Hikikomori life
Hikikomori simulator. Experience the hard life of a hikan suffering from gambling addiction. You have to satisfy physiological needs, eliminate distractions. And how can you play, play, play without it.
Hikikomori (Japanese: ひきこもり or 引きこもり, lit. “pulling inward, being confined”.
Key features:
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The atmosphere of a midnight apartment and solitude, complemented by lighting and soundtrack.
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Random events that prevent you from playing. Manage to eliminate everything.
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The need to play, drink, eat, relieve themselves.
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Funny and not very lines of the protagonist.
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Several endings, try to open them all.
Read More: Best 6DOF Dark Games.
Descent
I played this game like crazy when I was young. It’s really hard until you get the hang of it, and then you become basically unstoppable. The most scary part of the game for me was level 7, the first time I encountered the first boss. I went out into this big lava room and the boss made such a horrible scary sound when he appeared, and it killed me. Then I would hide inside the tunnel leading to the bosses' room, and it would appear nearby. My heart would nearly stop when I would hear the sound effect he would make, because then I knew he was nearby. The boss would fire missles into my tunnel I was hiding in, and the little green balls would lock onto my ship and destroy me. After trying countless times to beat him by shooting at him from inside my not-so-safe tunnel, I made a bold and daring move. I left the tunnel. And amazingly, even though I played only with the keyboard, my little fingers would move so fast I could slide up, down, right, left and spin in all kinds of crazy circles, the little green balls would try to lock onto my ship but I was able to dodge them all. The funnest part of this game for me was its built-in replay recording feature, which will record a replay of your game. Once I got good at beating the boss, I increased the difficulty level to “insane”, and recorded countless epic replays of me beating the boss on insane. He would shoot missles as fast as a machine gun on insane difficulty, and every one of those missles would explode into a cloud of green balls. Hundreds of green balls would be in the air at once. Shoulda been impossible for me to dodge them all. Even just one or two of them hitting me would destroy my ship at that level of difficulty. But I would dodge them all. I would do loop to loops around the boss, zig-zagging through all the green balls, all the while shootting at him and throwing his own green balls right back at him, destroying him with his own green balls! It was so much fun. Some of those replays were so insane, I wish I still had the recordings, but that was a long time ago. This is one of the few games where you will often be turning both up/down plus turning right/left plus sliding up/down plus sliding right/left plus moving forward/backward plus shooting –- all at the same time!
– Real player with 51.1 hrs in game
Read More: Best 6DOF Classic Games.
Descent is the kind of games which are hard to write a review about. No, not because it is kinda tricky and complicated or controversial. No, it’s quite opposite actually. The problem is else… Modern player will hardly pay attention to it and fans will buy without need of any reviews. So there is no audience for the review and a question, whether I should write it at all, rises. And that’s a pity because the game is quite unique and it still doesn’t have proper rivals (apart from its other titles). So, I am going to try to describe it shortly in hope that at least one rookie will pay their attention to it.
– Real player with 49.7 hrs in game
The Prism
[0.4] Controls & Training & Help
[0.3] Menu & Settings
[0.3] Sound & Music
[0.3] Graphics
[0.2] Game Design
[0.3] Game Story
[0.2] Game Content
[0.5] Completion time (level/game)?
[0.2] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[Y] - Registration is required with providing PII
Stars received: 2.7/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: a Block pair puzzle
– Real player with 7.5 hrs in game
Read More: Best 6DOF Adventure Games.
This puzzle platformer puts the player in control of a pair of runaway pixels. Technically they look like at least 256 pixels cubes. Each controlled with a different position on the keyboard to allow both to move independently.
The visual style of this game is simple but the high contrast makes it enjoyable. The lack of visual cues for dangers will cause some frustration.
However, the greatest frustration factor is the controls and surface detection. This finicky combination can result in missed input resulting in pixel death.
– Real player with 7.3 hrs in game
Trapped Guys
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.2] Graphics
[0.4] Game Design
[0] Game Story
[0.3] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0.3] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Stars received: 1.8/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: ridiculously bad and frustrating level design, death eminent.
– Real player with 3.5 hrs in game
Nice looking game. Kinda difficult. Kinda buggy. Game would not let us continue to the next level when we did co-op. Prolly not worth the time.
– Real player with 0.8 hrs in game
Kselebox
The games alright. Although, I would wait until more updates are out.
– Real player with 0.5 hrs in game
Don’t Buy Just an Waste of Money.
This is just an Cheap Copy of People’s Playground
– Real player with 0.2 hrs in game
Pistol Dancer
Twos hands two guns!
Pistol Dancer is a shoot’em up style rhythmic FPS. Initially, it’s a home-collaboration kind of project developed for my daughter to get her interested in VR but it’s gradually evolved into a casual/party game that many of us enjoyed with.
Press the trigger alongside music beats to unleash devastating power to the enemies.
Your enemies are little virus bits trying to reach the heart, and you are the last line of defence!
Pixelpunk XL
This game feels really good to control, it sounds cool, its aesthetic is really, really nice, and the missile launcher is incredibly satisfying to wield.
My main complaints with the game involve the enemies, and the lack of a map. The entrances to other rooms are pretty small, and it can be sorta difficult to actually find them. Along with that, the enemies have a lot of health, either that or your starting gun just isn’t very good. I find myself using the rockets, and just hoping that I find more rockets, or a different weapon. The kamikaze enemies are extremely annoying, as they trail you, and it’s often difficult to turn around and shoot them. Considering that they explode upon death, this makes it almost nigh impossible to kill them without taking damage, after they’ve locked onto you.
– Real player with 3.7 hrs in game
I had a great time once I cracked open Pixelpunk XL.
PPXL has super smooth controls, and you feel totally free when flying around, always anticipating what the next room will have in store for you. I played for almost 4 hours straight on the first play, the only thing dragging me away from the screen being my pregnant wife’s request for a run to the local store for food.
The random generation of levels gives a fresh feel to each play, and the option to retry a generated level after losing, or generating a new level is great.
– Real player with 3.6 hrs in game
PT+
After too long in front of the computer screen, it’s time to switch on the VR and refurb the neck with PT+. I can really tell how much this helps. Are you people with “cell phone posture” listening?
– Real player with 12.4 hrs in game
This is an incredibly simple, yet effective application to help you stretch your neck. Perfect for anyone spending long periods of time at a computer.
Note: Not to be confused with a similarly named reboot of a dead franchise.
– Real player with 0.7 hrs in game
Modern Puzzle
Cool pixel art games, nice puzzles
– Real player with 3.1 hrs in game