Desecrators
OK, first off I was a big Descent fan and more recently a fan of Overload but it didn’t have coop. For me, I thought that was a mistake.
Then along comes Desecrators. It seems to be a cross between Forsaken mostly, and partially Descent. The graphics look cool but are somewhat retro looking. The tanks remind me of Forsaken and the rest, Descent. And best of all, it has coop!!!
The most critical aspect of a 6DoF game is the ship control. The ship control is spot on with the default settings. It feels perfect and very neutral. You can also toggle auto ship leveling. The game allows you to rebind keys and has full controller support.
– Real player with 39.8 hrs in game
Read More: Best 6DOF First-Person Games.
Another great indie 6DOF game ! 🙂
Desecrators is really promising and already pretty damn good despite being early in development, there’s lot of potential here to create a one of it’s kind 6DOF game.
Good controls, it’s fast and responsive, really nice feeling piloting the ship with just the right amount of inertia.
The weapons are satisfying and there’s many different to use.
Desecrators also have great retro graphics style which remind me of Forsaken.
The levels are procedurally generated so we get a new experience each playthrough and that’s pretty nice !
– Real player with 13.9 hrs in game
NeonXSZ
It’s not descent, so get that out of your head. It’s way faster pace, and includes millions of upgrade combinations with hundreds of different play styles based on what loot you get and how you combine it together and upgrade. This is a very unique game in that the upgrades are so varied for both the player, the friendlies, and the hostiles, but they are mostly all the same sets! If you can do it, an enemy might do it too.
There are many lovingly made details, good progression that keeps the pace up to whatever speed you choose, and some pretty tough puzzles.
– Real player with 179.5 hrs in game
Read More: Best 6DOF Open World Games.
I’ve been playing and testing this game for over a year, since April 2013. I was the first pre-alpha tester and I’ve submitted the most bug reports. I know the game. When I started it was great, and it has just been improved a lot in every area since then. I have played for hundreds of hours if you qount all the non-steam dev builds and while I have tried a lot of different ship loadouts there are still many ships and loadouts that I want to try but haven’t because new things to try is added all the time :) And this is true even after I’ve played past the levels where new qontent is unlocked for every progression!
– Real player with 109.7 hrs in game
Pixelpunk XL
This game feels really good to control, it sounds cool, its aesthetic is really, really nice, and the missile launcher is incredibly satisfying to wield.
My main complaints with the game involve the enemies, and the lack of a map. The entrances to other rooms are pretty small, and it can be sorta difficult to actually find them. Along with that, the enemies have a lot of health, either that or your starting gun just isn’t very good. I find myself using the rockets, and just hoping that I find more rockets, or a different weapon. The kamikaze enemies are extremely annoying, as they trail you, and it’s often difficult to turn around and shoot them. Considering that they explode upon death, this makes it almost nigh impossible to kill them without taking damage, after they’ve locked onto you.
– Real player with 3.7 hrs in game
Read More: Best 6DOF Perma Death Games.
I had a great time once I cracked open Pixelpunk XL.
PPXL has super smooth controls, and you feel totally free when flying around, always anticipating what the next room will have in store for you. I played for almost 4 hours straight on the first play, the only thing dragging me away from the screen being my pregnant wife’s request for a run to the local store for food.
The random generation of levels gives a fresh feel to each play, and the option to retry a generated level after losing, or generating a new level is great.
– Real player with 3.6 hrs in game
Geocore
I just met a very dedicated and pretty cool game developer, psionik, and took a ride with him and 2 other Descent Rangers through his game Geocore, which is available on steam. The game is in alpha and about to go beta so for the small $10 fee I got it. After a quick but in-depth set-up I hopped into the Fury, complete with an arsenal of weapons that could rip a tank a new one and we toured the map. This overcharged pyro-style wonder has got the feel down. I mean it could fly like D1 with the right tri-chording feel, it has the after burners, weapons and feel of D2 & D3 too. To say the least, I was impressed. The other rangers were also impressed and I just wanted to give him a thumbs up and a recommendation and provide a video link of the match we just had. http://www.twitch.tv/tsunami_k/v/33285714 If you have questions you can find him in the mumble chatroom mumble.descentrangers.com on port 31393.
– Real player with 7.3 hrs in game
I really want to advocate for this title, but unfortunately, it seems that the developer has moved on to other endeavors (no updates since 2018.)
As of right now, it generates random levels in single-player which you just sort of… go through until you die? I haven’t found an end to one yet, and likely won’t.
The weapons you’re given seem fine, but the aiming feels sluggish even after increasing the mouse sensitivity.
If you’re looking for a 6DOF game to play, there are better offerings on Steam:
– Real player with 6.2 hrs in game
Ski Doom VR
Fantastic fun. Particularly for a free title. Get this. It’s great.
– Real player with 0.9 hrs in game
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– Real player with 0.6 hrs in game
Terragon: Symbol Of Magic
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/pkt11rL07_s
Close call on whether to recommend or not. However, I just can’t recommend this game. The combat is too simplistic. The UI is too clunky. The visuals are bland with poor animations and sounds. I know the game is in Early Access, but it currently feels like the game should have come out in 2016 VR. There are simply much better VR RPG games out there.
All is not bad, however, there are some good things about this game. There are several interesting mechanics. You have several spell unlocks & upgrades, along with gear with different stats. There’s lots of different enemies. The promise of randomly generated levels is alluring.
– Real player with 2.7 hrs in game
I’ve played for almost an hour and I’ve got to say this is a lot of fun so far. The creature models, effects and some of the environmental details are pleasing to the eye. There are several low-res textures as well, but that’s okay. Gesture based spell casting is always a pleasure, and the fact that you can store different spells in your other hand is a huge bonus. This so far is a really entertaining dungeon crawler and I can’t wait to sink more time into it.
– Real player with 1.3 hrs in game
Red dust
Dev updated easy mode turret reaction times to be much more manageable for my boomer reflex and eyesight and I got around to beating it on easy. Getting better at normal+, still cbt, but you learn to enjoy the pain. Alright game, niche audience. Still needs work, particularly with sanity checks on where things can spawn.
Inspired by Receiver, but hardcore for the wrong reason IMO.
- The wide open map allows turrets to easily spot and fire on you without any half decent warning outside it’s alerted beep .25sec before it swiss cheeses you. [Dev was kind enough to change this in easy mode, so you can recover from your mistakes. Thank you.]
– Real player with 30.2 hrs in game
This game is highly enjoyable but rough around the edges.
Pros:
-Headpat catgirls
-Freely mixable ammo types
-Red dust resource forces some hard decisions
-Good Enemy types that keep you on your toes
Cons:
-Level is a bit too dark even outside an eclipse
-Enemies are hard to detect (They have a dim white searchlight that has no real cone)
-No big indoor complexes to clear
Nitpicks / Nice to haves for Red Dust 2:
-Enemies in RD have a weakpoint but no component failure modes like in Receiver this makes the gun play feel lacking
– Real player with 13.4 hrs in game
Sublevel Zero Redux
Amazing game. Brings back fond memories of the mechanics of the Descent series (before Freespace), but with it’s own unique take on the 6DoF (6 degrees of freedom) genre. The feel of the movement and combat is just right, and the game strikes a perfect balance of high speed action and item/resource management of an roguelike rpg. The game rewards skill greatly, and encourages you to conserve your ammo and use each of the many weapon types to their maximum effectiveness. Repair kits are uncommon, and take up vital (and limited) inventory space, so crucial decisions must be made about what to keep and what to leave behind. There is also a surprisingly deep crafting element, allowing you to combine weapons, hulls, and ship components to create new ones. These items, especially weapons and hulls, can dramatically alter your playstyle.
– Real player with 92.1 hrs in game
Fantastic game.
This sounds obvious but the best thing about the game is simple feel of moving about the environments and firing the weapons. It is really well nailed, really tight and fortunately this game follows up on that by giving me a depth of reasons and excuses to keep exploring: later levels having new tougher enemies, new environmental hazards to interact with, unlocks and upgrade choices (that often adversely effect something else), a developing crafting system. There are also (and least interestingly) findable text logs that allude to the storyline. All of this feeds into giving you a strong motivation to continue that original gameplay loop that is so satisfying and forms a very tight and efficient experience -considering in 4-5 hours I’m usually not out of the tutorial in a AAA style game.
– Real player with 54.4 hrs in game
Traverse The Void
Traverse The Void is an action/adventure VR game about climbing, spelunking, and using your unique terrain deformation tool to creatively overcome obstacles. If you are feeling creative, challenge other players by building levels full of obstacles, enemies, and dangers using the in game level editor.
Terrain Deformation Tool
The Terrain Deformation Tool is a core mechanic of the game. Using the tool allows you to destroy or add to the terrain in order to overcome obstacles in creative and unique ways.
Level Editor
The Level Editor is where you build levels for others to play. The editor is built on top of the terrain system, and is designed to be intuitive and enjoyable in VR.
Traversal
Traversal is core to the game. You climb, jump, and more in order to navigate challenges built by other players.
Enemies and Obstacles
Players build spaces for other players to explore and survive. Add enemies and obstacles to these levels to add further challenge and surprise.
Want More Info?
Join the Discord community to offer feedback, share ideas, chat with other players, and share your own levels.
Screensavers VR
Super fun. What a strangely unobvious but totally killer idea.
Also love to see how this game keeps expanding with each update. Hope the developers implement even more ideas. They seem to know what they are doing and VR needs fresh ideas.
– Real player with 22.6 hrs in game
Truly whimsical VR experience that beautifully transforms classic screensavers into the VR medium. Super fun and meta. Playing with the controls for each experience made me laugh out loud multiple times - the effects, writing, everything is lovely and holistically crafted. Highly recommended for anyone who loves unique VR experiences
– Real player with 1.1 hrs in game