Small War
**What kind of game is this[/]
This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!
**Main features
-Each camp has its own characteristics
-A large number of combat units that can be built are indispensable in the sea, land and air
-Very strategic
-Unique pixel style art
-Support up to 8 players
-Custom tools
Why not add to the wishlist?
Twitter: @ ABCD35558798****
Read More: Best 4X Grand Strategy Games.
Pax Nova
To be honest, this game really didn’t cross my radar until a couple of weeks ago when I saw an article on it and the combined planetary + space layers made me think of Emperor of the Fading Suns. It was on sale for launch and I picked it up. I was a bit soured to the experience initially due to bugs and some UI problems but it seemed like the devs were working on patches so I held off reviewing it. Since there’s been an update I figured I’d go ahead with the review.
Since I posted this review, there’s be a ton of tweaks, bug fixes, and content pushed out by the devs so I’m updating the review to reflect the current state. While there are still some bugs present, the devs have crushed so many of the major ones that I’ve moved the entry to the “Meh” section
– Real player with 265.1 hrs in game
Read More: Best 4X Strategy Games.
I’ve been sitting on that review for a longer while, but I feel like with latest updates I can finally recommend it, just not for everyone.
You know that sentence, “wide as an ocean, deep as a puddle”? Well, Pax Nova is like that. Just not in the negative way, in my opinion. It’s a casual, simple Empire Builder/4X, that lets you just sit back and relax, something to occupy part of your brain not with a challenge, but heightened activity. Basically a sudoku of strategy games.
Each playthrough there will be multiple planets to explore, each with own map of different size, different strategic resources and with one of few different tilesets (though devs managed to utilize lighting to make two planets with single tileset to look quite different), and above that is vast space, enough for your starships to take turns of travel, despite systems touching elbows with each other. All of those have enviromental dangers, resource nodes for mining and anomalies to explore, all the stuff you expect from a game like that.
– Real player with 111.8 hrs in game
Dominus - Multiplayer Sim Turn Based Strategy
Dominus: collect technologies, troops, and heroes with unique abilities as you build up a powerful tribal civilization and out-think your opponents in 4 player simultaneous-turn-based battles.
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Simple and quick to learn, even if you have no experience in turn-based games
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Set in a lush fantasy world of floating islands, savage tribes and raw elemental magic
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You are the warlord of a tribe bent on survival, expansion and ultimate domination
Revolutionary Simultaneous-turns system:
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All players plan their actions at the same time
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Then watch the results unfold in a cinematic action scene
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Skillful play is about predicting enemy moves and actions
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This leads to a lot of suspense, crazy bluffing and mind games!
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Also makes combat highly skill-based and tactical, without being overly complex
We’re currently in beta, keep track of us on Discord and be the first to find out the exciting features we have planned- taking this insanely fun core gameplay and transforming it into a huge multiplayer world of clans, empires and adventure!
We’re racing to deliver the game on steam as quickly as we can, don’t forget to add us to your wishlist to stay updated!
Read More: Best 4X Strategy Games.
Final Theory
Final Theory is basically turn based space combat with different classes of ships pew pewing each other. It’s a great little game that keeps being updated and improved (so updating this review - again).
If you’re looking for an in depth space strategy, this is not for you, as it’s more tactical space combat at the core, however with the latest version there is now some strategy involved in how you configure your Fleets, based on the numbers you can have and the upgrades you have against certain hulls (Destroyer, Cruiser, Battleship etc.).
– Real player with 523.5 hrs in game
65/100 Challenging + Frustrating ..mmh, rather not play this without reading ;(
EDIT: ..NEW DLC Royal Navy (Dec 2020)
***PLAYGUIDE scroll down
decent game (runs on tablet/notebook) with quite some flaws, so the fun is limited and that´s why most players give up after some hours.
Not sure I keep on playing this, it´s a real chore ;(
Main Limiters are:
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only 1 move per turn (so wasting moves can be deadly)
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AI is quite good even at Novice level
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Frustration comes when you are head to head with AI and lose by 1 move to start Final Thesis Nuke ;((
– Real player with 80.8 hrs in game
Stars in Shadow
Like many other reviewers, I am a MoO2 (Master of Orion II) fan, and my review will be mostly based on what Stars in Shadow (SoS) does better or worse than MoO2.
Pros:
- Tech tree – I found the MoO2 tech tree irritating with its division into fields that most races could only research one tech of, forcing the player to skip many useful technologies. SoS doesn’t do this, you can always develop all techs in your tree. The SoS tree view is well thought out and shows the relationships clearly, with most techs visible from the start of the game (a few techs are added to the tree by game events). A few developments are only available to specific races, which adds additional variety.
– Real player with 4191.3 hrs in game
=========
The Review:
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It’s nowhere near done but it already scratches the MOO2 itch better than any other space 4X game to date, including the recent remake which was ‘meh and didn’t really feel like it was designed by somebody who really understood what made MOO2 the game we can’t let go of but also the game that many of us would have liked to have seen improved on by a sequel or spiritual successor that didn’t drift as far away from the good stuff as most did.
For the record, I am one of those nerds who has not stopped playing MOO2 since it came out with 2-3 binges a year in more recent years. I’ve also tried a lot of other 4x space games hoping they’d match up or provide an equally worthy but totally new experience. So far I’ve been most impressed with Sword of the Stars which I loved for a lot of reasons but found it lacking on the longevity factor.
– Real player with 2449.7 hrs in game
Best Election Simulator In Russia!
Who is your admiral general communist oligarch in the bright Russia of the future?
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Putin? And his aquadisco, pouring Novichok on everyone in the neighborhood?
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Or Lukashenka and a gang of security officials?
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Navalny and his swarm of drones and protesters?
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Or Trump on a posh aircraft carrier and his highly mobile rednecks on pickup trucks?
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Or with unique mechanics completely out of control George Floyd and his hordes of activists?
Explore and dominate on a generated map
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Loot and spend on strategically important buildings, or just buy a golden toilet brush for your luxury pirate yacht.
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Each faction has its own line of development, so bring women and electoral votes to the yacht to get new opportunities, glorious pirate!
For example, a couple of votes of friendly fellow citizens and Trump is already airstrikes enemies and bombing cities.
However, it is even easier for Putin: carry two women and you have a great personal bunker.
Unique cell mechanics
At the start of the game, all cells are closed like a card back.
Open them and get unexpected turns.
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Maybe it will be a nuclear rocket?
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Or garages with a gop-stop?
Unit characteristics
Each unit earns experience in the course of the game, whether it is killing, women, or collecting votes.
In the future, the player distributes points for new characteristics in the improvement tree.
Some traits can be obtained by examining undiscovered cells. For example, a university has a chance to give a “Red diploma”, which gives + 0.001% to damage.
But the characteristics are not always SUCH POSITIVE! A unit that has been imprisoned has a 50% chance of receiving the “Buggered” debuff.
Find cards and strengthen the regime
Examples of cards:
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“Legalization Of Prostitution”: 5% chance each turn that 3 random units will gain the characteristic “Prostitute” and start generating income when attacking.
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“Nepotism”: First and permanent income from oil + 100%.
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“Gopota Government Support”: 5% chance every turn that 2 loyal riot policemen will appear near the city.
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“A Feast In Time Of Plague”: 5% chance each turn that 1 random unit will become a cannibal and start supplying food to the city with each kill.
Beware of the indigenous people!
So, the traffic police inspector will bankrupt the rednecks in pickup trucks, which have a movement range of two cells.
And the gopota, when attacking, has a chance to take away a weapon or object, including the NUCLEAR!
Do not forget that it is possible to subdue these crooks by priests and oligarchs. By the way, send juggernaut bears to attack with RPG and nuke!
Combine faction, regime and cards wisely
For example, Putin’s milestones such as “Bunker”, “Resetting Presidential Terms”, and “Coronation”, which provide good bonuses, go well with the “Clone Sovereign” upgrade of the Monarchy regime.
Aggressors: Ancient Rome
This review is actually a Thank you letter to the developer for making this game.
For unbiased reviews skip this one.
I think it was 25 years ago that most of my school holiday time was used to do what I really like. Gaming. But I did not had my first PC yet, so gaming was spending one day in the city to collect all kind of painting materials and paperboards to create the ultimate game myself.
The Civilization boardgame, HeroQuest boardgame and some rare tabletop games I owned served as an example. But mine had a bigger boards, more options, more counters and features, more of everything actually.
– Real player with 562.4 hrs in game
Aggressors - Ancient Rome
This obscure historical game is turn based strategy / tactics to dominate the world starting in 280 BC by default, but adustable from 1000 BC to 500 AD. It is single player and is my personal choice for game of the year. I have played it for over 480 hours in the past 60 days. It is published by Slitherine and available through them, on Steam and GOG.
Where I am coming from
–———————————–
I am the curator of Strategic Win https://store.steampowered.com/curator/9074928/ and have reviewed 142 games there in the past 2 years. I bought this game from Matrix games.
– Real player with 521.5 hrs in game
Conquest of the New World
This is an old game I firt bought around 20 years ago. I enjoyed it a lot then and still enjoy it. The controls are very basic and the graphics are poor by today’s standards but it is still fun to play and does take strategy to conquer the new world. For $10 I’m very happy with my purchase, I’m only irritated that I had to purchase the game a second time because my current machines don’t support the old software.
– Real player with 1783.2 hrs in game
This game is an old favorite of mine from many years ago. Although its graphics are now very dated, and it is a turn-based game in an era when most people seem to prefer real time (at least, the people who sell games seem to think so!), I have always found it to be a very well conceived, highly playable, and unusually entertaining game. It might very well have become one of my all-time favorite games if not for one fatal flaw: It contains a number of bugs which, in extended play, render it literally unplayable! The most annoying of these is that, in battles between large armies, the game hangs in the middle of the battle, and is unrecoverable. The only solution to this I have ever been able to find is to save your game before the start of each turn so that you have a fall-back position if you hang. Note that you must save under a new name, exit your game, and restart under the original name each time you do this (in other words, there is no “Quick Save” option as in so many other games). This makes it such a nuisance that you are not likely to do it. But even if you do, what’s the point? In order to not hang, you must choose not to have the battle. But without large battles, this game holds little interest for me. So when I saw that Steam was offering Conquest on their platform, I was excited to think that they might be offering a playable version, and I immediately bought a copy (at full price). Unfortunately, once I got well into the game (about Turn 120), the same old problem occurred. When playing on my own computer I was sometimes able to resolve the hangup by force-closing the hung game and rebooting the computer. Obviously rebooting the Steam server which supports this game is not an option. So here I am, having invested about a week in playing Conquest (actually 24.1 hours of play time according to Steam), and my game can neither be continued nor reverted to an earlier position – not that going back would necessarily help, anyway. I’m sure you can imagine my frustration level, and my disappointment that Steam did nothing to fix this potentially classic game before offering it for sale.
– Real player with 838.7 hrs in game
Immortal Realms: Vampire Wars
If I were to describe this game in one sentence it would be as follows: A game with strong foundation, but a lot of underutilized or wasted potential. But let’s not get ahead of ourselves and look at its strengths and weaknesses.
STRENGHTS:
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ART. Immortal Realms: Vampire Wars features very high quality art that is best represented on Cards. I can’t praise art of this game enough. Everything is very detailed, atmospheric, diverse and just a pleasure to look at.
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ATMOSPHERE. This one is a bit subtle but at its core this game makes you feel like a vampire ruler who is playing a deadly game of influence and warfare. The fact that game represents quite a few things with cards certainly adds to this feeling.
– Real player with 149.0 hrs in game
After playing for 100 hours, completing the campaign, and finishing +16 sandbox with all factions, i can say that this game is, for the better parts :
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Stable/Playable (I encountered no game crash, nor errors, with the “worst” bug being solved by simply surrendering the fighting in which i was stuck.) (Played on an Acer Nitro N50-600, I5-8400 CPU 2.8GHz, NVIDIA GTX 1060 6GB, 8G RAM)
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Enjoyable (Some part of the campaign may be more difficult than others but taken on the right angle, they become easier.)
– Real player with 137.6 hrs in game
Void Eclipse
It’s a combination of 4X, deck builder, and grid-based, turn-based tactics with unique factions. Terrific unit design, artwork, and battle animations. Battles were quite challenging so you’ll have to use the full combination of unit upgrades and abilities to succeed.
– Real player with 1.2 hrs in game
Played the beta, bought the game.
Unique exploratory travel/resource acquisition with turn-based encounters, As you advance, you’ll be able to form multi-unit multi-skill squads (check out the dev’s demo vid).
Cool artwork and immersive audio ambiance
– Real player with 1.1 hrs in game