those initials obstacles I was surprised by the gameplay, and it made a lot of fun to build the casino and keep all the guests happy. As the game progresses it gets way harder and with more guest types it also becomes a challenge to keep most of them entertained.

Real player with 11.1 hrs in game

What bothers me the most about this game is if you take your time to get it right. You will never be able to accomplish your goals. You will always be in debt. There are also items that do not seem to attract any players. You lose money, because the object in question is useless, but you absolutely need it to advance in your goals. I believe this game has potential, but it doesn’t feel complete.

Real player with 11.0 hrs in game

Grand Casino Tycoon on Steam

4Line

4Line

hi

Real player with 0.5 hrs in game

yes

Real player with 0.4 hrs in game

4Line on Steam