Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

Halcyon 6: Lightspeed Edition is a turn-based combat space simulation R.P.G. both developed and published by Massive Damage, Inc. After a devastating attack by a relentless unknown alien species decimates the New Terran Federation, you are immediately put in command of the starbase Halcyon 6. It’s up to you to rebuild the Federation, make lasting alliances with alien species, gather vital resources and prepare to stop the impending alien invasion that has it’s sights set on Earth. Halcyon 6: Lightspeed Edition includes a number of additional content, optimizations and new updates to the original award winning title, Halcyon 6: Starbase Commander, that vastly improves the overall gameplay experience of the first title. Prepare to take your seat in the commander’s chair for this thrilling spacefaring adventure.

Real player with 39.3 hrs in game


Read More: Best 4X Exploration Games.


I was expecting some revival of MOO2.

I started my first game at “Commander level”, expecting to take a quick and severe defeat, but learn enough for an enjoyable second round.

For the first 8 hours, it was fun: build your ships, evolve your captains, oh! there is a tech tree, great! And those aliens, are they friendly or not? Pirates, space travellers, threats, offers.. Excellent!

After 8 hours, I started to realize that:

1/ I did not made any strategic decision, I just clicked randomly on the various “evolution trees”, I did not experience a single defeat.

Real player with 24.4 hrs in game

Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) on Steam

Sorcerer King: Rivals

Sorcerer King: Rivals

After finishing game on insane difficulty I finally feel ready to write a review. In short, I think Sorcerer King Rivals is an amazing game. One of the best games I have ever played in fact. Having said that, I doubt it will appeal to people looking for a deep strategy game. Because this game is not that deep and not particularly hard, except, maybe for a highest difficulty. Also, I think it is important to mention, that I barely played FE:LH and did not like it at all so if you are looking for a similar experience, you may not like SC:Rivals. SC:Rivals is more like Eador: Masters of a broken world. So, as always, keep your expectations in check) Now, let’s talk about what is good, not so good, and pretty bad in this game

Real player with 87.0 hrs in game


Read More: Best 4X Grand Strategy Games.


A great game. It’s fairly small in scope for a 4x, but I think this has allowed the developers to focus on producing a polished product. Sorcerer King: Rivals has lots of scripted story and events, which makes it different to other 4x games which rely soley on the quality of the AI players to pose a challenge. As Sorcerer King relies on heavily scripted events, don’t expect great AI. On the plus side, Sorceror King tells a great story with writing that is often hilarious.

You will see reviews complaining about lack of replayability, but I think if you want 300hours out of the game you need to look at the Civilization series or Galactic Civilizations 3. I’ve played Sorceror King for a total 65 hours. I will agree however, that the strategic map AI is extremely passive. It generally does not initiate combat and will wait for you to attack it. This means its not really much of a threat and this does effect replayability.

Real player with 65.1 hrs in game

Sorcerer King: Rivals on Steam

Grim wanderings 2

Grim wanderings 2

Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.

There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.

There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.

Real player with 127.9 hrs in game


Read More: Best 4X Turn-Based Tactics Games.


What a great hidden gem. A 4x that its not sophisticated in special effects, but in terms of abilities, races, classes and gear is fleshed out. Plus, it comes with a side dish of strategy and base building, so the resources do not apply only to craft. It is dificult to balance a good party tho, and to make things worse you dont get to pick a starting one, adding an extra layer of dificulty to an already complex game. In fact, you are in some things dependent too much on luck. This is the con, if you are not happy with the rooster of the chars available at start, you gonna have to wait a week for a roll on new ones. And the same happens for gear, having to leave some chars even without weapons for a while. Plus, there is a “pick a card” mini-game instead of dice rolls, and might be me, but luck is really not on my side. Regardless it is a very fun game after these hurdles, and the price makes it a must buy.

Real player with 110.3 hrs in game

Grim wanderings 2 on Steam

Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

I read the reviews on this game and honestly, I don’t know if can go by them or not anymore. I ordered the ultimate package so I would have the add-ons, paid the full $40, and for that amount I will be replacing every other game I own. Here is why…

I love Civ series games, Heroes of M&M, Age of Wonders, Endless legends, GalCiv etc, those types of games, but they always had me looking for ways to make: decisions, resources, battles, buildings, etc to mean more and to be more meaningful, more important in the game while not sacrificing anything too much. For me, Fallen Enchantress: Legendary Heroes Ultimate pack is the game that finally did that in a satisfying way.

Real player with 236.3 hrs in game

Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let’s find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it’s not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

Real player with 197.7 hrs in game

Fallen Enchantress: Legendary Heroes on Steam

Infinity Kingdom

Infinity Kingdom

This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.

Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.

Real player with 772.3 hrs in game

Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.

It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.

Besides this, you receive a decent amount of speed up and other boosts for free.

For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).

Real player with 367.4 hrs in game

Infinity Kingdom on Steam

Askara

Askara

Askara is a rogue-like turn-based tactics game, you choose how long each run takes, from a half an hour, to a few days if you want to! Multiple layers of mechanics mesh together to ensure that every run will be unique. It is easy to pick up, but will take years to master.

Game features

  • Procedurally generated worlds, every playthrough will have a unique map

  • Death is not the end, part of your experience carries over to the next run, you will unlock perks as you play enabling new strategies

Askara on Steam

Hexmet World

Hexmet World

In Hexmet World you can create your own unique world.

  • Open world!

  • Hexagonal grid allows you to create a unique biome!

  • Various building options allow you to create a unique civilization!

  • Improved system of any strategy!

The large number of resources gives the feeling of complete control over the gameplay.

You are expected by:

  • Metals

  • Minerals

  • Wood

  • Electricity

  • Food

  • Army

… And much more!

Play it your way! A unique system for the creation of your own civilization. Defend your world from opponents, attack foreign lands!

Build your army in space and enjoy the atmosphere of an endless universe.

Every step moves you to victory!

Hexmet World on Steam

Mecha Tactics

Mecha Tactics

a complex mechanics driven hidden gem 3

Real player with 0.4 hrs in game

Only played a few minutes

I like the 4x game with Mecha idea,

but it needs a Tutorial of some sort

I have know clue whats going on

or how to play I know this game has potential

but in think it needs to go back in the oven for a bit.

Any ways not bad for less than the cost of a cup coffee

Real player with 0.2 hrs in game

Mecha Tactics on Steam

Station Commander

Station Commander

The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:

1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.

2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.

3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….

Real player with 7.1 hrs in game

Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)

Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.

Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)

Real player with 2.1 hrs in game

Station Commander on Steam

Into the Void

Into the Void

I might have gotten this for free… if not it was from a cheap 1$ bundle.

The game is a space exploration type of game with turn based combat. Although you can raid and attack planets, that battle is compleately automatic and you don’t even get to see it. Space combat can be played by AI or yourself and can’t be skipped.

There is a research tree, where you unlock different ship types, weapon upgrades, shields, various boosts and more.

You can own planets and get resources from them, but to be honest it’s much quicker to just fly around the galaxy and colect resources from the planets and raid them. I don’t think they are worth the resources to build mines on them, and you can’t build much on them anyways.

Real player with 40.1 hrs in game

I was compelled to review this game due to all the harsh criticism. That being said the game definitely has issues but all in all it is definitely a fun sci-fi battles/4x game. Not that cheap makes it better, but it is $2, and well worth that price.

The Good

The game has great background music, reminds me of the haunting sci-fi music from Ascendancy. The graphics are very good to great, in my opinion. The three levels of view from universe, to system to planetary/ships are very nice. The planetary views are my favorite– they all look really well done and alive! The stars make you feel like you are there and your ships will burn up if they stay in orbit too long. The story driven campaigns and quests are good. Not great but not bad, just good. I am glad they are there as opposed to other 4x that are bland, no story etc… Granted the stories are quirky, but they add liveliness. Its obvious the devs/writers had some fun. You even get choices in some cases though the results are not very different. The battles and effects are enjoyable, though some complaints to follow. Please be aware that Newtonian physics are not adhered to exactly in all effects, c’mon really! I don’t understand how people can complain about the explosions not being realistic etc- they are pretty cool. Finally, its fun to build your ships with the latest equipment and nail biting when they are engaged in a battle. Sometimes its easy though other times its so close and you lose ships.

Real player with 39.9 hrs in game

Into the Void on Steam