Understand
Understand feels like dealing with real problems in science: develop a hypothesis, test the hypothesis, see that it works in several instances, and then you find your hypothesis is invalidated in a new situation.
Your hypothesis may have been only half true and requires an additional condition, or it’s completely false and just happened to work due to the small possibility space of the earliest puzzles. As you move from puzzle group to puzzle group, you have to do the same thing - unlearn some things but keep some of your past experience. The game feels fresh and exciting because each of the hundreds of sets of puzzles are genuinely different.
– Real player with 87.9 hrs in game
Read More: Best Abstract Experimental Games.
Understand is one of three games to take the core concept of The Witness and push it in the same directions. And no I don’t mean drawing lines. Rather I mean discovering a series of rules from sequences of puzzles. (The other two are Jack Lance’s From Muddle to Clean and TheGreatEscaper’s Witless.) And it is pretty much on that merit alone that I would recommend it because, in all honesty, the execution is lacking.
Understand is undercooked. The puzzle design is mediocre, many rule ideas are similar, some levels become procedurally difficult seemingly at random, there’s tons of padding due to arbitrary world size constraints, etc. Overall, I tend to dislike puzzle games that are mere route the entire way through. You just go to puzzle to puzzle learning and gaining nothing. Understand is not that. It is inventive on the micro level (puzzle-to-puzzle) which is something.
– Real player with 37.4 hrs in game
Cardinal Chains
This is a fantastic little puzzle game that offers a simple premise but a lot of depth. Your goal is simple, make chains of integers that only ascend. While this is simple at first, the more complex the board and the more starting points you get make for an increasingly difficult challenge, and with over 500 puzzles you will be at this game for a while. It’s the sort of game you get suck on for hours and then come back to a few days later and solve in a few minutes, and then get stuck all over again.
– Real player with 25.1 hrs in game
Read More: Best Abstract Relaxing Games.
Suitable challenging puzzles, super fluid UI.
– Real player with 18.4 hrs in game
Insight
Good rule variety, plenty of interesting shape logic puzzles.
– Real player with 34.1 hrs in game
Read More: Best Abstract Casual Games.
good puzzles :)
– Real player with 33.0 hrs in game
Higgs Boson: Minimal Puzzle
In this game there is something very profound, which is the effort to close a cycle and create a meeting!
A short game with intriguing mechanics I had a good experience that was worth it
– Real player with 1.1 hrs in game
Short, minimalistic and relaxing game. From level 28 onwards, the game got really interesting and challenging. Too bad, that there are only 30 levels. Would have been nice if there were more levels with increasing difficulty. A challenge mode with a limited amount of turns would be nice as well.
– Real player with 0.7 hrs in game
Abstractanks
Edit: More bigger maps!
My first!
Just played the first handful of missions and a random battle and I am enjoying it immensely. The type of game I wish I could make if I had the time and the patience. The quick pickup and play gameplay is awesome, I am never one who enjoys the tedious aspect of resource management (I prefer Sudden Strike to Starcraft). At 7 bucks, give it a try to help encourage more of this in the future.
– Real player with 12.5 hrs in game
A very cool neon rts game. I could only reccomend to brighten up the levels a bit, because it’s a bit hard to see what you’re doing.
– Real player with 3.9 hrs in game
Gra & Vity
Really cute and challenging, the reverse square had me brain cramps
– Real player with 4.2 hrs in game
Nice puzzles… some of them are really challenging.
– Real player with 1.3 hrs in game
Higgs Boson: Challenging Puzzle
This is a challenging Puzzle Game, minimalist where the player must rotate pieces to reach the correct form and considering the move limit.
– Real player with 1.1 hrs in game
A great game, fast and simple, but worth a lot more than I paid, congratulations to the team!
– Real player with 0.8 hrs in game
Magneta Box
Magneta-box is a minimalistic box-pushing puzzle game about using magnets to interact with boxes that have a limited amount of player interactions.
Magnets cannot go backwards, so plan out your moves carefully. Play through levels each with a new puzzle to solve, and every area introduces a new mechanic or concept as well as expanding upon already existing ones.
Key Features :
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7 main unlockable worlds…
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Extra end-game content
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77 Main Puzzles to engage your brain
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Bonus levels all featuring a different gimmick
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15 unique mechanics with different interactions
One Circle
this game is very good, the mechanics and the arts are simple, the songs are fantastic. this is one of the few games that i spent hours and hours playing, i was stuck in many levels and i’m still stuck, i’m very bad at this type of game but i love it
– Real player with 34.0 hrs in game
This is an amazing and well made puzzle, the solution is always possible, but it’s not that easy, they’re pretty challenging, if you like puzzle games, one circle is definitely a must have. And it’s so cheap, what are you wainting for?
Highly recommended game!
– Real player with 11.4 hrs in game
🔴 Circles
Circles has an interesting concept with a minimalistic lookout.
The player controls a small circle that has to meet another, a bit bigger circle, of the same color. On the promotional video it looks a bit messy what is going on the screen, but it is easy to figure it out while playing.
Every level has a slightly different mechanics - some are very easy while some require patience or precision. There are 4 extra modes to unlock - they add extra mechanics to the regular levels.
There is no counter or failures nor “no death” achievements. The player can fail as many times as needed and is not being punished in any way, which is great.
– Real player with 5.8 hrs in game
You are a circle and need to go from circle A to circle B by moving your mouse.
That’s the only input you need.
There are circular obstacles in your way which you mustn’t touch.
Their diameter increases or decreases depending on your movement or they move depending on your movement.
There are different types of circle obstacles:
Popper: linear to your moved mouse way increasing diameter to a specific value and then decreasing it to zero and then endlessly repeating the loop
Mover: this circle moves along a circle way when you move.
– Real player with 3.9 hrs in game