orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
-
Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
-
Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
-
Full 3D Orbital Station shown in two different visual perspectives
-
Setup and management of production pipelines and cycles
-
Research and Development of new production-related technologies
-
Procurement and reward systems to keep players constantly engaged
-
Contracts players can accept for one of two reasons:
-
Earn money for the space station in form of a reward
-
Research and unlock new technologies, in the form of a new module required for building
-
-
54 extension modules you may build and expand your station
Read More: Best 4X 3D Games.
Nikhil Murthy’s Syphilisation
I like the use of a strategy game as a complex social metaphor that this presents. Even though I couldn’t complete any game of it due to crashes, trying to fathom the mind of the author was worth the price of admission.
– Real player with 0.8 hrs in game
Read More: Best 4X Strategy Games.
Best Election Simulator In Russia!
Who is your admiral general communist oligarch in the bright Russia of the future?
-
Putin? And his aquadisco, pouring Novichok on everyone in the neighborhood?
-
Or Lukashenka and a gang of security officials?
-
Navalny and his swarm of drones and protesters?
-
Or Trump on a posh aircraft carrier and his highly mobile rednecks on pickup trucks?
-
Or with unique mechanics completely out of control George Floyd and his hordes of activists?
Explore and dominate on a generated map
-
Loot and spend on strategically important buildings, or just buy a golden toilet brush for your luxury pirate yacht.
-
Each faction has its own line of development, so bring women and electoral votes to the yacht to get new opportunities, glorious pirate!
For example, a couple of votes of friendly fellow citizens and Trump is already airstrikes enemies and bombing cities.
However, it is even easier for Putin: carry two women and you have a great personal bunker.
Unique cell mechanics
At the start of the game, all cells are closed like a card back.
Open them and get unexpected turns.
-
Maybe it will be a nuclear rocket?
-
Or garages with a gop-stop?
Unit characteristics
Each unit earns experience in the course of the game, whether it is killing, women, or collecting votes.
In the future, the player distributes points for new characteristics in the improvement tree.
Some traits can be obtained by examining undiscovered cells. For example, a university has a chance to give a “Red diploma”, which gives + 0.001% to damage.
But the characteristics are not always SUCH POSITIVE! A unit that has been imprisoned has a 50% chance of receiving the “Buggered” debuff.
Find cards and strengthen the regime
Examples of cards:
-
“Legalization Of Prostitution”: 5% chance each turn that 3 random units will gain the characteristic “Prostitute” and start generating income when attacking.
-
“Nepotism”: First and permanent income from oil + 100%.
-
“Gopota Government Support”: 5% chance every turn that 2 loyal riot policemen will appear near the city.
-
“A Feast In Time Of Plague”: 5% chance each turn that 1 random unit will become a cannibal and start supplying food to the city with each kill.
Beware of the indigenous people!
So, the traffic police inspector will bankrupt the rednecks in pickup trucks, which have a movement range of two cells.
And the gopota, when attacking, has a chance to take away a weapon or object, including the NUCLEAR!
Do not forget that it is possible to subdue these crooks by priests and oligarchs. By the way, send juggernaut bears to attack with RPG and nuke!
Combine faction, regime and cards wisely
For example, Putin’s milestones such as “Bunker”, “Resetting Presidential Terms”, and “Coronation”, which provide good bonuses, go well with the “Clone Sovereign” upgrade of the Monarchy regime.
Read More: Best 4X Strategy Games.
Pax Nova
To be honest, this game really didn’t cross my radar until a couple of weeks ago when I saw an article on it and the combined planetary + space layers made me think of Emperor of the Fading Suns. It was on sale for launch and I picked it up. I was a bit soured to the experience initially due to bugs and some UI problems but it seemed like the devs were working on patches so I held off reviewing it. Since there’s been an update I figured I’d go ahead with the review.
Since I posted this review, there’s be a ton of tweaks, bug fixes, and content pushed out by the devs so I’m updating the review to reflect the current state. While there are still some bugs present, the devs have crushed so many of the major ones that I’ve moved the entry to the “Meh” section
– Real player with 265.1 hrs in game
I’ve been sitting on that review for a longer while, but I feel like with latest updates I can finally recommend it, just not for everyone.
You know that sentence, “wide as an ocean, deep as a puddle”? Well, Pax Nova is like that. Just not in the negative way, in my opinion. It’s a casual, simple Empire Builder/4X, that lets you just sit back and relax, something to occupy part of your brain not with a challenge, but heightened activity. Basically a sudoku of strategy games.
Each playthrough there will be multiple planets to explore, each with own map of different size, different strategic resources and with one of few different tilesets (though devs managed to utilize lighting to make two planets with single tileset to look quite different), and above that is vast space, enough for your starships to take turns of travel, despite systems touching elbows with each other. All of those have enviromental dangers, resource nodes for mining and anomalies to explore, all the stuff you expect from a game like that.
– Real player with 111.8 hrs in game
Lawgivers II
The sequel to Lawgivers is in the works!! Join our communities and contribute to one of the most ambitious political simulation game!
Lawgivers II is a political sandbox game which offers multiple ways to experience the process of ruling and approving bills. Start your political adventure from the very bottom and perhaps lead your nation one day to become the most influential in the world.
World
The game comes with a world map featuring the most well-known nations and up to two levels of administrative subdivisions. Players will have comfortable filters to display population, relations, gdp growth, election outcomes by districs, etc.
Parliament
Enter the parliament/congress with your lawmakers to approve or abolish laws in a much expanded and realistic way. Elect the speaker of the house to watch over parliamentary democracy and set up committees for personalized laws. Request a secret vote, or ask for impeachment. Many graphs will assist players with their choice.
Government
Run for the highest seat in presidential and semi-presidential republics or become the prime minister in parliamentary republics. Form a government alone or with a coalition of party and try to survive motions of no confidence. Bypass the parliament if necessary to satisfy your needs but be prepared to face the consequences.
Laws
Personalize and approve laws like never before. With constitutional amendments you can control the workflow of the most important institutions of the country. Players will enjoy total freedom of choosing whether to insert a bill in constitution or just approve it as an ordinary law.
Lawmakers
In Lawgivers II all lawmakers will have their own opinion about laws and way to rule. If there are to many points of view in a party, some politicians might leave it or found another one. Check out their personal history and be sure to have their trust.
Organisations and Lobbies
Organisations and Lobbies might achieve a lot of influence in your country. Ask them for support by hiring one of their gentlemen or try to practice honest and clean politics.
War & Trade
Raise your influence over the world and secure important resources for your country. Corrupt other parties in poorer countries or organise “legal” referendums to annect other regions. Enter war with other nations in order to reach economic and political supremacy.
Multiplayer
Join with your friends in a coalition to form the government, rr simply stay in opposition and get ready for your first chance to grab power. (The multiplayer will be available at a later development stage)
Mods
The game will come with Steamworks support. Modders will be able to add new countries, laws, events, resources, ideologies and more content just with a simple text editor. The appearance of lawmakers will be completely cutomizable too so you can draw and import your favourite politicians.
Rise of Hegemony
Rise of Hegemony is a strategy game inspired by great games such as Civilization and Victoria. Triumph over your neighbours by successfully managing your country economically, diplomatically and militarily. The path to global hegemony is up to you.
-
Subdue your enemies by pure military force.
-
Forge alliances and diplomatic pacts to be part of an unstoppable coalition.
-
Educate your people to eclipse your rivals technologically.
-
Become an economic powerhouse and make other nations dependant on your resources.
In-depth economy
Rise of Hegemony features an in-depth economical system where every province contains a discrete number of people that all need resources to survive and thrive. Lacking access to sufficient amounts of critical goods such as food will cause your population to starve. Without access to weaponry your soldiers will be woefully unprepared to face enemies in battle. Trading with other countries is important, being dependant on them is perilous.
Build up your country
Starting as a fledgling country the way you want to conduct yourself on the world stage is up to you. Acting peacefully and benevolent has its benefits, but sometimes a more warlike approach is a quicker way to achieve your goals…
Randomly generated worlds
Even with the same strategy every game can take a vastly different course when the world looks different and countries will develop distinctively depending on their starting conditions.
Moddability
Rise of Hegemony leaves a lot of room for mods to expand on the game. Do you prefer to focus on a certain time period? Perhaps a fantasy setting is more to your liking? The possibilities for alternative scenarios are plenty!
Rising Constellation
Rising Constellation is an awesome game which is mixing strategy and role play at a perfect level.
It offers many distinct gameplay based on factions and its agents mechanics - however, remind it’s strongly depends on team play!
Indead, this game is part of those who are perfectly designed to work in cooperation with your mates, but definitely not alone.
Use Siderians and rule your teamates, just because you’ll get the economy power - or perhaps you’ll prefer bite everyone using large fleets lead by Navarques.
– Real player with 933.3 hrs in game
Rising Constellation is 4x RST game still in developpment.
Created from a small team of Swiss developper, I was a player of thier first MMO RTS 4x game: Asylamba.
I see RC (Rising Constellation) like an MMO RTS 4x game based on Agents (Navarques – Ereased – Sidérians).
I really enjoy the game for is background story (lore can be added by players participation) , B&W graphic style and is MMO possibility !
There is now 1 mod to play : fast flash 2H gamemode , this is quite small with 1 or to 2 games per week with a small cummunity.
– Real player with 837.1 hrs in game
Stellar Monarch
If you are familiar with Eurogame style tabletop games, then the abstractions and economic focus (vice military control) will feel very familiar to you. The game’s pillars are not based on American-style wargames.
Many devs who make 4X games seem to have the souls of engineers; Aurora 4x being the archetype. In those games micromanagement focuses on design, production, and use of things like ships. Mastery of those concepts leads to victory.
This game requires micromanagement and is numerically obtuse as well, but it focuses on the qualitative values of game elements (i.e. cards) instead of design, production and use of things.
– Real player with 30.3 hrs in game
There’s a lot left to be desired in this game. The UI is clunky, the artwork is amateurish (think early D&D), and there are some strong biases (no female officers, everyone is Caucasian). Maybe there’s a button to change that - but if there is, I havent dug it out from the UI yet (oh, that tiny button on the map pulls up a list of worlds? Which cannot be ordered to tell me most populous, most rebellious, etc?).
For all that, however, the game does two things well. It lives up to what it says it is - you’re the Emperor, not a warehouse clerk. You dont deal with the minutae of the empire, you have People for that - who are, admittedly, often trying to kill you. Or skim off the top. Or are just idiots. But you’re the Emperor, you have People for those People too; people with sharp, pointy objects - my purges havent reached Stalinist levels, but every once in a while, I do feel the need to prune my court of the more corrupt or stupid couriers or officers (‘fire’ all corrupt governors except the loyal ones? Meh heh heh heh).
– Real player with 23.5 hrs in game
Power & Revolution 2021 Edition
Do I recommend this game? Hell no.
There is no stability, there is very little realism, this game does most stuff very simplistically, the graphics are shitty, the combat system needs a MAJOR rework, essentially nothing has changed since the first iteration of this game came out.
Diplomacy needs an overhaul. Really? You have a game where debt is a huge factor but there’s no debt diplomacy? But you’ve released multiple versions and countless bug fixes and cant seem to add basic features like debt diplomacy? Thanks Eversim.
– Real player with 141.0 hrs in game
I will give you my insights of the first look while playing as Lithuania.
I like:
-
EU financial involvement in mostly everything
-
Debt tab changes
-
Vaccination priorities and contracts
-
Option for foreign exchange students
-
Option for scientific cooperation between countries on a specific discovery
-
Days of Culture to celebrate a foreign country traditions
-
5G Internet
-
Organisations' data (population & GDP)
-
Cause of death tab
-
Map changes
I dislike:
- No significant changes to migration system
– Real player with 87.9 hrs in game
Realpolitiks II
Edit 1: After the playing the game further and a new update I have decided to revise my review. While much of what I said still stands I wanted to add since the developer is clearly listening to the community and putting in the work. I am gunna leave what was originally said since much of it is still true but simply put apprentices on what is fixed
I also cam back to say that their are 3 new bugs in this patch
BUG 1: When at war, theaters will bug out and prevent you from attacking or doing anything leading to infinite conflict until you peace out and attempt to go to war again
– Real player with 56.5 hrs in game
I am enjoying the game so far. As Israel, I began with taking over nearby territories, Jordan, and Lebanon. Six years into the game, I had to withstand chronic invasions from Egypt and Syria simultaneously. As easily as they dispatched my military, neither of those countries attempted to send their troops to Jerusalem, where I kept the what was left of my army. This kept either side from achieving a 100 percent war score, which allowed me to keep turning down their demands until each war automatically ended after taking too long. Eventually, I was able to defeat a 3rd (or was it a 4th?) invasion from Syria without the interference of Egypt initially, but then Egypt came swooping in just as I secured a bloc agreement with Turkey. Let me tell you that it was immensely satisfying to see Turkish troops come rolling into my country at that moment, helping me in not just beating back the Egyptian invasion, but destroying their whole military and annexing Egypt! On the domestic front, it has been gratifying to implement projects that have a marked effect on my country. I praise Jujubee for creating a policy system that isn’t too hard to grasp and displays fairly discernible effects (unlike similar games such as Power & Revolution, Supreme Ruler 2020, etc.)
– Real player with 49.6 hrs in game