DreamScript

DreamScript

Solve puzzles by reprogramming your environment!

DreamScript provides completely new and immersive way to learn programming concepts.

You will be able to take control of the game logic and change the rules of the game.

Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!

DreamScript is an easy and fun way to start your journey to become a programmer.

Game is designed for puzzle game fans and anyone interested about programming.


Read More: Best Abstract First-Person Games.


DreamScript on Steam

qrth-phyl

qrth-phyl

qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.

Real player with 4.5 hrs in game


Read More: Best Abstract Experimental Games.


I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).

I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.

I’m looking forward for future updates. Maybe VR support could be nice?

Real player with 3.6 hrs in game

qrth-phyl on Steam

Block Machine

Block Machine

Block Machine is a difficult yet poorly explained programming puzzle that combines the joy of doing homework for computer science class with the eerie satisfaction of toying around with Redstone in Minecraft.

In Block Machine, you build machines from blocks (who would have guessed!) to solve a variety of programming tasks. Block Machine’s programming model is unique: Blocks are both code and data, and all computation happens in parallel. Von Neumann would have loved this.

15+ Different Block Types to Explore

How many different ways can you find to use the basic arrow blocks? Or maybe you fancy the charged battery blocks? Wrap your head around the different capabilities and use them to build the smallest and fastest Block Machine.

25+ Challenging levels, ranging from HARD to REALLY HARD

Solve difficult programming puzzles in this Turing tarpit. Can you beat the global highscore in any of the three categories?

A Sandbox mode to mess around to your heart’s content

Build that 1000 block machine your dreamt about last night. Or don’t. It’s a sandbox!


Read More: Best Abstract Simulation Games.


Block Machine on Steam

ASTRA

ASTRA

A.S.T.R.A. - a game made in 2D hand-drawn graphics, which is a collection of various mini-games in different genres.

Do you like exciting arcade games, set a new record, and pain in your eyes? Then I suggest giving this game a try!

ASTRA - artificial intelligence that controls the system in the computer space, which was captured by the virus “B” , the purpose of which is complete destruction of the OS. From time to time he will get in touch and try to do something wrong. You take on the role of a simple user facing an infection. Your goal is clear - reset the system by destroying the virus. However, the virus encrypts all the data from your eyes and does not allow it to be done so easily, and in addition, it takes a fee for each action with an impromptu currency, which will have to be earned in games in various genres. Choose a game, buy it, wait for it to load and voila! It’s on your desktop. Everything is almost like in life.

Several mini-games are waiting for you, which will definitely not let you get bored, and will challenge you to a new record.

In Platform Hero you have to literally survive using a grappling hook and a firearm, clinging to platforms. But this will not last long: the hook does not hold up, and the platform keeps dropping. It’s time to catch on to another, but no matter how it is: the enemy is moving towards the hero. It’s time to use your weapon.

Another mini-game in the space network is Planetoids . The goal is the same - to get points, simultaneously destroying asteroids. Here you have complete control over the ship, and the asteroids themselves are split into pieces, which can be caught game over once again.

Dino Island - a runner in which you play as a dinosaur. You have to jump over stones and trees and periodically turn into a pterodactyl, also flying around obstacles.

ASTRA on Steam

OCTOPTICOM

OCTOPTICOM

While not as thoroughly polished or intricate as other open-ended puzzle games, OCTOPTICOM absolutely nails the concept and gameplay on a fundamental level. At the time of writing I’ve been playing this game for 150 hours.

From a technical standpoint, the game has a significant number of bugs and crashes and unintuitive moments that have yet to be ironed out. I’d be lying if I said I don’t notice them or they don’t bother me. The whole game is rather rough around the edges, and there are a number of things that I’d like to see done better.

Real player with 440.1 hrs in game

Octopticom gets a definitive thumbs up from me and I can recommend it without the slightest doubt to all logical puzzle fans. It very much reminded me of Spacechem and other “programming” puzzlers but I found it much easier to get into.

The game is basically about directing a source beam of white light through one or more input modules, which will color the beam according to the color sequence inherent in the input module, and then directing that colored beam into one or more output modules. This sounds blend and it is. However, each level has certain rules according to which you have to modify the colored beam from the input sequence so that it fits the required output sequence. And that’s where all the puzzleing fun of this game lies.

Real player with 78.5 hrs in game

OCTOPTICOM on Steam

SEN: Seven Eight Nine

SEN: Seven Eight Nine

another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. if your trailer says 100+ puzzles, let me select them individually, not just 21 packs of 6 or so that have to be done in one go. or at the very least save my progress on the current level so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn’t be any easier, only less tedious and frustrating.

Real player with 6.9 hrs in game

This is a different type of puzzle game where you have to intuitively learn the rules through playing. I’ve not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn’t really describe the rules to you, but I know what they are intuitively, LOL.

Real player with 6.3 hrs in game

SEN: Seven Eight Nine on Steam

Higgs Boson: Minimal Puzzle

Higgs Boson: Minimal Puzzle

In this game there is something very profound, which is the effort to close a cycle and create a meeting!

A short game with intriguing mechanics I had a good experience that was worth it

Real player with 1.1 hrs in game

Short, minimalistic and relaxing game. From level 28 onwards, the game got really interesting and challenging. Too bad, that there are only 30 levels. Would have been nice if there were more levels with increasing difficulty. A challenge mode with a limited amount of turns would be nice as well.

Real player with 0.7 hrs in game

Higgs Boson: Minimal Puzzle on Steam

Brandins Buttons

Brandins Buttons

Early puzzles are easy, but a few are really hard. Most follow a pattern, or can be solved by working towards the edge, but some take forever. I like that I can look up the number of moves in Move Limit. Challenge mode is impossible.

Real player with 2.5 hrs in game

Flash back to the 90s. The familiar puzzle game “Lights Out” but with more variety. Puzzles are pretty easy to start but you’ll still need to think through them to get perfect scores as they get harder. Challenge mode puzzles are more difficult but don’t seem to have a “perfect score” so you’ll need to be content with just solving them.

Real player with 0.5 hrs in game

Brandins Buttons on Steam

Higgs Boson: Challenging Puzzle

Higgs Boson: Challenging Puzzle

This is a challenging Puzzle Game, minimalist where the player must rotate pieces to reach the correct form and considering the move limit.

Real player with 1.1 hrs in game

A great game, fast and simple, but worth a lot more than I paid, congratulations to the team!

Real player with 0.8 hrs in game

Higgs Boson: Challenging Puzzle on Steam

TOK HARDCORE

TOK HARDCORE

Nice little game, the levels consist of rotating pieces to make up a circuit. With a time limit for each move.

So logically working out the only possible way a piece can go and working backwards from there.

There are 60 levels, its well worth at try and great value even at the full price

Real player with 2.1 hrs in game

Simple but elegant puzzle game. The puzzles themselves are very simple to solve, but given the limited number of moves allowed (basically you can make just a couple of mistakes) and the fact that you are on a timer make TOK mildly challenging and therfore suitable for some casual gaming if you have a couple of minutes to spare.

I wonder if this game concept would also work with procedurally generated levels? Would be especially nice if the player could choose the size of the playing field.

Real player with 1.4 hrs in game

TOK HARDCORE on Steam