Virtual Becomes Reality: A Stanford VR Experience

Virtual Becomes Reality: A Stanford VR Experience

It’s a short yet affective experience that points a finger towards the possibilities that VR can offer to everyone in the world. It talks about some interesting psychological experiments which peaked my interest to research more articles relating to what was shows in this experience. I recommend it to everyone who has a VR, it’s simply 15~ minutes long and you get to learn some interesting thoughts!

I thank to everyone who put their time and effort into this project. I too hope that in the future, we’ll be able to have portable VR technology in our daily lives that are used not only for entertainment but also used for enchanting human interactions and focusing on education aswell. Who knows? Maybe the time where we’ll have Augmented Reality (AR) and/or VR contact lenses is closer than we imagine.

Real player with 0.3 hrs in game


Read More: Best 6DOF Realistic Games.


That was cool! I was at Stanford many years ago, and would’ve dropped by in 2020 if our road trip hadn’t been cancelled. It was a pleasure to meet you guys by using the VR equipment I invested my holiday savings in instead - making the best of the situation indeed! Cheers from overseas!

Real player with 0.3 hrs in game

Virtual Becomes Reality: A Stanford VR Experience on Steam

Pandemic by Prisms

Pandemic by Prisms

Learn By Solving Real-World Problems

Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?

Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.

Collaborate With Us!

We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!

Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.

A Mathematical Approach from the Comfort of Your Room

Experience how a virus spreads through everyday activities and join a task force!

Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies

Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials

Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!

This module was developed with support from the National Science Foundation.

Math Is Not Boring Anymore

Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:

  • High school students, to easily understand core math concepts

  • Middle school students eager to learn advanced topics in math

  • Parents, to refresh their algebra skills

  • Teachers, to stay sharp and informed on new pedagogical approaches

  • VR enthusiasts interested in educational applications

Stellar Team For Stellar Results

Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.


Read More: Best 6DOF 3D Games.


Pandemic by Prisms on Steam

Stop Sign VR Tools

Stop Sign VR Tools

I got this because I have a really low ceiling. I’m 5'7" and my ceiling is 6'4". so the ceiling is pretty much right above my head. I opened the program to find that there were no settings and I only had 3 boxes I could move. So I made a big wide box and put it above my head and the BLARING SOUNDS made me close the program every single time I wanted to play vr. BUT then I took the plunge and looked through the .xml files for settings. (You have to use the one with a room id!!!) I turned off sound, and found a setting for ceiling height so I didn’t have to put a haphazardly placed box above my head. After doing that this program is a must have for me and I love it. Also the impact prediction is also amazing and has saved me from many collisions in Boneworks. Save your controllers and get this if you have a low ceiling!!!

Real player with 217.7 hrs in game


Read More: Best 6DOF Realistic Games.


Because windows mixed reality software is god awful, you can’t adjust any of the chaperone settings its either they are ON or OFF. You can’t adjust the activation distance or anything. I play in a very small area with a bed in front of me and a 70 inch desk on the other side behind me. This program is perfect because it lets me put an invisible wall behind me where my desk is so I know where I am facing in vr. If I see the invisible box outline I just simply turn away so I don’t risk slamming my desk. Perfect for people who don’t want to use guardians but still want to prevent themselves from hitting things. It would be cool if the dev can make a “fake steam vr guardian” that can be manually placed around your room and adjusted like the crates which would be fully adjustable with activation distances and everything. Would be really helpful for Windows Mixed Reality users who have limited ability to change stuff like that in mixed reality portal.

Real player with 73.5 hrs in game

Stop Sign VR Tools on Steam

Virtual Home Theater Video Player

Virtual Home Theater Video Player

I can’t believe I haven’t written a review yet. As you see from my over 300 hours of usage that I use this exclusively. I purchased this when it was more expensive and never regretted it. I never got it for the audio aspect although it is impressive. I got it for the 3D movie playback. The MAIN thing that drove my interest is that I did not have to use my controllers at all. I could do everything I wanted with the mouse. Trust me this is way more relaxing. I have had many many email conversations with Aurel the developer about features and getting help. I don’t think it is possible to get someone nicer and more hard working. I have had a number of suggestions that without hesitation were implemented in updates. I know there are more things to come as well so if you are on the fence, get this and you won’t be sorry

Real player with 334.5 hrs in game

The only app that can play non head locked surround sound video with hardware decoded video, i tested it against all other players (deovr, whirligig, big screen etc), only virtual desktop come close (with it’s virtual sound drivers enabled), but still not as good, lots of parameters in VHT that you can adjust to your own like.

Of course the complicated and let’s be honest, rather ugly, GUI is the draw back. I would love the 3D model cinema enviroment (best ones are those in virtual desktop workshop),

Real player with 86.5 hrs in game

Virtual Home Theater Video Player on Steam

BRINK Traveler

BRINK Traveler

Beautiful & breathtaking views look great in this VR experience. Looking forward to more locations to be added. One problem I faced during launch of the program (using my Oculus Quest-2) is the audio remaining on the PC speakers and not on the headset. Every time I have to manually change the audio device to the headphone of headset. Other thing I did not like is to separately downloading each scenery which takes a lot of time as they are pretty large and waiting during this time spoils the experience somehow. If during installation all the destinations are downloaded at the same time with the option to delete the ones I do not like later would be great. Otherwise a great experience.

Real player with 3.6 hrs in game

This is a great little piece of virtual tourism and provides a little inobtrusive education along the way. The night view appears to be just a filter over the day view with a different skybox but that’s a minor niggle when the rest of the experience works so well.

An undocumented feature I discovered accidentally is the ability to reframe an ingame screenshot; Take a picture (with Valve Index just point one palm away and one towards you in the “photo framing” gesture), and if you don’t have the shot aligned perfectly you can grab the image card and move it around the scene to correct it before saving - very handy.

Real player with 2.1 hrs in game

BRINK Traveler on Steam

Noda

Noda

I love 3D data visualization. It really works when the interface is intuitive and you can focus on your data. It’s also amazing to feel the benefit of externalizing your thoughts in a 3D space - the model that you have in your head gets visualized, so that your mind’s eye is in a feedback loop with your real eyes. From imagination to creation, your idea can take form.

Noda makes this process seamless and easy. The visual design of the world and interface is elemental and intuitive, and the resulting creations are beautiful. I used Noda to organize my music library into different genres, something that I’ve always wanted to do. It’s great when you feel at ease and meditative when creating, and Noda is the ideal VR experience for this.

Real player with 10.7 hrs in game

Hi devs !

I bought Noda and immediately spent a whole night on it, working on my story.

It felt amazing, so thanks for that !

Here are my observations and suggestions :

  • My first working environment choice was “Sky only”, but i had to renounce it when i noticed the teleport couldn’t be used there. Could you add an invisible floor to make moving possible there, and in the empty environment ?

  • I made mistakes sometimes, deleted elements, moved this or that and then changed my mind…. I had to redo a lot of things. I don’t know what kind of coding it would implie, but i would definitely have gained some efficacy, had i had a “Ctrl Z” of some sort.

Real player with 10.5 hrs in game

Noda on Steam