MISKATONIC

MISKATONIC

HARRY POTTER BUT IT’S A SCHOOL FOR MIDGETS INSTEAD CAW CAW

Real player with 0.4 hrs in game


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MISKATONIC is a Free VR game. It worked on my HTC Vive system, played ?, sounded ok, looked ok. It needs more room in your playspace than it requires, button required to start playing is a reach too far. Has a tutorial room, with instructions but I don’t know how to pronounce the words used for the 3 spells. Reads like the 3 spells are audio activated. Supposed to be a wave defense game where you can blast flying demons, use a shield to protect yourself and make stuff levitate. You are rooted standing to a point on floor, and yeah it is for midgets, so you are looking at inside your body if you are tall.

Real player with 0.2 hrs in game

MISKATONIC on Steam

Mind Lock

Mind Lock

Mind Lock is an interesting game that I think is worth your time. I haven’t played many Metroidvania’s but I am a fan of in-depth magic systems in games, and this one offers a magic system like no other. As you can imagine since it’s in early access (and only one level is available), the game is still in the works and more content is being added in the future. Still, I want to give everybody a fair review to base their decisions on:

The game is charming, relaxing, and a good time if you enjoy messing around with magic systems, although your choices may not have as large of an impact as you may think. However, the current mouse and keyboard controls are a little asinine, and the game does state that it was designed to be played on controller. You can’t change your keybinds so I fear that those /iwithout a controller will have a bad time. If you do have a controller, you’ll find the controls to be very easy to get used to. Still, I can’t help but feel excited for the game’s future, and for $5 it’s not too much of an investment.

Real player with 6.4 hrs in game


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Penguin :D

Real player with 1.2 hrs in game

Mind Lock on Steam

LightBreak

LightBreak

                        

Description

LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.

The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.

       

Main Features

  • A Novel Approach to Audio-driven Game Design

  • Interactive audio design by an award-winning composer

  • Storytelling game with themes of repair, family, communication, and good vs evil

  • Visual representations of Ava’s adventures

  • Stunning hand-drawn art

  • 3D modeling and animation

Gameplay

LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.

The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.

                                       


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LightBreak on Steam

Olden: Card Game

Olden: Card Game

Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.

In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.

For now, there is: Entity of Light, Death, Chaos and Life.

Your entity will give your troops a unique bonus during the whole length of the game.

Basic rules

To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.

Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:

  • Play a card and build your board presence

or

  • Engage in combat by attacking one of your opponents’ cards

or

  • sacrifice your own card, so you can harvest its current value.

Doing any one of these three things will consume your action token.

To consume your draw token, simply click on the main deck to draw a card, and that’s it.

For now, there are 3 card abilities, effect, passive and combat.

Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.

A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.

Combat ability is something that will only trigger once that card engages in combat with an enemy card.

As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.

If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.

You can engage in combat with cards that are already on the board, or with the cards from your hand.

One card can be attacked by multiple cards at the same time.

To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.

Dandy Rat Studio takes a very strong stance against microtransactions, pay to win attitude and other predatory business practices. You are more than welcome to visit us on our official website and subscribe to our newsletter, so you can receive important announcements, special events and gifts such as: beta keys, high-res digital art, unique skins and many more things.

We thank you for having the time to check out our first game.

Olden: Card Game on Steam

Dragon Bridge

Dragon Bridge

Choose a character and do battle in this quick, yet surprisingly deep two player BUMPING CARD GAME.

It’s easy to learn, and seems simple enough: just bump your opponent off the end of the bridge, into the maw of the Dragon. But beware: the Dragon can switch sides!

FEATURES

  • 15 characters to choose from, each with their own unique playstyles and special abilities

  • 9 different items, with a random selection each game, that change the power dynamics in each battle

  • The optional Bridge-Hack expansion cards open up a whole new level of strategy

  • Matches are short but play out in wildly different ways each time you play

  • Create a lobby and invite a friend to play in fun two player head to head battles

  • Play against an AI with a single player Elo system (coming soon!)

  • Takes place in the Gem Wizards Universe! Choose Andromeda Robin, the Potato Forest Witch who can use green gems to BUMP, or Robot Boy, the Alcove Prefex robot who can use BUMP cards on himself!

  • Part of a series of BUMPING games from award-winning game designer and author Keith Burgun!

  • More game modes coming soon!

Read the full rules HERE: https://www.boardgamegeek.com/filepage/212145/game-manual

Dragon Bridge is created by Keith Burgun Games and takes place in the Gem Wizards Universe. More info coming soon!

Dragon Bridge on Steam

Evergarden

Evergarden

While it might seem like a simple/basic (ie easy) puzzle game, it’s actually pretty complex and takes skill/time to keep moving forward to get a better score/complete the achievements. But, the sometimes frustration of doing poorly in the puzzle area is made up for by beautiful graphics, nice music/sounds, and a very peaceful/(yes I know it’s contradictory to say) relaxing bit of game play. Basically, it’s a wonderful game to both look at and play, while also being difficult enough to where you feel accomplished completing an achievement yet not hard enough to make any of them unobtainable with practice.

Real player with 40.9 hrs in game

Evergarden (Puzzle)

Options include separate sliders for Music and SFX, Full-screen and Quality.

If you cannot interact with the game (clicking does nothing), make sure that there isn’t anything pushing on your controller, and the problem should be fixed.

Story:

There is an understated story that ties everything loosely together, but I can’t tell you much about it without giving things away. We will find a couple of notes that help, including this one from the very beginning of the game:

Real player with 38.0 hrs in game

Evergarden on Steam

Celestial Reactors

Celestial Reactors

🌞 The World

On a terraformed planet, the complex stack of sentient infrastructures called the Mnemosyne Technologies constitute an artificial biosphere.

Long after any human subsist, the world is controlled by these singularities.

The artificial intelligences’ resources are invested into a research program and simulation named Celestial Reactors.

The purpose of the experiment is unclear.

🌞 The Experience

This game is focused on discovery : you are invited to explore, observe, and experience out-of-this-world places.

The story is conveyed through the environment and symbolic imagery.

🌞 VR features

  • Room-scale experience

  • Gaze interactions

  • Controller support

  • Hand-tracking support (Leap Motion)

Celestial Reactors on Steam

Jamie’s Toy Box

Jamie’s Toy Box

Pretty neat! Exploding a huge pile of blocks never get old.

If you like physics, you will enjoy the game, especially in VR!

Real player with 3.2 hrs in game

Jamie’s Toy Box may be in Early Access - but it’s still playable, exciting and fun to play.

I’m excited to see what the Developer introduces in future updates.

Real player with 0.5 hrs in game

Jamie's Toy Box on Steam

Ticket

Ticket

Don’t let the initial presentation fool you - this is an incredibly creative 2D platformer with unique visuals and an outstanding soundtrack. My first playthrough, I constantly found myself saying “the next level couldn’t get any weirder than this” only for the game to do just that.

The only caveat is that some levels are a bit obtuse and frustrating to figure out without a guide - but that’s something you can find easily enough.

Real player with 30.8 hrs in game

Ticket is the product that challenges your preconceived notions of what games are about. It is certain that the so-called seriously taken game reviewers would not be able to give acclaim to this game, as it does not follow the conventional rules of high quality game design. This tells about the sad state of gaming industry rather than about Ticket though. If you are the person who thinks that good games follow strict rulesets of certain design-economic and mathematically measured criteria and are usually some sports titles followed by a running year number or the latest installment of a well-established series, then Ticket might not be for you.

Real player with 9.3 hrs in game

Ticket on Steam

Ashi: Lake of Light

Ashi: Lake of Light

A pretty puzzle game which gave my old brain cells a good workout! I completed all 90 puzzles but the downside is no achievements or cards. A gentle relaxing game which gradually ramps up in difficulty. New mechanics are introduced in each segment and puzzles were quite tricky towards the end.

For the seasoned puzzlers who are good at strategy, this will be easy. But for newcomers, this will be an ideal introduction.

Price is reasonable. Music is lovely, but I turned it off because it distracted my concentration!

Real player with 13.6 hrs in game

The best puzzle game I’ve played all year - and I’m someone who obsessively seeks out good, relaxing puzzle games.

Graphics: Simple but gorgeous.

Music: A bit repetitive but very, very relaxing.

Difficulty curve: A gentle introduction to the puzzle mechanics without ever getting boring.

Overall difficulty: Brain-bendingly tough, but never obtuse - and the hardest puzzles are strictly optional.

Controls: Effortless and elegant.

Value for money: Great.

Verdict: Buy it already.

Real player with 11.7 hrs in game

Ashi: Lake of Light on Steam