The Great C
This short adventure cinematic is well-made, though it has some of that “indie” charm to remind that it has been made by a small team of enthusiasts, rather than a heavy-hitter like ILMxLab. Most of the characters' animations are motion-captured performances, though there are plenty of character movements that are stilted and robotic, which were obviously manually-animated. The characters are cartoony, but expressive. And don’t let the character designs fool you… this story is not for young children.
– Real player with 0.8 hrs in game
Read More: Best 6DOF Cinematic Games.
Not quite long enough to be called a movie and not quite short enough as the Google spotlight shorts. At 38 minutes long it’s almost as long as an episode of most series.
The story is good and the actors are quite believable. Graphically it looks a lot like Telltale (rip) games. Which kinda makes me sad that I’ll never see that studio dive into VR.
VR cinematic experiences are quite new and there is a lot of experimentation involved. Some of it really works, like the building case scene, where trying to follow both characters creates tension, or the final confrontation, where the scale of C really can be appreciated. Some of it doesn’t, like suddenly you feel like an ant watching giants and the next moment a giant watching ants. But that cam be expected in such a new medium.
– Real player with 0.8 hrs in game
A Wake Inn
Very good exploration puzzle horror game…
Graphics are excellent, audio sfx are on point, performance takes a dip some times, but its not constant or overtly annoying (i have a 1080).
The ambience on this game is really well done, you feel the tension in every room and part of the building.
Story flows at a good pace, and while it was a bit confusing at first i got the gist of it and understood what what happening.
The inventory system is really cool, like no holsters or menus, you grab stuff and place it in your carry on, it has a few mechanics that make you think “hey thats pretty clever use of vr”.
– Real player with 5.7 hrs in game
Read More: Best 6DOF Asymmetric VR Games.
This is one of the most atmospheric and immersive games I’ve played in VR. The environments are beautiful, eerie, and richly detailed. The ambient sounds are entrancing. The hotel feels expansive but the environments gently guide you in the right direction as you progress. The level of horror has been just right for me so far. It’s slow and creepy but punctuated by moments of intense action and unsettling discoveries.
As other reviewers have mentioned, your experience with this game might be spoiled by the awkwardness of the controls or by motion sickness. My will to progress in this game has often been at odds with my stomach. I settled upon using the joystick mounted on the wheelchair for movement in the game. I found this method to be immersive while allowing me to play short sessions with minimal discomfort. The comfort settings are helpful, but I would prefer that the game include an option for reduced FOV for all movement, not just turning.
– Real player with 4.3 hrs in game
Super Raft Boat VR
This is the 2nd best free vr game I’ve played, the art style is great, the game play is great (kinda repetitive but I’m not ask a free vr game to do better), music BOPS, action is great, basically everything in this game is great and I really wish more people would see the steam page and play it only thing that could possibly make it better would be multiplayer, but i know its difficult to implement so I’m not gonna beg for it. In conclusion, I think this would be the most popular free vr game if it game as a first result while scrolling through the vr game section of steam.
– Real player with 2.6 hrs in game
Read More: Best 6DOF Perma Death Games.
I love this game! It has a really cool concept where you have to defend your self from enemies and expand your island
Things I’d like to see-
Advance building like wall, stairs, etc
More guns
More enemies
Port over to Quest 2
More game modes
Bosses
Cons-
Tbh I couldn’t find anything wrong only lacking a bit of content but the game is new
Pros-
Good locomotion
No motion sickness
Very fun!
Game runs well
Very user friendly
Overall this is a very good game has a lot of penitential! 👍
If your the developer and reading this please add one of these things into your game I think these would be great! 😁
– Real player with 2.2 hrs in game
The Living Remain
Built from the ground up by a two person team, The Living Remain is a virtual reality first person adventure shooter where players immerse themselves in a new world where the undead have taken over. You must survive the horde of undead using an arsenal of weapons in a story driven campaign loaded with a variety of interactive environments. Explore, scavenge, and collect filament to craft ammo and upgrade a variety of weapons.
You are playing as Grant Montgomery, a former military soldier who has been separated from his family. Now he is searching for them in a post apocalyptic world where pockets of remaining humans are surviving within protected compounds, while the undead roam freely. He comes across a group of survivors, one of them is Alex, and she quickly becomes his ally. Over a radio she helps Grant navigate through this dark post apocalypse world.
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Full campaign with story driven gameplay - Embark on a journey that has purpose as you progress through a compelling story
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Combat - Take hold of a variety of weapons such as pistols, and two handed weapons (assault rifles, shot guns, etc.) or wield a knife for up close and personal combat
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Realistic Pistol and Assault Rifle Aiming/Firing- Look down your sights while you take down hordes of the undead
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Crafting- Scavenge for filament to craft ammo and upgrade weapons
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Physics Based Environments- Break through glass with your hands or push objects away, and hands will not go through them
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Interactive and Immersive Gameplay - Combat, scaling/climbing, and engaging puzzles
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Full locomotion- Traverse through various environments using full locomotion with smooth touchpad/stick walking to freely roam, scavenge, and explore
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Optimized to run fluidly on GTX 970 or equivalent
Panoptic
I’ve followed this game ever since I watched Node play it on their channel. Since then, I’ve followed gameplay videos and watched their development, hoping for the day I could play it. Once I finally got my VR headset, it was the first game I bought. And I can only say it was well worth it. Shortly after, they fully released the game, introducing more features, new sound design, and a cool new map. Today, the gameplay never gets old, and I enjoy challenging myself both at the keyboard and in the headset. Every game is different, and it challenges your approach and attention to detail. Great party game if you ask me - the fun never ends. My only complaint is that one of the maps has a bug that affects the headset with glitchy movement (disorienting), which is a shame - I love the art and music in that level. Team Panoptes, if you read this, please try to fix this issue. After that, I will have no further complaints over what I consider one of my top favorite VR games.
– Real player with 18.6 hrs in game
This is the only multiplayer VR game I have truly enjoyed. Panoptic brings great innovation in the VR genre! I hope to see more local multiplayer VR games with headset vs keyboard/mouse players.
Currently, the game has 7 levels, all beautifully and intricately designed. Some are easier for the Challenger, others are easier for the Overseer. Settings allow you to tweak the difficulty to handicap either player. Playing in VR as the Overseer truly feels like you are overseeing a world of minions doing your bidding. Playing as the Challenger makes you feel small with tense game play and a struggle to survive. It’s amazing how well the developers made two very unique, asymmetric experiences in one game.
– Real player with 6.3 hrs in game