Neoncube
i got this game largely for the level editor although i did play a bit of the campaign
so my main concern is that a fatal memory erro keeps occuring wiping out any of the changes to the leve i am working on, this may ust be me and/or it may just be the level editor but otherwise i have quite enjoyed the game especially for only a dollar it is a good game
– Real player with 56.8 hrs in game
Read More: Best Abstract Colorful Games.
Tags: Platformer
Additional Tags: Delete Local Content & Remove from Library
TLDR: Bare minimum effort flash grade platformer with Xbox360 pad support. Gimmick here involves a pitch black screen with visibility in radius around protag square tile and some buttons you must push to make pipelines glow up parts of the level. Tight margins for platforming. Game uses a trampoline mechanic that is clunky and hard to execute correctly. Game is bland and boring with no world setting, protag design, foe design or anything interesting. Audio is okay but forgettable.
– Real player with 13.2 hrs in game
Sven’s SudokuPad
A must-buy for fans of CrackingTheCryptic, or anyone who enjoys Sudoku in all it’s variations
– Real player with 50.0 hrs in game
Read More: Best Abstract Casual Games.
I bought this as soon as I knew it was out. And my first impression? Puzzle 1: “A Sudoku with only 27 given digits?!” How is this even possible??!?!
Is this the best Sudoku interface ever? Obviously. Any CtC fan will be able to tell you that. Even Simon uses it with Great Aplomb, and he apparently doesn’t even know about any of the shortcut keys.
But the interface is just a side-note. What makes this really special is the puzzles themselves. All handcrafted by Mark (the default puzzles) or, of you use it to play the puzzles from the channel, then by practically all of the best puzzle creators in the world. What they’ve done with this puzzle form in the last few years will literally astonish anyone who only plays the odd puzzle in the newspaper or magazine.
– Real player with 40.5 hrs in game
Tricone Lab
Tricone Lab is a unique, “pure” puzzle game by a “microscopic indie developer”. Pick it up if you are looking for an original puzzler to challenge your mind in new ways.
The “pure” refers to the focus on the puzzles. There is no story. There is a sort of biochemistry theme, but aside from the visual aesthetic, there’s not any “actual” biochemistry going on here (so don’t worry if that wasn’t your favorite school subject). The visual “biochemistry” presentation is quite nice, unique, and carefully crafted (surely no small feat to program).
– Real player with 125.9 hrs in game
Read More: Best Abstract Science Games.
A Lateral-Thinking Puzzler for people who like to think outside the box.
Tricone Lab performs a fairly substantial technical challenge in the floating interface. Then, there is the geographical challenge of matching math to shape and space, in puzzles crafted by hand.
Geometric Interface/Graphics
Most puzzle games are on a grid, which is much easier to program. But, Tricone Lab’s cells are floating, amoeba-like structures that gradually change shape while you play. As you pull and drag lines, and the nodes interact with one another, it looks like drawing with a pencil. These long projections can become quite comical when structures called “anticatalysts” start grabbing the nodes you needed to complete the puzzle. Some cells have positive or negative charges, and that may break down larger units you have constructed, all in all causing you to laugh, or cry depending on the difficulty of the map. It certainly brings to mind Dante’s various levels of paradise, purgatory, and hell, all in one game.
– Real player with 33.3 hrs in game
Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Oatmeal
I’ve never felt so deeply invested and emotional about a game about oatmeal. This game made me feel triumph and pain, made me hate space and ice, and I’ve also removed all the oatmeal from my house as a result due to the trauma.
– Real player with 3.8 hrs in game
Perfect in every single possible way, shape, and form known to mankind while also being perfect in ways, shapes, and forms unknown to mankind.
– Real player with 3.5 hrs in game
Minimal Crypt
Minimalistic indeed, yet complex enough to give you headaches, well designed, innovative, surprisingly varied and makes me struggle much more than I am willing to admit. It’s definetely worth its price and you’ll be able to enjoy it for days with the community levels.
– Real player with 7.2 hrs in game
Puzzle games with genuinely innovative mechanics are incredibly rare these days and this little gem in the rough is a perfect example of something brand new that’s easy to pick up but incredibly hard to master.
The simplistic graphics, smooth, minimalistic animations, fantastic soundtrack and the exponentially steep difficulty curve all culminate together brilliantly.
For just 5 bucks you’ve got access to the 5-ish hours campaign (including a secret level that you unlock by inputting the Konami code) and a plethora of community made levels.
– Real player with 6.1 hrs in game
Sharp
very cool puzzle game and it runs super smoothly
– Real player with 8.8 hrs in game
A nice puzzle game.
Requires some dexterity and a bit of die and retry.
Overall a pleasant experience and it is free.
What do you want more?
– Real player with 4.7 hrs in game
Cubiscape 2
It COULD be a fun puzzle game but the movements are confusing since you might move in the wrong direction because you thought W took you in a different direction to where it actually moves you. it should just be you click the adjacent square you move to
– Real player with 147.4 hrs in game
I see no downsides. Here is a list - a small one - why this game is good.
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free to play
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nice logic puzzles
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build your own puzzles
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start with easy riddles end with brain breaking hard ones
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regular updates
It’s a yes from me. If you want to chill, beat some time and solve riddles. This could be a game for you. :)
– Real player with 6.3 hrs in game
Halver
Halver — is an abstract adventure about a rectangle in the blueprint world. The main character can jump and shoot other blocks to divide them into two equal parts
Key features
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Unique gaming experience
The set of familiar and new mechanics will give a memorable feelings. Emotions that haven’t been yet
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Space for creativity
Ability to combine a variety of game objects allows you to invent original puzzle solutions
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Own visual style
Interactive animations and measuring lines form a strict blueprint atmosphere. Light effects and emitted particles bring saturation and vivid contrast
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Carefully created levels
Each of the 60 levels in the game is an art object, a story conveyed through a shape
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Ambient music accompaniment
Meditative soundtrack free from disturbing motifs, relaxes and facilitates immersion
Through The Frame
Race through the frames and reach the finish line as quickly as possible to get the highest score and beat the other players!
In Through The Frame, players move around with the help of a grappling hook. In front of them is a level made up of frames that guide them to the end.
During the Steam festival, 4 levels will be available!
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A game created for the “cores” and “hardcore” gamers of the genre.
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A platformer that allows players to focus solely on the goal and the perfection of the mechanics through a calm, heavy and abstract universe.
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The learning curve of the players very visible and appreciable despite a complex grappling mechanic.