SimPocalypse

SimPocalypse

UI has an unusal design to help increase the options for the massive number-growth generator applications that all idle-clickers are.

The demand for input from you as a player feels obstructive at a fair bit of time and the techs that allow you to automate yourself away are not clearly advertised with the tech tree being ‘shrouded’. This can add some frustration.

There is little else to add, the combat is mostly for show - my own ‘35K force’ tank brigade does not take any damage at all anymore when facing supposedly superior forces and development of my faction has pretty much gone to a standstill for the past 5 hours while I’m tabbed out letting the auto-combat handle conquering everything.

Real player with 92.4 hrs in game


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This is a ‘yes, but’ review, so. If you’re skimming, pass this one up. If you’re interested in details on why this MIGHT be for you, read on.

So. This is one of those compelling semi-idle games where you fundamentally click things on spreadsheets to make the numbers go up until you literally take over the world. And that’s pretty fun! However.

For the random store browser, there’s not much more to it than that, and I think there’s a lot of room to be disappointed with your purchase.

For people who enjoy the semi-idle thing…?

Real player with 23.9 hrs in game

SimPocalypse on Steam

Waves of the Atlantide

Waves of the Atlantide

4/5 STARS

⭐⭐⭐⭐★

Very interesting game with an unique concept : Try to survive and grow your empire while a tidal wave is coming .

As the map is shrinking, you have to manage both your empire and the fact that the map is in constant evolution.

You can’t just camp, upgrade and waiting for yours opponents .

The game needs some graphic improvement but it’s worth the money .

Real player with 29.4 hrs in game


Read More: Best 4X Strategy Games.


Good Game!!

It has a cool down mechanic similar to the game ‘Wartile’… you issue a command to a unit and there’s a meter that fills up for that action to happen. There are 4X like things in this game, from production, resources, tech research, military, and food. But unlike a typical 4X the time for things to happen is shortened a great deal, you’ll get to the late game within minutes. I’m looking forward to this game as the potential of being a singular person’s vision it can focus in on what it wants to accomplish.

Real player with 4.0 hrs in game

Waves of the Atlantide on Steam

Driftland: The Magic Revival

Driftland: The Magic Revival

Yet another ‘neutral’ rating. I’ve leaned on the positive side as a heads up for the developer, but see below.

Driftland is a nice original RTS with quite novel mechanics. It shows a lot of promise, yet often fails to deliver.

Let’s start with the good sides.

First, the active pause system works like charm. Basically, you can start any action while on pause, it drastically decreases the usual for RTSes time pressure.

The island positioning subsystem is probably the most important feature in the game, and it works, too. Forging an empire from fragments is fun, requires planning, and so on. There is a room for improvement (no flexible joints, no island rotating, no group movement…), but it is already good, and you might want to play the game for it alone.

Real player with 131.1 hrs in game


Read More: Best 4X Strategy Games.


An interesting adaptation of Majesty but lackluster campaign

If you’ve played Majesty, this is basically that except:

  1. The game world is made up of islands that you can move around and build bridges between.

  2. There are flying mounts that your units can combine with to make them stronger and let them traverse freely.

  3. There are more resources and most are all can be gathered through mines that you build after discovering the resources with a unit from your castle.

  4. There is a skill tree that unlocks a goodly array of economic, magic, military, and utility perks.

Real player with 51.9 hrs in game

Driftland: The Magic Revival on Steam

Bronze Age - HD Edition

Bronze Age - HD Edition

If your looking for a casual-strategy-minimalist type game this game is for you! Bronze Age is mostly a balancing act. You have to balance your resource gathering with food gathering, building supplies, tech tree and army. The game is very easy to learn but as you move along in your balancing act, things are not so easy. There are two areas/eras to play the game, Africa and Near East both have their own special buildings.

Along with all this gathering, eating and learning you must decide what techs in your tech tree you should grab and what building you should build. For both some techs and buildings you can level up the particular tech and building as well. The game is turned based, as in once you decide where to put any new villagers, what tech to discover or which building to build you must end your turn. Once you end your turn you gain your resources and events can happen. Getting attacked by other tribes, have a hurricane or ice age hit. You can also run into other tribes. These events provide you with different choices you can make that will affect you in a good or bad way. You may at first think this is random, but if you are keeping track of your abilities and read what is going on in the event well, you will be able to make the wisest decisions for your tribe each time.

Real player with 28.4 hrs in game

This game has fantastic economics of scale progression. It is a surprizing little indie game which you will love if you enjoy resource management games. Warning: Hardcore!

What is this game?

Bronze Age is a brutal resource management survival game. You start with a few tribesmen and try to develop new technologies, farm and expand your population, build improvements all while also keeping an eye on your military strength so that you are not attacked. You will eventually get to have an economic powerhouse of hundreds of thousands of people-or die miserably at 100 to a barbarian raid. But what is certain is the great progression you feel when your population expands and you get new technololies, buildings and advance to new civilization ranks.

Real player with 15.1 hrs in game

Bronze Age - HD Edition on Steam

Marble Age: Remastered

Marble Age: Remastered

I’ve played a bunch of the original, I’d say I’m good-not-great, 126 unspent victory points (never use them), medium and hard difficulty. Might be one of my favorite low-concentration games. Just finished a first (second) run-through of the new one and its a clear improvement, just tightens everything up, adds a couple decimal places and so forth.

My one critique is that (and keep in mind that I’m practiced at the old game) the game slows down in the period from the Roman invasion to the Hunnic threat (I unify late). I found myself hitting ‘end turn’ repeatedly without taking any action during the turn, just maximizing resources before I unify. I played as Athens and ended with a Silver Victory, for some reference on my pace-of-play.

Real player with 44.3 hrs in game

Marble Age was a unique game of decision, strategy, resource and political management. A unique take on the Greek History where you go from the Dorian Invasion, to the Persian invasion to the unification of Greece, fighting Rome, uniting into Byzantium, fighting foreign conquests etc in a constant balancing act of resources mixed with Rogue-like one time events.

That game is all here now with better graphics, another city with a unique play style (Corinth) added to the already very different Athens and Sparta. With more achievements some of which are very difficult, this is a great game for hardcore strategy fans on high difficulty or great as a casual game with a unique character and a bit of history on low difficulty.

Real player with 27.8 hrs in game

Marble Age: Remastered on Steam

Marble Age

Marble Age

TL;DR 5/10 A 1-track forced development of a civilization. Turn-based exponential clicker game.

5/10? That is not great. Why am I still recommending it? Well–I enjoyed myself for what it was.

As another reviewer warned before I played, this game plays like a clicker game, except turn-based. Like all clicker games, the game goes through obscene levels of growth. The result is that all of the action and growth that were done previously are quickly made irrelevant by the present state of growth.

Real player with 226.9 hrs in game

The gameplay wasn’t bad at first. But when I tried to play as Sparta on meduim difficulty, I found the campaign forces you to play in a very precise way. AND be lucky with the RNG. Otherwise, you’re going to lose every major challenge. Worse still, said required strategy makes a major shift roughly halfway through the campaign. It goes from forcing you to focus on military strength to forcing you to focus on economic strength. And this shift happens in a very short amount of time. It seems too short to make it feasible without plenty of special favors from the RNG.

Real player with 83.7 hrs in game

Marble Age on Steam