Magneta Box
Magneta-box is a minimalistic box-pushing puzzle game about using magnets to interact with boxes that have a limited amount of player interactions.
Magnets cannot go backwards, so plan out your moves carefully. Play through levels each with a new puzzle to solve, and every area introduces a new mechanic or concept as well as expanding upon already existing ones.
Key Features :
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7 main unlockable worlds…
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Extra end-game content
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77 Main Puzzles to engage your brain
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Bonus levels all featuring a different gimmick
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15 unique mechanics with different interactions
Read More: Best Abstract Minimalist Games.
Hookshot
I have completed this game in a total: 41 minutes
The Game: Hookshot
-Is it worth it to get : yes
-is the game hookshot Easy : no / if you are fast you can do it
-Their is only 24 level’s in this game and dose that make the game bad ? : no
– Real player with 0.7 hrs in game
Read More: Best Abstract Family Friendly Games.
this is a great game. it’s short and simple, but it does A LOT right given that. the person who made it should be proud
– Real player with 0.4 hrs in game
Jigsaw Jolt: Neural Style 1
Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.
The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.
The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.
How To Use The Puzzle Program
To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.
Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.
You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.
Puzzle Program Features
Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.
Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.
You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.
Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.
Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.
Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.
Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.
Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.
Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.
You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.
A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.
For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.
The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.
Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.
Read More: Best Abstract Stylized Games.
Nothing
goda say. i bought it as a joke at first but now i have ascended to a new plain because of this game. would recommend it if u want a good game
– Real player with 389.3 hrs in game
(Got this for free courtesy of the developer’s submission to OMEGA Trade - G. Thanks!)
Well, you get what you paid for…
Nothing…well….use your imagination. Biggest problem is that the time achievements require a 7 day straight login…if you have to close it or if your computer crashes, then tough sh*t. You’ll have to start over.
That’s it…do I recommend Nothing? What do you think? Apparently it went for $1 at launch and now goes for $2. Not nearly worth that price. If you get Nothing, then you should pay nothing.
– Real player with 274.1 hrs in game
POG
YEP Pog
– Real player with 69.8 hrs in game
Puzzling, simple, and fun.
– Real player with 2.3 hrs in game
TOWER
The Tower continues to stifle the darkness at the world end.
Waiting for the rapture time that has erased all the darkness.
You are archer and guardian of the tower.
The mission is defeat spilling darkness while crossing the cubes.
Let’s collect the pastel colored cubes to strengthen yourself, And defeat enemies more faster and more accurately.
Which color you collect more is the key of strategy.
Features:
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Simple controls, You can concentrate on attacking enemies, moving between cubes and collecting.
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Just collect the cubes and you will be strengthened. There is no trublesome skill point system.
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There are various effects for each color. The effect of the most collected colors will be applied to your attack.
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Even if the game is over, the number of cubes at that time determines the initial number of cubes in the next game, so you can restart more favorably.
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The interface only of icons and numbers that are language independent.
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This sentence use Google Translate. It maybe a bit strange, but please forgive me.
XSection
Put your perception of shape to the test!
XSection is a casual brain puzzler that puts your brain to the ultimate test in three dimensional shape perception.
Give your brain an all new type of work out as you visualize which of the presented shapes would create the unique outline displayed.
With hundreds of shapes to identify, you’ll be left coming back for more again and again - whether its to compete against friends or the leaderboards, or just to give your brain an early morning wake up call!
100 hidden snails
One level game. My second game from this series. This one is a little harder than 100 hidden birds because you need to find the last and then the first snail in the image so that you could see the last part of the image (last 5 snails). Difficulty 6.5/10 (not that extremely hard as it is described in the game’s description).You need to find all 100 hidden snails. Got this game on a sale and I think it is worth its price. Finished the game in around 4 minutes. A reset button + a hint button would help to improve this game (at the moment if you want to reset the game you need to press esc+delete). All these being said I would give a 9/10 for this game (same as 100 hidden birds).
– Real player with 0.4 hrs in game
Do to Steam’s binary system this game gets a No from me cause I wouldn’t recommend it, despite it being a perfectly sound and honest game.
100 Hidden Snails certainly has 100 hidden snails. Normally for a game like this, I’d say it delivers quite perfectly upon its promise of what it is, but even so. Functionally this game is a single static image, through amusing to look at it, it still just an single image. There is very little challenge in finding the snails, and it has zero replay value, at 99 cents I suppose that is an alright value, but still seems high to me for what amounts to a page in a coloring book.
– Real player with 0.3 hrs in game
Build Molecules for Vick - Chemistry Puzzle
This game is so good that made me like chemistry kkkk 9/10
– Real player with 1.4 hrs in game
Um ótimo jogo para se divertir enquanto aprende, eu recomendo.
– Real player with 1.1 hrs in game
Chiasm
If you like time travel as a concept, and are frustrated with all the “time travel” games that are nothing but cooperating with your past self, then this game is for you. The logic is simple, consistent, and interesting, and the levels are perfectly crafted to showcase all the interesting consequences of the time travel model. I wasn’t a fan of the graphics or overall presentation, but it doesn’t get in the way.
– Real player with 1.2 hrs in game