Loot Grind Simulator
Another “simulator”…let’s look at it!
Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.
The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.
– Real player with 5.4 hrs in game
Read More: Best Abstract Casual Games.
Overall a good experiment in game making for the developer. I hope to see more from them as they improve.
Pros:
Not a micro transaction in sight.
Clean UI interaction.
Cons:
Assets are common fodder.
Progression is boring and linear.
Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.
– Real player with 3.3 hrs in game
LightBreak
Description
LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.
The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.
Main Features
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A Novel Approach to Audio-driven Game Design
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Interactive audio design by an award-winning composer
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Storytelling game with themes of repair, family, communication, and good vs evil
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Visual representations of Ava’s adventures
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Stunning hand-drawn art
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3D modeling and animation
Gameplay
LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.
The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.
Read More: Best Abstract Cute Games.
Mind Lock
Mind Lock is an interesting game that I think is worth your time. I haven’t played many Metroidvania’s but I am a fan of in-depth magic systems in games, and this one offers a magic system like no other. As you can imagine since it’s in early access (and only one level is available), the game is still in the works and more content is being added in the future. Still, I want to give everybody a fair review to base their decisions on:
The game is charming, relaxing, and a good time if you enjoy messing around with magic systems, although your choices may not have as large of an impact as you may think. However, the current mouse and keyboard controls are a little asinine, and the game does state that it was designed to be played on controller. You can’t change your keybinds so I fear that those /iwithout a controller will have a bad time. If you do have a controller, you’ll find the controls to be very easy to get used to. Still, I can’t help but feel excited for the game’s future, and for $5 it’s not too much of an investment.
– Real player with 6.4 hrs in game
Read More: Best Abstract Crafting Games.
Penguin :D
– Real player with 1.2 hrs in game
Shadow of the Black Dragon
I like the idea in which I can choose the class and type of magic. Except for this idea the rest of the game feels generic.
The selection of items and equipment is poor. Exploration is not rewarded with either standard items or good equipment. There is one or the other chest to find, that’s it.
The restricted world does not invite to explore. So far, every place was tied to the story. For me it makes this game boring.
Finally, it remains to say that there are far too few skills to learn. Although there are items that teach skills, I think a mage should know more than 3 spells.
– Real player with 5.2 hrs in game
its pretty good for a rpg.
– Real player with 4.6 hrs in game
Hidden Histories: The Principality
Over sixty hidden object scenes to master - Themed images in each scene. Based on a fictional Principality in the Pyrenees. In each scene the player must find items from a list that are hidden within the scene’s main picture. Six hints available per scene with no cooldown period.
ikenie
Ikenie is frustrating, like I hope you have keyboard insurance kind of frustrating. However, it is also fun… really fun. Though you receive little information on what is going on, or what you are meant to be doing, as a bullet-hell rpg player, this game drew me in with its (usually) fair yet challenging fights alongside fun puzzles to break up the action. Though its not long (my first play took about 2 hours), Ikenie makes up for this by providing multiple endings depending on play, and on top of this, it was originally created (amazingly) in under a month! Alongside its well fitting and well made music by Chris Porter, Ikenie is a crazy good value for only 5 bucks, and I challenge you all to go for that illusive 0 death run!
– Real player with 5.2 hrs in game
Boring puzzles and enviroments, cheap bosses where you seem to fight the controls more than the boss, and one point where you have to wander around a desert full of red herrings for an hour.
– Real player with 1.5 hrs in game
Meadowland
I do believe Meadowland was Marten Jonsson’s (Star Sky, Star Sky2, But to Paint the Universe) first Steam game. As a walking simulator (though the player flies) the ambition I feel was to tell a simple visual story with the added elements of a puzzle game. As a puzzle game the visual clues found in the book are a bit difficult to understand but the story is “age-old” of when a boy and a girl meet and fall in love.
Biggest review complaint is about an achievement called “Tree of Dreams”. To gain this achievement the player must fly back and forth across the whole landscape (day and night) looking for semi-translucent puzzle pieces, a type of mini-game. A bit tedious but doable. No offense intended to Mr. Jonsson but I am glad he steered away from actual puzzle elements in his later games. His later endeavors are still beautiful art pieces but focus more on the tale being told then gimmicky puzzles. (Since I own all of this developer’s work I do feel I have a little right to comment on an artist’s growth in a difficult medium.)
– Real player with 6.1 hrs in game
Tags: Adventure - Sidescroll
Additional Tags: Clicker - Slow
Delete Local Content & Remove from Library
TLDR: This thing ticked me right off
Review: The concept for this title works great. Relaxing pastoral landscape, fairy gliding in the winds, starry sky shows up after a very bright sun goes down. Little glowing flowers scattered around, little black critters float up off the ground, which you can then chase and make musical notes. You explore gracefully and unlock parts of a scripted narrative as you go along, with a nice grimoire at the beginning giving you chapter names and one picture for each as a hint system and progression bar. Lovely!
– Real player with 3.4 hrs in game
Citizens Unite!: Earth x Space
It’s alright, but, maybe wait for the devs to fix the billion crashes in Citizens of Space before you buy.
– Real player with 84.4 hrs in game
This is very good.
– Real player with 54.2 hrs in game
Diaper Quest 2055
Came for the silly name, stayed for the surprisingly fun boss battles. Nothing brilliant here but I had a good time going through this short little game. The boss battles actually take some strategy and can be pretty tough.
– Real player with 2.4 hrs in game
This is a game that has 0 surprises and is very honest about itself. 99 cent story, 99 cent gameplay, 99 cent ending.Two hours of my time was put into it and I was entertained for those two hours. Decent game mechanics, one decent puzzle, and bosses that take either a good amount of time to beat or one to three tries. If you are looking for an RPG to just play so you can say you played it, get this one, beat it, then never play it again.
– Real player with 1.9 hrs in game
Tableau Vivant
A different kind of spot the difference game. Twenty One scenes, thematically different. The player compares images before and after a dramatic event and finds the objects added to the ‘after’ image. To make the scene more complicated, generally everything in the image that could move will have moved.