Life Tastes Like Cardboard
TLDR
+++++sound design
++++storytelling
+++art
–-some unclear puzzles/ fuzzy sense of progression
-lots of reading if you hate reading
What I played: Life Tastes Like Cardboard
What I expected: sad man talks to a raccoon
What I got: depression
Long Version
I really wanted to do just a joke review, but it would not do this game justice.
I did not expect this game to have so much content. I found this game like everyone else, browsing games on Steam out of boredom. Especially a free game bold enough to have MS paint scrawled on its forefront, this is an unforgettable experience. I didn’t realize it was a so-called “walking simulator,” but I now realize it after finishing it. I still recommend it with complete sincerity. This game is all about putting you into moods and atmospheres. As clichés go, it really is surreal. I don’t regret the hours I’ve lost to this game.
– Real player with 12.4 hrs in game
Read More: Best Abstract Sexual Content Games.
The only way to describe this game is “human”.
Probably the only game I’ve ever played where I wanted to meet it’s maker, to talk to him and make sure everything’s alright. This game will hit everyone differently, as it should. Some people will be completely in sync with it, others will have vague memories to when their life was like this, and to other this will be a completely foreign experience. I’ve never felt so attached to a character that is practically a piece of crudely drawn printer paper. It’s a game that I wish as many people can play. But at the same time, its small audience makes it something truly special, like a small band of moths that found a lost flame that it cannot escape.It’s so weird how such a niche piece of media has made me more emotional than entire corporate AAA titles can ever achieve.
– Real player with 11.5 hrs in game
STARBO - The Story of Leo Cornell
Excellent atmosphere and dreamy setting. Powerful sound effects and music used well. Story itself? Kind of David Lynchian tale, like a dream sequence, lots of questions with no answers. Some people despise that kind of story, some people love that kind of story - I belong to the latter group. Only two major downsides I’d say:
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Game length - surprisingly short, could/should had been notably longer
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No option of loading / resuming a game - gotta finish the tale in one session
I played the game through in two sessions, as I didn’t know I couldn’t resume / load a game. In first session I played perhaps 20% of the game, and from start to finish in the second session. As it’s a short story, replay value is not too good, either. About 10 euros price tag felt afterwards bit too much, perhaps 5 euros would had been more fitting.
– Real player with 7.3 hrs in game
Read More: Best Abstract Mystery Games.
I bought this game yesterday before going to sleep and had a dream i reviewed it, so I’m reviewing it.
STARBO is an hour long walking simulator that offers a very dream-like experience meant to be played through in one sitting, that you really shouldn’t get if you have photosensitive epilepsy or if flashing bright lights bother you. There are no weapons to pick up or combat, no stealth. Just walking, running, occasionally picking up keys to open locked doors so you can continue to run and a puzzle.
– Real player with 2.4 hrs in game
B.D.K
I really enjoyed the game. It doesn’t have jump scares yet, it builds tension with the environment. Def got me jumping a few times. If you’re interested in seeing what this game is about, check out my video!
– Real player with 0.8 hrs in game
Read More: Best Abstract Experimental Games.
This game is like pressing your nose inside of an opossum’s crack. It’s boring beyond belief and has absolutely no merit.
A literally empty experience which leaves you wondering why the dev even bothered.
– Real player with 0.8 hrs in game
Seduction
冲着烟火,买的诱惑这款游戏。总体感觉解密难度不算太高。前两个章节需要运用到祈祷感觉还很有新意,并且表里世界切换也是不错的。但是画质属实粗糙,像贴图。并且作为一个成就党根本不明白宁静成就里那个蝎子标志自始至终需要收集几个,也不知道哪个地方少收集了。需要从头到尾再找一遍,十分痛苦。总体来讲不值这个价钱,并不推荐。
– Real player with 2.1 hrs in game
Really good game, looks great and an interesting story https://youtu.be/JnCFQjZNpqo
– Real player with 0.7 hrs in game
The Last Dogma - Wilder Wein Edition
Game: The Last Dogma
Genre: First-person Exploration Game
Developer: Sasha Darko
Publisher: Sasha Darko
Copy supplied by developer
The Last Dogma is a first-person exploration psychological game developed and published by Sasha Darko.
STORY
The game tries to mimic other games (such as The Stanley Parable) by creating a satirical story that is way too much “in-your-face” than other games of the genre. You play as Sebastian, an ATF special agent tasked with the tracking and eradication of local firearms dealers. You will find yourself in a village of cannibals, sewers, hellish landscapes, abandoned Christian schools and in Medieval times. It’s a weird, non-sensical, satirical story that falls apart from the very beginning. If you really are interested to understand what happens, read the topic created by the developer who explains the story. Something that shouldn’t happen.
– Real player with 6.5 hrs in game
Joke review: This game is probably to complex for you, it will confuse you unless you have a 120+ IQ and are a experienced pro gamer that plays a lot of casual titles.
“Serious” review: People give bad ratings to The Last Dogma but theyre totally missing it’s point. This game is pure satire, making fun of the Walking Simulator genre with their unnecessarily complex stories and convoluted and yet predictable plot twists. Oh and the unnecessary use of “big words” just to seem smart and deep.
I enjoyed The Last Dogma for what it is and it had me chuckle from time to time.
– Real player with 6.1 hrs in game
My Hole is a Mouth of Dirt
‘We lose ourselves in the things we love. We find ourselves there too.’ - Kirstin Martz
In this surreal psychological horror made in RPGmaker MV, Mole enters a tunnel complex under the premise he is being guided by God to complete a purpose during the ‘Endtimes’. Throughout Mole’s time spent down there we see him seeking out the Voice to direct him and, it is here, we see the mental journey being taken until Mole is finally ‘told’ what he must do by the Voice which is to bring a baby to Him. It is this task that enables Mole to confront struggles & overcome challenges in order to complete this Purpose.
– Real player with 3.0 hrs in game
I feel physically sick after playing this because of how involved I got and how badly the jumpscares got me, and I think this is worth a shot, however I do have some notes:
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The speed: I get giving a run option would mean rethinking a lot of the chase parts, but it was kind of frustrating in some points.
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The music: I’d never recommend lyrics AND writing you have to read and understand (it’s not accessible for many people), and some of the music felt particularly out of place - in particular, the jukebox was playing something too cheery. It was not bad, just weird.
– Real player with 1.1 hrs in game
The Outpost Nine: Episode 1
https://www.youtube.com/watch?v=uryrbLSVRr0
NINTENDO SWITCH GAMING LIBRARY
1 week ago
if like me you played the Hobbit text game on the spectrum 48k and played point and click games since gaming began then this is the game for you it harkens back to old school text games with 80’s style visuals and top notch atmosphere
this episodic game leave you wanting more
the sound design is pretty good wearing headphones s a must
Now the story is you play as a captain of a ship on a rescue mission answering a destress call from a Freighter
– Real player with 4.8 hrs in game
Loved the first episode. It’s a point&click game that’s closer to a being visual novel with a plot similar to the classic movie Alien. I like how it has a text-based feel but illustrated by being able to examine what’s displayed on computer screens and other clever ways to make the story more immersive. Even though the story is nothing new to me, it is still well done and carries a lot of suspense.
Episode two started out strong too, but I found myself taking a break from it after getting a bit frustrated. At one part you need to occasionally find a room to hide, but it’s hard backtracking to find one and the conditions that lead you to needing to hide feel arbitrary. I died a handful of times and didn’t want to repeat it over again to take another chance so stopped playing for the time being. I understand how needing to hide can help further immerse you in the story, but the way it’s done feels too annoying for a game that focuses on progressing the story over roguelike deaths.
– Real player with 4.5 hrs in game
Lost Scale: Part One
Stars received: 0.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0] Sound & Music
[0.1] Graphics
[0.1] Game Design
[0] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: poorly made 2D top view shooter
– Real player with 5.5 hrs in game
1/10 minimalist top down shooter
into the hidden game abyss with you
– Real player with 0.4 hrs in game
Watching Delusion
this game made me realize I only have like 2 braincells 10/10
– Real player with 5.2 hrs in game
I didn’t finish it yet but it’s fun tho hard. If you like puzzles you can buy it to spend time.
– Real player with 4.7 hrs in game
DeadOS
DeadOS is less a game and more a really entertaining toy where you generate a city, populate it with people, and watch a zombie outbreak of your creation slowly take it over. There’s no win/loss state, and your only task is to keenly observe as zombies convert the living, civilians run in droves from the impending horde of undead, and cops create blockades around infection zones to slow the spread.
Though the graphics and presentation are simple, the scale of the simulation impressed me; up to ten thousand people can be simulated in the city. It’s oddly satisfying to watch a fleeing crowd of hundreds, abstracted as a bunch of scurrying yellow dots seen from a bird’s-eye view.
– Real player with 10.9 hrs in game
There’s no other game on PC like this. It’s already a pretty nice little sandbox game as it is now, can’t wait for all the features that come out for it over time. I completely recommend this game.
– Real player with 6.9 hrs in game