Anti-Jump-Man

Anti-Jump-Man

Fun! Very short (~15 minutes) but it’s free so I don’t mind. Feels like a good gamejam game.

Real player with 0.3 hrs in game


Read More: Best Abstract Experimental Games.


It’s aggressively okay. I feel like this was most likely made because someone asked “can you make me a game that represents a basic puzzle platformer played by someone who has terrible visual migraines?”

Play with mouse and keyboard, pad is not optimal.

Real player with 0.2 hrs in game

Anti-Jump-Man on Steam

I made a …

I made a …

a puzzle game about …

The game was started at Global Game Jam 2020 (Theme: Repair) inspired by Another World II. In this game you must “Repair” the broken shapes using different camera perspectives at the same time. You can walk/jump/push. However, it’s not enough sometimes. You need to change your “Perspective” and sometimes your “Dimension”.

perspectives and dimensions

  • side-scrolling

  • top-down

  • isometric

  • bottom-up

  • 3d

  • 2d

  • 1d

Inspiration; Another World II by M.C. Escher


Read More: Best Abstract Puzzle Platformer Games.


I made a ... on Steam

BridgeFix 2=3-1

BridgeFix 2=3-1

Perfect game to play while listening to podcast. Built in challenge of trying to improve your average time.

Real player with 70.9 hrs in game


Read More: Best Abstract Strategy Games.


Nice, easy to get into puzzle game with loads of puzzles and a really nice ramp of difficulty.

Real player with 57.9 hrs in game

BridgeFix 2=3-1 on Steam

Build Molecules for Vick - Chemistry Puzzle

Build Molecules for Vick - Chemistry Puzzle

This game is so good that made me like chemistry kkkk 9/10

Real player with 1.4 hrs in game

Um ótimo jogo para se divertir enquanto aprende, eu recomendo.

Real player with 1.1 hrs in game

Build Molecules for Vick - Chemistry Puzzle on Steam

Grand Casino Tycoon

Grand Casino Tycoon

My intension to get the game was to try a new management simulation game and the idea of planning/constructing a casino with all the entertaining requirements for the guests was the selling point for me. My first interactions with the game weren´t as good as I hoped, because I had some issues starting it on my end and it took me some time to get used to the user interface. After those initials obstacles I was surprised by the gameplay, and it made a lot of fun to build the casino and keep all the guests happy. As the game progresses it gets way harder and with more guest types it also becomes a challenge to keep most of them entertained.

Real player with 11.1 hrs in game

What bothers me the most about this game is if you take your time to get it right. You will never be able to accomplish your goals. You will always be in debt. There are also items that do not seem to attract any players. You lose money, because the object in question is useless, but you absolutely need it to advance in your goals. I believe this game has potential, but it doesn’t feel complete.

Real player with 11.0 hrs in game

Grand Casino Tycoon on Steam

Noda

Noda

I love 3D data visualization. It really works when the interface is intuitive and you can focus on your data. It’s also amazing to feel the benefit of externalizing your thoughts in a 3D space - the model that you have in your head gets visualized, so that your mind’s eye is in a feedback loop with your real eyes. From imagination to creation, your idea can take form.

Noda makes this process seamless and easy. The visual design of the world and interface is elemental and intuitive, and the resulting creations are beautiful. I used Noda to organize my music library into different genres, something that I’ve always wanted to do. It’s great when you feel at ease and meditative when creating, and Noda is the ideal VR experience for this.

Real player with 10.7 hrs in game

Hi devs !

I bought Noda and immediately spent a whole night on it, working on my story.

It felt amazing, so thanks for that !

Here are my observations and suggestions :

  • My first working environment choice was “Sky only”, but i had to renounce it when i noticed the teleport couldn’t be used there. Could you add an invisible floor to make moving possible there, and in the empty environment ?

  • I made mistakes sometimes, deleted elements, moved this or that and then changed my mind…. I had to redo a lot of things. I don’t know what kind of coding it would implie, but i would definitely have gained some efficacy, had i had a “Ctrl Z” of some sort.

Real player with 10.5 hrs in game

Noda on Steam

Jamie’s Toy Box

Jamie’s Toy Box

Pretty neat! Exploding a huge pile of blocks never get old.

If you like physics, you will enjoy the game, especially in VR!

Real player with 3.2 hrs in game

Jamie’s Toy Box may be in Early Access - but it’s still playable, exciting and fun to play.

I’m excited to see what the Developer introduces in future updates.

Real player with 0.5 hrs in game

Jamie's Toy Box on Steam

LEGO® Builder’s Journey

LEGO® Builder’s Journey

Super well made and beautiful graphics. Honestly its a great game to sit down and play if you have the time for it; its about 3 hours tops even if you aren’t the best with puzzle games it shouldn’t be too difficult but it is very satisfying how you could possibly solve puzzles in different ways. 100% recommend

Real player with 3.4 hrs in game

The Legos look so real, you’d swear you just stepped on one.

Real player with 2.8 hrs in game

LEGO® Builder's Journey on Steam

.projekt

.projekt

EN:

I want to leave a positive review, even though my thoughts have been put out there by other reviewers already, especially " bobnowhere “.

The only thing I wanna add is that I really like the designwork and challenge to my 3-dimensional thinking, although it does get quite easy after you figure out certain rules behind the core game. Stilll, I recommend it to anyone even slightly interested in 3-dimensional puzzles and nonograms.

Real player with 18.9 hrs in game

I loved this game and couldn’t stop playing. I finished it in 3 or 4 days, found it easier than I thought it would be and wished it were longer. The all grey and white layout turned out to not be as dull and dreary as I thought it would be. There is a night mode, but it was more uncomfortable to look at than grey cubes on a white background.

By placing cubes on a 5x5 grid, you have to construct the 3d figure from two 2d projections. There are about 40 levels, each with 4 goals: creating the figure with any ### of cubes, creating it using the minimum/maximum number of cubes, and a picross puzzle.

Real player with 13.0 hrs in game

.projekt on Steam

Engare

Engare

Beautiful Graphics, Inspiring music, Calming patterns, but exciting when you finally “get” one. This game brings natural graphics to life. I had worse than bad experiences with cheap plastic spirographs “made for kids” as a child, so I am astounded at what it COULD look like with the right tools. I didn’t realize so many awesome shapes come from such simple movements.

This game seems like it could be frustrating, but the music is so nice it distracts from any “mistakes”. But even the mistakes are impressive, so why not keep trying. There is no negative feedback if you don’t get it correct, but you get a nice PING and the completed drawing when you do. The music ebbs and flows in such a way as to sometimes create pregnant pauses as you hold your breath and see if you finally got it. The music is a loop but so long that it does not seem repetitive at all. I could listen to it for hours, but I don’t want to bias my game clock, LOL. I think this game is good for all ages, and a good problem solving experience. I’ve even thought about how I could maybe make some of these moving planks and things to try to draw these patterns on paper perhaps.

Real player with 25.8 hrs in game

By way of introduction, let me say that I’m a college mathematics professor. I played through the game in a few hours, and enjoyed almost every minute of it even though I knew almost immediately how to solve many of the puzzles. If you’ve never done parametric/polar coordinate math, some of the shapes or how to make them will be genuinely surprising.

The game is in my opinion a great way to intuitively learn how compound motions can produce a variety of interesting figures. I enjoyed it so much that I plan to use it in a math class this very semester, along side traditional Mathematica-based computations. An “education mode” or “education edition” would be a very welcome expansion of the game, where completed puzzles could also show you some of the mathematics behind them…but I wouldn’t want that to in any way distract a player who wants to play it as-is.

Real player with 9.8 hrs in game

Engare on Steam