orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
-
Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
-
Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
-
Full 3D Orbital Station shown in two different visual perspectives
-
Setup and management of production pipelines and cycles
-
Research and Development of new production-related technologies
-
Procurement and reward systems to keep players constantly engaged
-
Contracts players can accept for one of two reasons:
-
Earn money for the space station in form of a reward
-
Research and unlock new technologies, in the form of a new module required for building
-
-
54 extension modules you may build and expand your station
Read More: Best 4X 3D Games.
Tachyon Wars
That is an interesting one, space strategy with the real-time flow. I am looking forward to try out PvP.
I read some reviews below and wanted to say - not much of a point to expect it to be another space strategy clone with different race pictures. Here you offered some novel ideas, and you’d need to dive into it to see the difference.
I enjoyed tactics, some good tunes, and 3D space combats, even though some polishing was needed here and there.
Thank you.
– Real player with 10.4 hrs in game
Read More: Best 4X Strategy Games.
Well, it takes time to get used to the interface, however, I see how it stands out from other similar strategy games. The gameplay includes plenty of action planning, reconnaissance, resource distribution - what a good strategy game should have.
Overall, I like what I see. And I am looking forward to future updates, guys!
– Real player with 5.7 hrs in game
Arcane Sorcery
This game feels like a cross between Master of Magic and Medieval Total War (the first one that is). Gameplay wise, it feels like Master of Magic with the magic spells, and the isometric battle system, but the campaign maps feel more like the original Medieval Total War. As one of the other reviews described, it has an early 90’s feel to the graphics (and for once that phrase does not mean ‘pixel art’, which is a rarity). The 4x nature of the game is more 4x-lite, specifically with lite aspects on the diplomacy and exploring aspects of 4x. There’s three different maps, but it would be nice if there was random map generation, though that would probably require a different map style I think. It has flaws, but it’s an inexpensive game as well.
– Real player with 32.0 hrs in game
Read More: Best 4X Grand Strategy Games.
A game that strongly resembles strategy games of yesteryear, that actually does not pretend to be anything else. Its pretty straight forward, without much tactical depth or need for strategic thinking. Still its an enjoyable game, even if only for a couple of runs, its still worth playing. If you are a hardcore 4x or strategy player, I would strongly suggest you stay clear, for you will be disappointed as the game lacks in both areas. Its perfect for the casual strategist, looking for a fun run.
– Real player with 26.7 hrs in game
Power & Revolution 2021 Edition
Do I recommend this game? Hell no.
There is no stability, there is very little realism, this game does most stuff very simplistically, the graphics are shitty, the combat system needs a MAJOR rework, essentially nothing has changed since the first iteration of this game came out.
Diplomacy needs an overhaul. Really? You have a game where debt is a huge factor but there’s no debt diplomacy? But you’ve released multiple versions and countless bug fixes and cant seem to add basic features like debt diplomacy? Thanks Eversim.
– Real player with 141.0 hrs in game
I will give you my insights of the first look while playing as Lithuania.
I like:
-
EU financial involvement in mostly everything
-
Debt tab changes
-
Vaccination priorities and contracts
-
Option for foreign exchange students
-
Option for scientific cooperation between countries on a specific discovery
-
Days of Culture to celebrate a foreign country traditions
-
5G Internet
-
Organisations' data (population & GDP)
-
Cause of death tab
-
Map changes
I dislike:
- No significant changes to migration system
– Real player with 87.9 hrs in game
Aggressors: Ancient Rome
This review is actually a Thank you letter to the developer for making this game.
For unbiased reviews skip this one.
I think it was 25 years ago that most of my school holiday time was used to do what I really like. Gaming. But I did not had my first PC yet, so gaming was spending one day in the city to collect all kind of painting materials and paperboards to create the ultimate game myself.
The Civilization boardgame, HeroQuest boardgame and some rare tabletop games I owned served as an example. But mine had a bigger boards, more options, more counters and features, more of everything actually.
– Real player with 562.4 hrs in game
Aggressors - Ancient Rome
This obscure historical game is turn based strategy / tactics to dominate the world starting in 280 BC by default, but adustable from 1000 BC to 500 AD. It is single player and is my personal choice for game of the year. I have played it for over 480 hours in the past 60 days. It is published by Slitherine and available through them, on Steam and GOG.
Where I am coming from
–———————————–
I am the curator of Strategic Win https://store.steampowered.com/curator/9074928/ and have reviewed 142 games there in the past 2 years. I bought this game from Matrix games.
– Real player with 521.5 hrs in game
Realpolitiks II
Edit 1: After the playing the game further and a new update I have decided to revise my review. While much of what I said still stands I wanted to add since the developer is clearly listening to the community and putting in the work. I am gunna leave what was originally said since much of it is still true but simply put apprentices on what is fixed
I also cam back to say that their are 3 new bugs in this patch
BUG 1: When at war, theaters will bug out and prevent you from attacking or doing anything leading to infinite conflict until you peace out and attempt to go to war again
– Real player with 56.5 hrs in game
I am enjoying the game so far. As Israel, I began with taking over nearby territories, Jordan, and Lebanon. Six years into the game, I had to withstand chronic invasions from Egypt and Syria simultaneously. As easily as they dispatched my military, neither of those countries attempted to send their troops to Jerusalem, where I kept the what was left of my army. This kept either side from achieving a 100 percent war score, which allowed me to keep turning down their demands until each war automatically ended after taking too long. Eventually, I was able to defeat a 3rd (or was it a 4th?) invasion from Syria without the interference of Egypt initially, but then Egypt came swooping in just as I secured a bloc agreement with Turkey. Let me tell you that it was immensely satisfying to see Turkish troops come rolling into my country at that moment, helping me in not just beating back the Egyptian invasion, but destroying their whole military and annexing Egypt! On the domestic front, it has been gratifying to implement projects that have a marked effect on my country. I praise Jujubee for creating a policy system that isn’t too hard to grasp and displays fairly discernible effects (unlike similar games such as Power & Revolution, Supreme Ruler 2020, etc.)
– Real player with 49.6 hrs in game
Galactic Crew II
A diamond in the rough to be sure!
I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.
On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking. Goals are vague. The NPC AIs are minimal at best. Some tasks such as mining are tortuously dull and should be more engaging. (staring at your screen for 10 minutes listening to PHooomWha…. PHooomWha…. is not fun for most people). The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.
– Real player with 32.5 hrs in game
It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.
– Real player with 5.0 hrs in game
Imperiums: Greek Wars
So, I have been playing this game for about near 40 hours at the time of this review.
Imperiums, focus' on the Greek Wars time era. And the developers do a very good job in portraying accurate history, in my opinion. The game keeps trying to ‘curb’ you back toward history. However; you can fight against that, and go your own way. However it requires more effort or ‘elbow grease’ to get there. Basically, to ‘go against’ history; the game feels harder! Usually. Usually when trying to go against history. I really like this aspect of the game.
– Real player with 323.7 hrs in game
As a strategy game Imperiums is one of a kind. Designed from scratched with pen and paper by a passionate developer and now released as the second entry in a hopefully long lasting series of strategy games.
Over the years the game is shaped and finetuned by the help of a small, but very dedicated playerbase who can discuss with the developer in forums on Steam and Discord.
Hundreds of players already mentioned their complains and wishes for the game and the developer keeps a list with urgent must have features and nice to have features for the future.
– Real player with 158.9 hrs in game
Chang’an: The capital of Tang Dynasty
Nice game! The game vividly and accurately, without compromising the fun during game play, reconstruct the great ancient capital of Tang Dynasty, one of the most prosperous, powerful, and open one in the Chinese history.
Personally, I enjoy the unique Fang system, which gives players flexibility to construct each Fang in a distinctive and challenging way. The benefits in authority, gold income, labor, and culture which are generated by poets and paintings are novel and of great fun. Moreover, the completion of each tasks yields different achievements, which makes the city more realistic and true to history. A fun and great game for players who are interested in ancient cities building.
– Real player with 13.7 hrs in game
I like the graphics of the game, but the tutorial is very basic. And there doesn’t seem to be a way to get your income above 50 gold a month. That means it takes centuries to get anywhere with this game All the main buildings cost 5000 each. Do the math and you see it is a slow process. And there’s no real sandbox game. It’s just played in a sandbox. Also, using the wasd to get around is tedious! Maybe it will be a good city builder…someday.
– Real player with 5.2 hrs in game
Farthest Frontier
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce craft items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Key Features
-
Harvest, Grow, Craft - Harvest raw materials, forage for food, grow crops and craft dozens of items to consume, equip, trade and defend your town with. Over 60 items total.
-
Build and Advance - Construct 50 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple tiers as the prosperity and desirability of your town increases. Upgrade production buildings to increase efficiency and enable production of more advanced items.
-
Fend Off Would-Be Invaders - Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders seeking plunder.
-
Most Detailed Farming System Ever - Choose from a variety of crops with different characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields to improve them over time and provide the ideal growing conditions for your crops.
-
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to prevent scurvy. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus and rabies. Perhaps most importantly, manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague. Over a dozen exciting ailments and diseases to contract!
-
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
Crate Entertainment is a small indie studio founded in 2008 and best known for the action-RPG Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.