Kill Demons
Classic RPG single game, carrying players full of memories!
Liu Qingfeng, a disciple of Sanqing palace, obeys his master’s orders to fight the sword protector in the demon cave and get back the demon sword. On the way down the mountain, I met Murong Xiaomei in Wangyou village and killed the snake demon with Murong Xiaomei. Later, he ran into the mysterious woman yuan Pingzhi in Jianye city. The three of them wandered the river and lake together. In the process of killing demons and demons, they gradually discovered a big secret. How will Liu Qingfeng choose? Can they finally save the world? It’s up to you to continue to write about the world of Voldemort
Read More: Best 4X 2D Platformer Games.
Arcane Sorcery
This game feels like a cross between Master of Magic and Medieval Total War (the first one that is). Gameplay wise, it feels like Master of Magic with the magic spells, and the isometric battle system, but the campaign maps feel more like the original Medieval Total War. As one of the other reviews described, it has an early 90’s feel to the graphics (and for once that phrase does not mean ‘pixel art’, which is a rarity). The 4x nature of the game is more 4x-lite, specifically with lite aspects on the diplomacy and exploring aspects of 4x. There’s three different maps, but it would be nice if there was random map generation, though that would probably require a different map style I think. It has flaws, but it’s an inexpensive game as well.
– Real player with 32.0 hrs in game
Read More: Best 4X Grand Strategy Games.
A game that strongly resembles strategy games of yesteryear, that actually does not pretend to be anything else. Its pretty straight forward, without much tactical depth or need for strategic thinking. Still its an enjoyable game, even if only for a couple of runs, its still worth playing. If you are a hardcore 4x or strategy player, I would strongly suggest you stay clear, for you will be disappointed as the game lacks in both areas. Its perfect for the casual strategist, looking for a fun run.
– Real player with 26.7 hrs in game
Final Theory
Final Theory is basically turn based space combat with different classes of ships pew pewing each other. It’s a great little game that keeps being updated and improved (so updating this review - again).
If you’re looking for an in depth space strategy, this is not for you, as it’s more tactical space combat at the core, however with the latest version there is now some strategy involved in how you configure your Fleets, based on the numbers you can have and the upgrades you have against certain hulls (Destroyer, Cruiser, Battleship etc.).
– Real player with 523.5 hrs in game
Read More: Best 4X Strategy Games.
65/100 Challenging + Frustrating ..mmh, rather not play this without reading ;(
EDIT: ..NEW DLC Royal Navy (Dec 2020)
***PLAYGUIDE scroll down
decent game (runs on tablet/notebook) with quite some flaws, so the fun is limited and that´s why most players give up after some hours.
Not sure I keep on playing this, it´s a real chore ;(
Main Limiters are:
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only 1 move per turn (so wasting moves can be deadly)
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AI is quite good even at Novice level
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Frustration comes when you are head to head with AI and lose by 1 move to start Final Thesis Nuke ;((
– Real player with 80.8 hrs in game
Grim wanderings 2
Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.
There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.
There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.
– Real player with 127.9 hrs in game
What a great hidden gem. A 4x that its not sophisticated in special effects, but in terms of abilities, races, classes and gear is fleshed out. Plus, it comes with a side dish of strategy and base building, so the resources do not apply only to craft. It is dificult to balance a good party tho, and to make things worse you dont get to pick a starting one, adding an extra layer of dificulty to an already complex game. In fact, you are in some things dependent too much on luck. This is the con, if you are not happy with the rooster of the chars available at start, you gonna have to wait a week for a roll on new ones. And the same happens for gear, having to leave some chars even without weapons for a while. Plus, there is a “pick a card” mini-game instead of dice rolls, and might be me, but luck is really not on my side. Regardless it is a very fun game after these hurdles, and the price makes it a must buy.
– Real player with 110.3 hrs in game
Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily
Leylines
I am surprised this game has not gained enough attention as I will have to spread the word out about this game.
Here is what I like about this game:
It has a very interesting Hero System meaning as you gain experience points you can spend experience points to improve a number of skills along with improving your main stats of your Hero like health, defense, attack, resist and moving around on the world map. It has at least 20-30 skills you can spend your experience on .
Other 4x games when you gain a level you get some increases based on that new level but in this game you spend your experience as you see fit so there really are no levels in this game so I think it is actually a better system.
– Real player with 10.4 hrs in game
Game lagging every 2-3 second. Playing is impossible.
– Real player with 8.7 hrs in game
Dominus - Multiplayer Sim Turn Based Strategy
Dominus: collect technologies, troops, and heroes with unique abilities as you build up a powerful tribal civilization and out-think your opponents in 4 player simultaneous-turn-based battles.
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Simple and quick to learn, even if you have no experience in turn-based games
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Set in a lush fantasy world of floating islands, savage tribes and raw elemental magic
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You are the warlord of a tribe bent on survival, expansion and ultimate domination
Revolutionary Simultaneous-turns system:
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All players plan their actions at the same time
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Then watch the results unfold in a cinematic action scene
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Skillful play is about predicting enemy moves and actions
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This leads to a lot of suspense, crazy bluffing and mind games!
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Also makes combat highly skill-based and tactical, without being overly complex
We’re currently in beta, keep track of us on Discord and be the first to find out the exciting features we have planned- taking this insanely fun core gameplay and transforming it into a huge multiplayer world of clans, empires and adventure!
We’re racing to deliver the game on steam as quickly as we can, don’t forget to add us to your wishlist to stay updated!
Void Eclipse
It’s a combination of 4X, deck builder, and grid-based, turn-based tactics with unique factions. Terrific unit design, artwork, and battle animations. Battles were quite challenging so you’ll have to use the full combination of unit upgrades and abilities to succeed.
– Real player with 1.2 hrs in game
Played the beta, bought the game.
Unique exploratory travel/resource acquisition with turn-based encounters, As you advance, you’ll be able to form multi-unit multi-skill squads (check out the dev’s demo vid).
Cool artwork and immersive audio ambiance
– Real player with 1.1 hrs in game
World of Asgabas
In World of Asgabas, you take control of a faction with its unique gameplay and fight your way to conquer of the world. Explore the world, expand your territory, exploit your lands and exterminate your opponents.
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All the factions are unique Join the Knights, the Vikings, the Cowboys or the Pirates and play a different experience each time. The factions are designed to offer a different gameplay, unique progresses, buildings and units.
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Take advantage of the terrain Build your fortresses to be impregnable or conquer rich soils to take over your opponents. Each faction has bonuses related to the terrain that you’ll have to consider.
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Manage your armies Battles between armies take place in a small battlefield and are entirely automated. Organize your armies to take the best out of your units.
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And more to come… There are only too many possibilities to add content to this game. New factions, new concepts, new objectives. The game is released in Early Access and new free content will be frequently added.
Space Empires III
Despite the glitches and bugs, this game has that beautiful blend of design your own units and turn based strategy that I do love so much, but be ready for the eternity each match takes (on large with multiple players).
– Real player with 547.1 hrs in game
Absolute nostalgia. Wonderful to see this again, haven’t seen it since the mid 90s. A few gripes about UI and UX and the tutorial but those are minor. 7/10
– Real player with 17.2 hrs in game