Trigonarium
This is EXCELLENT. I bought it on sale, and would happily pay full price.
I loved Geometry Wars, Waves and countless other 2-stick shooters (also old enough to have loved Asteroids…), but this feels fresh. It’s perfectly polished, and the addition of constant mid-game changes to the arena shape gives you something new to run away from, learn, and sometimes use to your advantage.
No unfair deaths, no easy/lazy ways to grind through levels, no smart bombs, and in challenge mode just one life.
– Real player with 13.2 hrs in game
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Trigonarium is a very solid twin-stick shooter that has never received the recognition and love it well deserves. If you find the Geometry Wars games to be too fast for you, but you enjoy the mechanics of Super Stardust HD, then this is the game you want to have a go at. Unlike many other titles in the same price bracket, this one appears to have been tested thoroughly: I don’t recall experiencing any bugs whatsoever.
This title is critically underrated and at only three euros it’s an absolute steal. I urge everyone to give it a whirl!
– Real player with 11.4 hrs in game
Alias
Want to have fun? Then gather a company of friends and turn on the game.
Alias, this is a word clarification game in which at least two two-person teams take part.
Its essence is the explanation in other words of the hidden word. Through associations, synonyms, antonyms or hints, your accomplice must guess as many words as possible in the allotted time.
A good addition is that this game can be played both online and in the same room as friends or family.
Alias is so simple and interesting that it will captivate not only teenagers, but also people of all ages.
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DERU - The Art of Cooperation
Deru is one of the best co-op games I have played in a while. This game is perfect over Remote Play Together because there’s little need to worry about latency. This game is gorgeous, simplistic, and beautiful. You need to play this game with someone who is patient and communicative, because you WILL mess up. But it’s okay, because each level will end pleasingly and make your combined efforts worth it. The gameplay is simple - move your characters to the goals, while helping each other.
Each level is fresh and unique. Everything is perfectly designed to work together. Once we finish this game, we’ll start again.
– Real player with 7.2 hrs in game
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The puzzles are interesting in a way that if you get stuck and start just messing around, you figure out innovative stuff and feel smart by accident! There were some levels that were annoying because we thought you had to have really good reflexes to solve them, but it turns out, if you put your mind to it, you can solve them nice and slow. There’s a lot to enjoy here!
– Real player with 6.9 hrs in game
Catty & Batty: The Spirit Guide
Catty and Batty is a lighthearted game about the friendship of a cat and a bat solving over 50 different puzzles TOGETHER. It fits in a series of indie games I have come to appreciate for their romantic theme, cooperative game-play and casual difficulty which is perfect to introduce computer gaming to your girlfriend. Hand-drawn sprites and original music also provide a special charm.
– Real player with 6.9 hrs in game
A wonderful short adventure about Catty and Batty using all the carboard boxes in the world to help a bunch of spirits to get home.
Everything in this game is charming - from hand drawn characters sprites to piano music.
Puzzles are inventive, you getting a new stuff every level, but they’re not hardcore, you can literally complete the whole game in one evening.
A perfect gift to someone you like and an oppotrunity to spend a relaxing and fun night playing it in Co-op.
3
– Real player with 4.8 hrs in game
Story of a tiny earth, the symbolic ages
I bought this game because it was on sale and the developer seems to be actively adding features. I’ve only played the first 3 levels in single player, but I think that is enough to post this review so other people might take a look. This will go into my quick casual games category.
You move around the map to save species which drop a power when you collect the amount of species determined by the level. There are enemies of different colors. Each color has a specific path or pattern which you need to pay attention to decide how to proceed. I’ve only played 3 levels at this time, so I have no idea how many enemy types there are in the game.
– Real player with 1.2 hrs in game
Tetris® Effect: Connected
Tetris is the king of the puzzle games. The thing practically made the GameBoy sell for 10 years, the longest running console in History.
And with such notoriety, you didn’t necessarily need to improve on the formula. Game sold! Why spend money trying to improve when it’s already perfect?
So over the years, we’ve seen the licence get adapted for garbage mediums. Java. Apps on smartphones. Facebook gigs. Adaptations on stupid consoles. Quick cashgrabs. Still, the licence remained draped in glory.
– Real player with 62.7 hrs in game
Summary
Latest iteration of possibly the most well-known block matching puzzle game in the world.
In detail
Over the last couple decades there has been plenty of Tetris games and countless more if you include all clones or ones that somehow borrow the core idea of dropping shapes and having the player match them together. The gameplay needs no explanation, but this brings it officially to the modern systems and adds a couple new spins on it as well.
The game is divided into three main subsections: journey mode, effect modes and multiplayer mode.
– Real player with 53.4 hrs in game
pop and well
Welcome to pop and well.
In this world, you can control a hedgehog who fall in love with another hedgehog.
So start working for her.
put all box on belt convey to get some foods for her. but work isn’t always so easy.
there are someone try to damage box or steal box.
So avoid them and keep working.
You can work with your friend or just yourself is up to you.
Another world you can co-op play with your friends or if you want to your can compete with your friends.
Stay this world and have fun!!
simple. easy. fun. and love.
Rules.
you need to bring a box to convey belt.
there are 4 boxes for each stage.
when you succeed all box to put belt convey.
then you complete and can go to new stage.
each stage has time limit and unique boss.
Each stage finish around 1 to 3 minutes.
and all stage you can play with friends.
there are a few different type of stage.
1 find person stage. you need to bring circle to a person.
2 compete with friends stage. which is faster to put boxes to convey belt.
3 kinda chess game stage. release chess pease and they will attack opponent’s(your friends) area when they reach.
you can change pease when click button. change pease mean pease more stronger and better but need to wait a few seconds.
each player has three life points.
so chess pease reach 3 times. then game is end.
You can play with friends with just one keyboard.
ASWD key for 1p. and arrow key for 2p.
good for who doesn’t have controller.
Semispheres
I played through this game in one sitting and found it very enjoyable.
I didn’t try it without a controller but you’d proooobably be okay without one? You control the two “things” with two joysticks, but I can’t remember any part that took extremely precise angles or coordination so wasd/arrow keys are likely adequate. There are two other buttons necessary (shoulder buttons on controller), so thumbs/pinkies would be needed too on keyboard. Definitely recommend controller if at all possible, but you can always try it out and refund it if the controls are annoying.
– Real player with 4.7 hrs in game
If you take a brief glance at a video for this you may think it’s all about timing and dexterity but it’s nothing of the sort. This is a puzzler through and through.
You have two rooms: orange on the left, blue on the right, with a jellyfish in each. The two rooms are usually identical, sometimes there is a small difference. Using your left and right controller sticks, you have to move both of your jellyfish to the exit portals at the opposite ends of the rooms. Doorways are guarded by sentinels with vision arcs, and if one of your jellyfish gets caught by an arc he’s zapped back to his starting position.
– Real player with 4.6 hrs in game
Hexagroove: Tactical DJ
Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.
Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.
– Real player with 19.8 hrs in game
Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.
It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.
– Real player with 4.3 hrs in game
Koloro
Ever thought of driving a car at high speed with no brakes at all while trying to solve a map puzzle with road blocks? Well, this game is precisely that… and sometimes “blindfolded”…
For game control, this is a platforming game with a “sliding” movement and we can’t change direction unless we hit a wall, the only single button we could use to control the whole gameplay is spacebar/mouse button for jumping. The rest of the movements are out of our control…
And, the game require precise timing, only giving a few seconds of rooms between each action point… there’s no HP bar in this game, it’s instant death on a single mistake. And death means you have to restart the whole stage again.
– Real player with 36.9 hrs in game
Music and sound design
I’m not sure how I feel about the electronic parts of the soundtrack but they’re not common and don’t feel too out of place. Otherwise it fits the game’s atmosphere perfectly. The sounds are good.
Visuals
I like the art style and the way the game looks in general but I’m not a fan of the character animations in cutscenes. It feels kind of clunky.
Controls
You only have one button so it’s as simple as it gets.
Story
Starts off very abruptly and then you get almost no story until you reach the final boss. And even then there isn’t much that’s happening. This is definitely not a selling point of the game.
– Real player with 16.0 hrs in game