Orbatron

Orbatron

This is a very polished game. Relaxing game play as well. I found zero bugs thus far, and it looks like they released this game at just the right time, without having to keep patching it up, like most VR Titles do. It may be a bit overpriced at $15, but I got it on sale for less than $10, and that is worth it in my opinion if you like relaxing type games like this one. There is plenty of good content as well.

Real player with 1.9 hrs in game


Read More: Best Abstract Arcade Games.


Orbatron on Steam

Super Star Shooter 16

Super Star Shooter 16

Super Star Shooter is a psychedelic shooter that somehow feels calming to play. It’s in early access so there are some improvements to be had but my time with it has been somewhat of a neat experience. I love the soundtrack and the voice that talks throughout the levels. In a way I feel like I’m playing a combination of star fox and tempest 4000. One thing I wish is maybe for score hunters possibly have an endless mode? That’s just a minor thing I was thinking about. I honestly can’t wait for it to be finished because the progress of this game is good!

Real player with 1.2 hrs in game


Read More: Best Abstract Arcade Games.


This is a seriously good retro 3D shooter with great visuals, sound effects, speech, music and playability. If you like blasting things, you will not be disappointed.

Real player with 0.7 hrs in game

Super Star Shooter 16 on Steam

Defentron

Defentron

Defentron is a pretty relaxing game, despite being a tower defense. The retro look and sound are well done and suitably nostalgic, without needing to rely on gratuitous particle effects, waves, or flashes like some other retro games or genres like to use. The different types of towers all have fun and unique properties, and the enemy variety and additions from stage to stage kept me thinking a good amount, rather than finding one strategy I liked and just using that on everything.

Being able to power up a given turret in a pinch was cool too, but if I have one criticism about that mechanic’s game balance, it’s that it feels necessary to use that function on the basic turrets (at least for the early game), which destroys them afterwards, and it felt like a bit of a waste. That is, instead of trying to plan out placement or turret types to counter different contingencies, I felt like I had to budget my resources to account for “necessary losses” rather than just “acceptable losses,” which made it feel less like a puzzle game at those parts, and more like the traditional gratuitous enemy spam TD games that I don’t like nearly as much as this one.

Real player with 16.1 hrs in game


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Defentron is a fun tower defense, and certainly a challenging one. Many levels can really get you stuck until you figure out the right sequence of towers and upgrades to buy, but that difficulty gives the game a lot more longevity and replayability, specially if you are going to try and complete all achievments.

It took me 14 hours to complete everything the game had to offer, which I feel is a good value for the pricetag

Real player with 15.4 hrs in game

Defentron on Steam