Find the Letter H
I believe I am quite capable at finding a specific letter in the alphabet.
– Real player with 1818.8 hrs in game
Read More: Best Abstract Casual Games.
Have you ever wanted to find the letter H?
No?
Then, why are you here?
For everyone else, I highly recommend this game!
– Real player with 1.0 hrs in game
Raven’s Point
Raven’s Point is a town. Raven’s Point is also a game. Solve puzzles and explore a seemingly never-ending maze of unnerving hallways and rooms inside a terrifying house of secrets. You’re not only trapped within the town of Raven’s Point, you’re also trapped within the game.
DEEP EXPLORATION
Dive down into the rabbit hole of Sara’s mind-bending, ever-changing home. Rooms will appear and disappear and new paths will unearth themselves as you explore deeper and deeper into the darkest recesses of the house. With dozens of alternate paths to take and hundreds of secrets waiting to be found, the world of Raven’s Point is shrouded in both mystery and intrigue.
ABSTRACT PUZZLE-SOLVING
In Sara’s attempt to escape her home, the house itself is a puzzle waiting to be solved. New branches can be unlocked and discovered, hidden areas can be unearthed, and secrets can be found through unconventional puzzle mechanics that test both your creativity and abstract puzzle solving skills.
CONFRONT YOUR INNER DEMONS
During her journey, Sara must learn to confront and overcome the demons hunting after her. Taking the form of her own personal traumas, her own mind is often the greatest enemy. Unsure who to trust, she must find a way to avoid different terrifying threats whilst piecing together the fragments of her mind to feel whole again. She must decide whether the greatest enemy is herself, or the person controlling her.
LEARN NEW LOGIC
Raven’s Point is a game that constantly changes around you. Each room is unique and offers multiple secrets and methods of exploration. Objects that weren’t there before may suddenly appear, rooms that were there before are suddenly different, things that wouldn’t normally be possible are suddenly viable. Raven’s Point is a game meant to be played like it’s a game. It aims to create a whole new world of logic that leaves you questioning what is real and which secrets were meant to be discovered. A feeling of accomplishment yet emptiness. A feeling you didn’t want to experience. Become immersed in the town of Raven’s Point but don’t forget everything is trapped within the window. Don’t be afraid to break the rules.
FEATURES
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A house with a seemingly impossible layout that changes around each move you make.
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Unique puzzles with surreal solutions.
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A variety of twisted bosses, each with their own new gameplay elements.
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Numerous characters to encounter with their own tragic tales and questionable motives.
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Lots and lots of secrets.
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Places you aren’t meant to find.
Disclaimer:
This game contains themes of depression and anxiety which may make it unsuitable for some audiences.
Read More: Best Abstract Surreal Games.
Ticket
Don’t let the initial presentation fool you - this is an incredibly creative 2D platformer with unique visuals and an outstanding soundtrack. My first playthrough, I constantly found myself saying “the next level couldn’t get any weirder than this” only for the game to do just that.
The only caveat is that some levels are a bit obtuse and frustrating to figure out without a guide - but that’s something you can find easily enough.
– Real player with 30.8 hrs in game
Read More: Best Abstract Soundtrack Games.
Ticket is the product that challenges your preconceived notions of what games are about. It is certain that the so-called seriously taken game reviewers would not be able to give acclaim to this game, as it does not follow the conventional rules of high quality game design. This tells about the sad state of gaming industry rather than about Ticket though. If you are the person who thinks that good games follow strict rulesets of certain design-economic and mathematically measured criteria and are usually some sports titles followed by a running year number or the latest installment of a well-established series, then Ticket might not be for you.
– Real player with 9.3 hrs in game
Nebula Within
A life philosophy ruminating, fast-paced, geometric twin stick shooter made by the human, Nick Oueijan. Allow me to maybe put it a bit differently, one man’s escape from the black hole life tends to create for a lot of us at some point and a vessel that helped him break free from his own personal one.
Despite only using geometry shapes, the game’s visuals are very well done. Sharp, colourful geometry on a black background with tiny white, swirling stars makes for some good contrast and individual shapes stand out nicely. Game menus and selection are awesomely done, allowing you to pilot your ship and shoot to select individual options which are represented by different drawings. Even looking through your collected mantras is done by turning the pages with your ship.
– Real player with 15.0 hrs in game
Introduction
Fair warning at the start, the developer has been very kind to reach out to me as a Curator to leave a review for this game and despite me being extremely thankful that they did, this review is and will stay my personal honest opinion of the game. P.S. Considering the game this review might be a bit more of a ‘deepdive’ than normal.
Nebula Within is an Asteroids style game with a focus on zenning out and just enjoying the game and yourself with an overarching theme of motivation and relaxation.
– Real player with 7.4 hrs in game
Deep Abyss
Deep Abyss is composed of independent chapters, connected as one structure.
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It has a unique Control that seems unfamiliar yet simple to get used to.
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Explore the deep sea and space yourself as a diver. Swim through strange yet beautiful backgrounds and music. It will give you a new gaming experience that you have not felt in other games.
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The story progresses in the form of poetry rather than a linear composition. It is a game resembling a small painting where you can achieve poetic and artistic sensibility.
Gravitaze: One
This game may seem simple, but it requires a lot of attention, it goes beyond a maze. I liked it very much
– Real player with 1.2 hrs in game
I don’t see this game being worth $0.79, its practically one of those free mobile games. But the price almost costs nothing. It was a fun game while it lasted, I could keep playing if there were more than 50 levels. I like little puzzle games like this. This game isn’t hard at the least which is why I enjoyed it.
– Real player with 0.3 hrs in game
No Going Back
Fun puzzle game with a nice mechanic with fun challenges. Can’t wait for more levels.
– Real player with 0.9 hrs in game
Repit
my butt hurts a little, but it’s so cool
– Real player with 2.5 hrs in game
From what I’ve seen so far, it’s a pretty solid game. I also like a lot the simple art. I don’t know if there were supposed to be music or SFX, because I didn’t hear any. I think working on that would make the game better :)
– Real player with 1.4 hrs in game
A Museum of Self & Space
A Museum of Self and Space should be a reminder of not only the beauty we can bring into the world, but how cruel that beauty can be.
A museum about our inner demons and how they’re reflected in the world around us. A Museum of Self & Space is a first person narrative game where you will explore a surreal museum of about a failed architect. It is about life, love, success, and the lack of all three. Explore a house that won’t stop changing, a collapsing apartment, and avoid eye contact in a locker room.
In A Museum of Self & Space you will interact with narrative vignettes each with their own novel mechanic, while learning about the life of Jules, the fictitious creator of A Museum of Self & Space.
Life Tastes Like Cardboard
TLDR
+++++sound design
++++storytelling
+++art
–-some unclear puzzles/ fuzzy sense of progression
-lots of reading if you hate reading
What I played: Life Tastes Like Cardboard
What I expected: sad man talks to a raccoon
What I got: depression
Long Version
I really wanted to do just a joke review, but it would not do this game justice.
I did not expect this game to have so much content. I found this game like everyone else, browsing games on Steam out of boredom. Especially a free game bold enough to have MS paint scrawled on its forefront, this is an unforgettable experience. I didn’t realize it was a so-called “walking simulator,” but I now realize it after finishing it. I still recommend it with complete sincerity. This game is all about putting you into moods and atmospheres. As clichés go, it really is surreal. I don’t regret the hours I’ve lost to this game.
– Real player with 12.4 hrs in game
The only way to describe this game is “human”.
Probably the only game I’ve ever played where I wanted to meet it’s maker, to talk to him and make sure everything’s alright. This game will hit everyone differently, as it should. Some people will be completely in sync with it, others will have vague memories to when their life was like this, and to other this will be a completely foreign experience. I’ve never felt so attached to a character that is practically a piece of crudely drawn printer paper. It’s a game that I wish as many people can play. But at the same time, its small audience makes it something truly special, like a small band of moths that found a lost flame that it cannot escape.It’s so weird how such a niche piece of media has made me more emotional than entire corporate AAA titles can ever achieve.
– Real player with 11.5 hrs in game