Gloomy Eyes

Gloomy Eyes

Played with Oculus Quest 2 and Virtual Desktop streaming.

This was incredibly pleasant. Totally worth it on sale for a half hour experience. Worth it regardless if you don’t need to be as concerned over finances. But I would like to see more of these at $5. Girlfriend watched it first and then I did. Was a nice activity for the weekend.

You don’t need controllers once it starts up simply looking at the 3 chapters will start them.

You will want a decent guardian area set up as you’ll want to get in close at times or change your viewing perspective. It’s 360 degrees although things aren’t happening everywhere all the time. It’ll be clear where you should be looking. Sometimes it’s lower to the ground or higher up. Similar to Allumette: The Little Match Girl in style. I do wish it was a little brighter even if it’s supposed to be dark.

Real player with 1.2 hrs in game


Read More: Best 6DOF Singleplayer Games.


Stars received: 7.5/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.7] Controls & Training & Help

[0.3] Menu & Settings

[0.8] Sound & Music

[0.7] Graphics

[0.6] Game Design

[1] Game Story

[0.7] Game Content

[0.8] Completion time (level/game)?

[0.7] is it Enjoyable & Fun?

[0.2] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[1] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: a 30 minutes long story in 3 episodes

Real player with 1.2 hrs in game

Gloomy Eyes on Steam

Virtual Becomes Reality: A Stanford VR Experience

Virtual Becomes Reality: A Stanford VR Experience

It’s a short yet affective experience that points a finger towards the possibilities that VR can offer to everyone in the world. It talks about some interesting psychological experiments which peaked my interest to research more articles relating to what was shows in this experience. I recommend it to everyone who has a VR, it’s simply 15~ minutes long and you get to learn some interesting thoughts!

I thank to everyone who put their time and effort into this project. I too hope that in the future, we’ll be able to have portable VR technology in our daily lives that are used not only for entertainment but also used for enchanting human interactions and focusing on education aswell. Who knows? Maybe the time where we’ll have Augmented Reality (AR) and/or VR contact lenses is closer than we imagine.

Real player with 0.3 hrs in game


Read More: Best 6DOF Realistic Games.


That was cool! I was at Stanford many years ago, and would’ve dropped by in 2020 if our road trip hadn’t been cancelled. It was a pleasure to meet you guys by using the VR equipment I invested my holiday savings in instead - making the best of the situation indeed! Cheers from overseas!

Real player with 0.3 hrs in game

Virtual Becomes Reality: A Stanford VR Experience on Steam

BATTLESCAR: Punk Was Invented By Girls

BATTLESCAR: Punk Was Invented By Girls

Got it for 56 cents as a part of a bundle. Still got disappointed.

To be fair, it is well executed in terms of visual storytelling and cinematography. Some really creative sets there!

Unfortunately, these can’t do much if the narrative and the main characters are bland and uninteresting. The abrupt and undercooked ending made the already underwhelming story - a complete waste of time for me.

Also, it is an oculus exclusive, has a good amount of gender politics at its core, and if your chapter gets interrupted, like USB disconnection (thanks AMD) you need to suffer through the whole chapter without the option to skip forward.

Real player with 0.9 hrs in game


Read More: Best 6DOF Singleplayer Games.


As a VR artist, I really enjoyed this experience. It is quite daring in terms of the format of narrative and also mixing a kind of “book” feel into the VR aesthetic. I would recommend it for any VR artists as a source of inspiration.

The story is not the best however, a bit tacky and shallow but still enjoyable.

Disappointed that it took much longer to get on Steam than on Oculus Store and also that they only support Oculus headsets, especially since there are almost no interactions (any?), so it’s not like supporting controllers of other headsets would’ve been difficult.

Real player with 0.9 hrs in game

BATTLESCAR: Punk Was Invented By Girls on Steam

Flow

Flow

Experienced on the Oculus Quest 2

So this is yet another meditation app for VR. This one uses short looping stereoscopic 360 videos. Unfortunately, this means there are no interactions and you’re only using your motion controllers to select items from the menu.

This is free at the moment with several meditations to enjoy, from calm to focused to more intense. You can also buy some DLC. However, there’s mention of a registration and subscription plan in the future. I’m not sure this experience is premium enough to warrant that, of course, Flow EHF is free to do whatever they want to monetize their product. I just don’t think it would be successful.

Real player with 0.2 hrs in game

Flow is not a game. It’s a bunch of VR videos and some hippy soundtracks to aid in meditation. There’s no gameplay loops, there’s no gameplay or meaningful interaction.

It’s intended to be a paid/subscription kind of service but seems to have been abandoned prior to that. That doesn’t stop the developers trying to scam the hippies for this non-game, there’s a whopping $20 worth of predatory DLC.

To paraphrase PT Barnam, there’s a hippy born every minute, and two to take ‘em.

Anyway, this is not a game, despite being erroneously published as a game, cannot be recommended as one.

Real player with 0.2 hrs in game

Flow on Steam

Pandemic by Prisms

Pandemic by Prisms

Learn By Solving Real-World Problems

Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?

Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.

Collaborate With Us!

We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!

Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.

A Mathematical Approach from the Comfort of Your Room

Experience how a virus spreads through everyday activities and join a task force!

Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies

Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials

Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!

This module was developed with support from the National Science Foundation.

Math Is Not Boring Anymore

Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:

  • High school students, to easily understand core math concepts

  • Middle school students eager to learn advanced topics in math

  • Parents, to refresh their algebra skills

  • Teachers, to stay sharp and informed on new pedagogical approaches

  • VR enthusiasts interested in educational applications

Stellar Team For Stellar Results

Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.

Pandemic by Prisms on Steam

Queerskins: ark

Queerskins: ark

NOTE:

Unfortunately, Steamworks has decided to inexplicably censor this 6DoF interactive VR. If you want to support queer content and voices, please let Steam know of your displeasure. And, head to Viveport to download this woman produced and directed interactive experience, part of a Peabody award winning series! https://www.viveport.com/bcbd1d54-ac06-4b2e-a393-3851e6173440

Queerskins: ARK is a 6DoF interactive virtual reality experience. Reading a diary left by the estranged son, a Catholic mother (Hadley Boyd) finds a way to transcend herself and her grief by imagining him alive and in love. With heart-wrenching performances by Michael DeBartolo and Christopher Vo in volumetric video and the storytelling potential of spatial sound, Ark allows you to enter her imagination and co-create the lovers’ intimate dance through your body position and movements. An Intel Studios Original co-produced with Cloudred.

The Attic

The viewer finds herself in a dimly lit attic bedroom, a place that seems to be stuck in time, heavy with memory. Here, you assume the passive role of an observer in a 360˚ environment. Unable to move, you can examine the memorabilia-laden surroundings and begin to get an idea of time, place and what the story might be about. Mary-Helen begins reading her son’s diary.

El Matador

As Mary-Helen begins to imagine her son’s world, you are transported to a beautiful beach at dawn. Sebastian and his lover Alex appear, like a daydream nearby in the landscape. We allow Sebastian to break the 4th wall and directly implicate you in the scene. We position you quite close to the two men, just outside their personal space as you listen to their conversation. As Mary-Helen finds freedom in her imagination, you too now have the freedom to move around the beach as the experience transforms into 6DoF.

The Memory

The scene crossfades to an abstraction of the beach. Sebastian and Alex begin an intimate dance. Depending on how you move in the space, the dancers appear to respond to your presence. The performance has been choreographed as a series of segments, each visitor sees only 5 out of possible 24 combinations within each play session. Replay it to see other potential variations, follow the blue glowing lights to hear Mary-Helen reading Sebastian’s diary entries. Raise both arms to gain a new perspective, point your arms forward to fly!

Back in the Attic

As the lovers fade away, you are now back in the attic. It is the magic hour. The room is lit with a flat, golden light, reminiscent of the light on the beach. With a return of detail and color, it feels like the room has come back to life. Mary-Helen contemplates her new found sense of self.

Note

Queerskins: ARK is a room scale experience. It can be adjusted for available space:

— Small (10’x10’ / 3x3 m)

— Medium (20’x20’ / 6x6 m) — Default

— Large (30’x30’ / 9x9 m)

Subtitles are available in English, Spanish, Italian and Polish. Subtitles can only be set at the beginning of the experience by using your controller or by pressing corresponding keys on your keyboard. Please see the experience splash screen for details.

Queerskins: ark on Steam

The Book of Distance

The Book of Distance

What can I say that hasn’t been said already?

About 30 minutes, not much to “do” but so much to read & feel.

You’ll need a solid 1.5m x 1.5m space to get the full effect.

Ok, enough with the technical stuff…

Such a wonderful VR experience!!! Just wow.

It resonated with me so much, (lens got foggy, something in my eye…both eyes, weird) as I am first generation after my father immigrated to the United States.

He worked very hard & for almost nothing for decades to provide for our family. We were very poor, no Nike’s or name brand stuff but always had food.

Real player with 1.3 hrs in game

This game is a great way to introduce VR to beginners.

Truth be told I did not believe the other review when they said it will make u cry.

The first 3 minutes when i played this the atmosphere just captured my attention and It made me teared up because of the ambient. From the tone of the narrator to his father’s point of view. It got me on edge. Granted there are a few flaws in the game. But from the way The game was made and told You know that the developers wanted to capture the story telling. Making an immersive experience. Keep in mind that this story is a sad one.

Real player with 1.1 hrs in game

The Book of Distance on Steam

Ayahuasca

Ayahuasca

I really dug this. I knew going in it wasn’t a game per say but I was actually relaxed and kind of mesmerized. I would say I think the $12.99 price I got it for is a lil’ steep for basically a 20 minute stint, so i think I would be happier if it was like $5-maybe $10 and they would probably sell more. I like that it isn’t just a bunch of images in a 360 sphere you are looking at but real 3d models moving around and things. In fact, although it might be hard to do as this looked like it took quite the team to get it out, I would absolutely LOVE if they did chapters/dlc for $5 a piece and had different artists attempt the same kind of trip, same amount of time, in their own way. I could honestly see myself “using” this once a week to relax or something and definitely showing VR to my friends with.

Real player with 3.0 hrs in game

I’ve had an HTC Vive since 2017 and from the outset, noted that coming out of VR is more like emerging from dream than quitting a flat game. I think it’s compounded of two elements: the 360 ‘being there’ immersivity of VR, but also the physical activity which, no matter how limited, purges the adrenalin that static gaming leaves you full of.

I’ve been predicting VR psychedelics for as long as I’ve had the headset and I have several quite hallucinatory VR apps and games in my library: Chroma Lab, Cosmic Sugar, Emergence Fractal Universe, The Bond, Form. It was a no-brainer to buy Ayahuasca as soon as it came out.

Real player with 1.6 hrs in game

Ayahuasca on Steam

Madrid Noir

Madrid Noir

Nice little detective story about mysterious uncle. It is not a game, more like an experience, with few small interactions. Played on HP Reverb G2 with Index controllers. I had to lower resolution to 50% (otherwise the game crashed right after launching) but it still looked great and sharp and felt like it is still at 100% resolution.

Real player with 0.8 hrs in game

Madrid Noir is a VR interactive animated movie that is paid program. It worked on my HTC Vive system with RTX 2070 super, looked good, sounded good, played ok, was understandable. No help or instructions in-game, make assumption you know your way around VR. Has 3 languages to choose from: English, French and Spanish. Has some interactive objects to use to move the story along or to play with. Was a wonderful story with a good plot. Has a 45 minute runtime. You have only play space movement, the story will move you where it needs you to be. You might wanna be standing for this one, the movie goes all around you. You have a choice of 5 hand colors. The voice over in English was good. Not sure what the French and Spanish version are like, but i guess the be of same quality. Has cartoon Violence. Has good animations and textures.

Real player with 0.7 hrs in game

Madrid Noir on Steam

pleXus VR

pleXus VR

Had a chance to play this in beta. Great game very enjoyable experience amazing graphics.

Real player with 1.1 hrs in game

There isn’t much here. A couple of puzzles with an extremely bland narration. It’s like a Speak and Spell talking you thru the whole thing. Definitely not worth the price. I don’t recommend this title at all.

Real player with 0.9 hrs in game

pleXus VR on Steam