FOTONICA
FOTONICA is an adrenaline rush, at the very least. A high speed running game with one button as the sum total of a player’s control. Don’t think of that as a limitation. Quite the opposite. Since this is first and foremost a sensory experience type of game, deriving much from little, it would be unfortunate if even the smallest part of a player’s attention were taken from the screen.
The player, as “runner”, travels very minimalistic landscapes. Some are vaguely identifiable, such as rooms in a sort of building. (The more identifiable the terrain, the faster landscapes seem to go by as the eye/brain connection struggles for context.) The runner also jumps, but I hesitate to call this a platformer. It does have platformer characteristics, such as the pink dots one attempts to acquire by contact. And the varying size and levels of platforms. Some game levels, in fact, are almost entirely platforms. These are generally the more difficult; as players struggle to attain the secondary goal, SPEED.
– Real player with 24.1 hrs in game
Read More: Best Abstract First-Person Games.
FOTONICA is a first-person platforming/running game developed by Santa Ragione. Become one with the speed of sound while you try to survive each level on every difficulty and try to beat your previous highscore.
| | Poor | Bad | Average | Good | Superb | Explanation |
| Design & Visuals | | | |
X
| | Minimalistic graphics for a minimalistic game, uniquely designed levels |
– Real player with 23.7 hrs in game
MirrorMoon EP
OK, I bought this game a couple days ago and started by putting a couple hours on it. I made it through Side A (basically the tutorial) and visited a few stars in Side B (the main game). If I had written the review at that point it would have been a fairly negative one. The next day I decided to have another go at it before writing a bad review. My intent was to only play an hour or so… I ended up spending basically the whole day and logged about eight more hours on it, lol. Needless to say, MirrorMoon had really grown on me and I had slowly fallen in love with this game.
– Real player with 22.3 hrs in game
Read More: Best Abstract Exploration Games.
So far, this game looks like it’s going to be one of my favorite games of all time. However, I cannot say that it’s perfect or spectacular without a lot of bias. This game happens to have just about everything I love in a game, so of course I really, REALLY like it, but it is not without faults.
The reason why I like this game so much probably has to do with my favorite attributes to have in a video game. They would be: exploration, puzzles, atmosphere, huge size (why I like games that use procedural generation so much, which this game has) and space.
– Real player with 13.3 hrs in game
The Backrooms Game FREE Edition
The game has a LOT of potential. As soon as I started playing, I quickly realized the atmosphere was very strong with this one, and when I started hearing the thumping and screaming, I was panicking so hard that I took off running without even knowing what I was escaping, or if I was escaping from it at all. This is one of very few games that you notice time runs slower than you do, I constantly check the time feeling as if 5 minutes had gone by, when it had only been 50 seconds.
The first time I started going mad, it was crazy, I didn’t know what was happening. I kept in mind that i wasn’t supposed to look at whatever something was, I thought the monster was catching me, so I just looked at the floor and continued on, unaware that it was all in my head. When the lights turned off, I went still, I was expecting the something to come running at me, but no, I just nocliped out of the backrooms, all the while accompanied by peaceful, soothing music. Much recommended.
– Real player with 2.5 hrs in game
Read More: Best Abstract Free to Play Games.
The Backrooms originally started as a creepypasta, which I really enjoyed and therefor wanted to try out this game.
You walk around in a maze of rooms with muted yellow walls, moisty tan carpet and a dirty stained ceiling with blinding lights which you hear buzzing constantly.
You feel a dark presence chasing you, you feel it getting closer, the noises get louder, your vision becomes blurry…
Keep on going is all you can do, hoping to find an exit, hoping the dark presence won’t get to you.
As you go more and more insane the walls and floor start moving while you hear distorted sounds, crying and footsteps.
– Real player with 0.7 hrs in game
THE GREAT GEOMETRIC MULTIVERSE TOUR
Something about this game is ridiculously addictive. There are enough powerups and overpowered combos for abilities that it could be up there with any big name roguelike. Once you play it’s hard to put down because it’s just easy enough to chain together stackable items and become godly that you want to keep doing it. It’s VERY easy to break this game and become unstoppable, especially with the shop. What’s funny is that the bosses are still pretty hard, so obviously the solution is to become even MORE overpowered to beat them even faster than you did before. There’s a good variety of guns, both good, bad, and endearingly original, good powerups, nice bosses, really just a satisfying game to play. It’s not really “difficult” so don’t expect a meaningful challenge or good combat to go with it.
– Real player with 33.6 hrs in game
GGMT is one of the most addicting and action filled game I’ve played in a long time. Although the concept of shooting basic 3D shapes may turn some away and seem odd, everyone who has played it yet praises this game. Why is that you ask? Well as I said, the gameplay and replayability is honestly incredible. With so many types of pills, guns, maps, enemies, and bosses, no two runs will be the same. Did I mention there is over 1000 XP levels to grind out to unlock 3 OTHER GAMEMODES and too many cheats to count? Not only that but beating the main gamemode each time gives you a secret reward to make future runs that much more crazy. The gameplay itself is satisficing, addicting, and insane. Certain pill combos will make the game go crazy and make you wonder what the hell even happened. Before you realize it, you’ll have 20+ hours on a game of shooting shapes and moving up “multiverses.” Go buy this game. It’s amazing!
– Real player with 19.8 hrs in game
Immortal Defense
Some of you have probably been waiting for this game to pop up. I considered about where to put it for a little while before eventually deciding to have it be at the very end. That’s because, in my opinion, Immortal Defense is the best tower defense on Steam at the moment.
The peaceful planet Dukis finds itself under attack by the evil Bavakh empire, a war-faring race of red, devilish aliens. Their armadas are vast, and with no notable army of their own Dukis is no match. However, they have one trick up their sleeve: Subject K, who has volunteered to be a Path Defender, a process that involves separating his soul from his body and sending it up into space. It’s unclear whether K represents one of his names, or whether he’s the eleventh person they’ve tried this with. Once up there, K gains the ability to see the Bavakh’s ships as they move through Pathspace (basically hyperspace), and the power to attack and destroy them before they reach their destination.
– Real player with 89.3 hrs in game
Whether you’re new or old to tower defense games, Immortal Defense is a good buy. With tons of unique mechanics but still holding together what makes a good tower defense a good tower defense, and on top of that all a great story considering it’s a game where you’re shooting geometrical shapes flying on a line… Immortal Defense is amazing for what it is.
In Immortal Defense, you play as a Pathspace Defender whose goal is to defend your home planet by literally becoming a god and shooting invisible hellbeams from another plane of existence at people who are invading you. You do this by what else- placing towers! While the story and gameplay get more complicated than that (and bring all sorts of delightful twists and turns), that is the basic premise to the game.
– Real player with 39.4 hrs in game