Zenith Frontier
Zenith Frontier is an interstellar strategy simulation game. Explore and colonise hostile exoplanets and help humanity survive the struggles of 2040 and beyond.
Zenith Frontier features several novel mechanics in the context of traditional 4X and grand strategy gameplay elements. Experience visionary strategic gameplay set in an evolving procedural galaxy populated by billions ot autonomous citizens and private companies. Build a faction with a rich background and strong identity, then oversee their interstellar efforts to advance their position within the precarious New Space Age.
New Gameplay Features:
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A Shared Origin: Factions start in the same overpopulated, suffering home system and compete to expand outwards in the year 2040. This is made possible by the recent discovery of –REDACTED– which allows high-tech spacecraft to slip into subspace.
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Volatile Subspace: Exploration of this newly accessible subspace is incredibly dangerous. This chaotic region is thick with dark matter and swirling dark energy fields, but the ability to travel interstellar distances in considerably shorter timeframes may be worth the risk. Known safe routes will become critical to sustaining your remote holdings, but beware - subspace is neither static or stable and these routes may change!
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Information is Essential: Unshielded signals will be destroyed in subspace and must be carried through by comm drones. News that arrives at your capital from a distant colony will be out-of-date - the situation will have evolved and you will have to consider this when planning your response. Additionally, perhaps the illegal hijacking of another’s comm drones will glean some strategic information - and prevent it from arriving at its intended destination!
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Special Relativity: Spacecraft travelling at incredible speeds and colonies established within deep gravity wells will experience first-hand the effects of special relativity and time dilation. Time will progress more quickly for the crew of your –REDACTED– spacecraft making a long journey at high speeds than the colony they are destined for.
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Geospatial Resource Pricing: A supply and demand model for price determination within a dynamic economic system that includes taxes, import/export fees and transportation costs mean that resource prices will vary throughout the galaxy. Plan your economic developments accordingly - or invest in this interstellar network infrastructure to take a slice of your rival’s operations.
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Top Level Direction: Shape your faction from the top down by issuing orders, directives, and edicts to your military staff, governors, and private sector. These are executed autonomously, which can lead to surprising outcomes. This indirect control poses interesting strategic challenges.
Traditional Gameplay Features:
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Diplomacy and Politics
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Research and Technology
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Military Conflict
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Management and Governance
Zenith Frontier’s Design Pillars:
Zenith Frontier is being designed and developed in line with these pillars.
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Emergence - A rich, living world that generates unique emergent scenarios.
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Strategic Depth - A semantic network of interconnect systems.
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Gameplay Over Graphics - A high quality interactive system that priotises gameplay.
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Self-Directed - The player is primarily working towards self-selected goals in open gameplay.
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Top Level Decisions - The player provides direction from the top-down to autonomous agents.
Read More: Best 4X Grand Strategy Games.
Best Election Simulator In Russia!
Who is your admiral general communist oligarch in the bright Russia of the future?
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Putin? And his aquadisco, pouring Novichok on everyone in the neighborhood?
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Or Lukashenka and a gang of security officials?
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Navalny and his swarm of drones and protesters?
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Or Trump on a posh aircraft carrier and his highly mobile rednecks on pickup trucks?
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Or with unique mechanics completely out of control George Floyd and his hordes of activists?
Explore and dominate on a generated map
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Loot and spend on strategically important buildings, or just buy a golden toilet brush for your luxury pirate yacht.
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Each faction has its own line of development, so bring women and electoral votes to the yacht to get new opportunities, glorious pirate!
For example, a couple of votes of friendly fellow citizens and Trump is already airstrikes enemies and bombing cities.
However, it is even easier for Putin: carry two women and you have a great personal bunker.
Unique cell mechanics
At the start of the game, all cells are closed like a card back.
Open them and get unexpected turns.
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Maybe it will be a nuclear rocket?
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Or garages with a gop-stop?
Unit characteristics
Each unit earns experience in the course of the game, whether it is killing, women, or collecting votes.
In the future, the player distributes points for new characteristics in the improvement tree.
Some traits can be obtained by examining undiscovered cells. For example, a university has a chance to give a “Red diploma”, which gives + 0.001% to damage.
But the characteristics are not always SUCH POSITIVE! A unit that has been imprisoned has a 50% chance of receiving the “Buggered” debuff.
Find cards and strengthen the regime
Examples of cards:
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“Legalization Of Prostitution”: 5% chance each turn that 3 random units will gain the characteristic “Prostitute” and start generating income when attacking.
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“Nepotism”: First and permanent income from oil + 100%.
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“Gopota Government Support”: 5% chance every turn that 2 loyal riot policemen will appear near the city.
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“A Feast In Time Of Plague”: 5% chance each turn that 1 random unit will become a cannibal and start supplying food to the city with each kill.
Beware of the indigenous people!
So, the traffic police inspector will bankrupt the rednecks in pickup trucks, which have a movement range of two cells.
And the gopota, when attacking, has a chance to take away a weapon or object, including the NUCLEAR!
Do not forget that it is possible to subdue these crooks by priests and oligarchs. By the way, send juggernaut bears to attack with RPG and nuke!
Combine faction, regime and cards wisely
For example, Putin’s milestones such as “Bunker”, “Resetting Presidential Terms”, and “Coronation”, which provide good bonuses, go well with the “Clone Sovereign” upgrade of the Monarchy regime.
Read More: Best 4X Strategy Games.
Rising Constellation
Rising Constellation is an awesome game which is mixing strategy and role play at a perfect level.
It offers many distinct gameplay based on factions and its agents mechanics - however, remind it’s strongly depends on team play!
Indead, this game is part of those who are perfectly designed to work in cooperation with your mates, but definitely not alone.
Use Siderians and rule your teamates, just because you’ll get the economy power - or perhaps you’ll prefer bite everyone using large fleets lead by Navarques.
– Real player with 933.3 hrs in game
Read More: Best 4X Co-op Games.
Rising Constellation is 4x RST game still in developpment.
Created from a small team of Swiss developper, I was a player of thier first MMO RTS 4x game: Asylamba.
I see RC (Rising Constellation) like an MMO RTS 4x game based on Agents (Navarques – Ereased – Sidérians).
I really enjoy the game for is background story (lore can be added by players participation) , B&W graphic style and is MMO possibility !
There is now 1 mod to play : fast flash 2H gamemode , this is quite small with 1 or to 2 games per week with a small cummunity.
– Real player with 837.1 hrs in game
Power & Revolution 2021 Edition
Do I recommend this game? Hell no.
There is no stability, there is very little realism, this game does most stuff very simplistically, the graphics are shitty, the combat system needs a MAJOR rework, essentially nothing has changed since the first iteration of this game came out.
Diplomacy needs an overhaul. Really? You have a game where debt is a huge factor but there’s no debt diplomacy? But you’ve released multiple versions and countless bug fixes and cant seem to add basic features like debt diplomacy? Thanks Eversim.
– Real player with 141.0 hrs in game
I will give you my insights of the first look while playing as Lithuania.
I like:
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EU financial involvement in mostly everything
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Debt tab changes
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Vaccination priorities and contracts
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Option for foreign exchange students
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Option for scientific cooperation between countries on a specific discovery
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Days of Culture to celebrate a foreign country traditions
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5G Internet
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Organisations' data (population & GDP)
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Cause of death tab
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Map changes
I dislike:
- No significant changes to migration system
– Real player with 87.9 hrs in game
Lawgivers II
The sequel to Lawgivers is in the works!! Join our communities and contribute to one of the most ambitious political simulation game!
Lawgivers II is a political sandbox game which offers multiple ways to experience the process of ruling and approving bills. Start your political adventure from the very bottom and perhaps lead your nation one day to become the most influential in the world.
World
The game comes with a world map featuring the most well-known nations and up to two levels of administrative subdivisions. Players will have comfortable filters to display population, relations, gdp growth, election outcomes by districs, etc.
Parliament
Enter the parliament/congress with your lawmakers to approve or abolish laws in a much expanded and realistic way. Elect the speaker of the house to watch over parliamentary democracy and set up committees for personalized laws. Request a secret vote, or ask for impeachment. Many graphs will assist players with their choice.
Government
Run for the highest seat in presidential and semi-presidential republics or become the prime minister in parliamentary republics. Form a government alone or with a coalition of party and try to survive motions of no confidence. Bypass the parliament if necessary to satisfy your needs but be prepared to face the consequences.
Laws
Personalize and approve laws like never before. With constitutional amendments you can control the workflow of the most important institutions of the country. Players will enjoy total freedom of choosing whether to insert a bill in constitution or just approve it as an ordinary law.
Lawmakers
In Lawgivers II all lawmakers will have their own opinion about laws and way to rule. If there are to many points of view in a party, some politicians might leave it or found another one. Check out their personal history and be sure to have their trust.
Organisations and Lobbies
Organisations and Lobbies might achieve a lot of influence in your country. Ask them for support by hiring one of their gentlemen or try to practice honest and clean politics.
War & Trade
Raise your influence over the world and secure important resources for your country. Corrupt other parties in poorer countries or organise “legal” referendums to annect other regions. Enter war with other nations in order to reach economic and political supremacy.
Multiplayer
Join with your friends in a coalition to form the government, rr simply stay in opposition and get ready for your first chance to grab power. (The multiplayer will be available at a later development stage)
Mods
The game will come with Steamworks support. Modders will be able to add new countries, laws, events, resources, ideologies and more content just with a simple text editor. The appearance of lawmakers will be completely cutomizable too so you can draw and import your favourite politicians.
Realpolitiks II
Edit 1: After the playing the game further and a new update I have decided to revise my review. While much of what I said still stands I wanted to add since the developer is clearly listening to the community and putting in the work. I am gunna leave what was originally said since much of it is still true but simply put apprentices on what is fixed
I also cam back to say that their are 3 new bugs in this patch
BUG 1: When at war, theaters will bug out and prevent you from attacking or doing anything leading to infinite conflict until you peace out and attempt to go to war again
– Real player with 56.5 hrs in game
I am enjoying the game so far. As Israel, I began with taking over nearby territories, Jordan, and Lebanon. Six years into the game, I had to withstand chronic invasions from Egypt and Syria simultaneously. As easily as they dispatched my military, neither of those countries attempted to send their troops to Jerusalem, where I kept the what was left of my army. This kept either side from achieving a 100 percent war score, which allowed me to keep turning down their demands until each war automatically ended after taking too long. Eventually, I was able to defeat a 3rd (or was it a 4th?) invasion from Syria without the interference of Egypt initially, but then Egypt came swooping in just as I secured a bloc agreement with Turkey. Let me tell you that it was immensely satisfying to see Turkish troops come rolling into my country at that moment, helping me in not just beating back the Egyptian invasion, but destroying their whole military and annexing Egypt! On the domestic front, it has been gratifying to implement projects that have a marked effect on my country. I praise Jujubee for creating a policy system that isn’t too hard to grasp and displays fairly discernible effects (unlike similar games such as Power & Revolution, Supreme Ruler 2020, etc.)
– Real player with 49.6 hrs in game
Nikhil Murthy’s Syphilisation
I like the use of a strategy game as a complex social metaphor that this presents. Even though I couldn’t complete any game of it due to crashes, trying to fathom the mind of the author was worth the price of admission.
– Real player with 0.8 hrs in game
Precipice
Its a pretty good 6/10 game that could be great but it can be extreamely frustrating to play. The concepts are behind it are strong and it does provide you with a sense of fighting the cold war, as you fund rebellions, rigs elections, strategically station your troops and try to come out on top of various nuclear confrontations. The art style and aesthetic are also gorgeous and i’d love to see more animalised takes on famous cold war imagery within the game itself.
That being said there are also alot of issues with the game that are also really frustating. The major issue that needs fixing is the lack of infomation giving to the player, especially in regards to how many turns you have left on a crisis or on how many troops an another nation has before you invade (maybe you should see the military strength of a nation when you deploy a spy.
– Real player with 21.0 hrs in game
now that it has updated to a playable state, i can now approve.
08/22/20
I see that this review is one of the first to be read, so allow me to elaborate on some things that could be improved…:
1. Add and/or improve some perks. Example being some perks involve Warsaw/NATO regions that are utterly useless given that these regions have been nerfed to non-existence. Overall more unique perks to choose from would be nice.
2. (kinda 1-B.) Give an option to have Warsaw/NATO regions worth a lot more. If I recall correctly this is how it was originally designed, them removed in the update. I’d say compromise by giving a toggle option.
– Real player with 20.5 hrs in game
4th Generation Warfare
This Is an update to the review 11/20/21
Single player Is not bad to play. There are quality of life things that needs to be Improved.
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Instead of checking the phone for each person or backing out the menu to re open to view messages from characters to have a simple list of all messages.
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When you tell your military to move somewhere they will move Into borders of countries and start a war If still there traveling In two or three days.
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More defence from cyber attacks. As a large country you cannot defend against this. Other actors can ruin your entire economy and cause mass shortages withing days.
– Real player with 106.9 hrs in game
In the beginning it was confusing but the more I played the more I realized all of the hidden treasures that this game has behind its sleeve. Its not those games that tells you everything right off the bat and spoiling all the fun by doing so, this is a progressive type game that the longer you play the more you discover and develop a history as the leader of the nation. By far one of the most underestimated games with extremely high potential by far I have ever seen to date. If you don’t like this game cause its hard, tutorials aren’t good, or you don’t understand the game play, I would say that the game provides difficulty levels and different modes to play through, play the actual game and this is 4th generation warfare which you should have researched what that means if you don’t know. Great Game!
– Real player with 98.8 hrs in game
Rise of Hegemony
Rise of Hegemony is a strategy game inspired by great games such as Civilization and Victoria. Triumph over your neighbours by successfully managing your country economically, diplomatically and militarily. The path to global hegemony is up to you.
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Subdue your enemies by pure military force.
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Forge alliances and diplomatic pacts to be part of an unstoppable coalition.
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Educate your people to eclipse your rivals technologically.
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Become an economic powerhouse and make other nations dependant on your resources.
In-depth economy
Rise of Hegemony features an in-depth economical system where every province contains a discrete number of people that all need resources to survive and thrive. Lacking access to sufficient amounts of critical goods such as food will cause your population to starve. Without access to weaponry your soldiers will be woefully unprepared to face enemies in battle. Trading with other countries is important, being dependant on them is perilous.
Build up your country
Starting as a fledgling country the way you want to conduct yourself on the world stage is up to you. Acting peacefully and benevolent has its benefits, but sometimes a more warlike approach is a quicker way to achieve your goals…
Randomly generated worlds
Even with the same strategy every game can take a vastly different course when the world looks different and countries will develop distinctively depending on their starting conditions.
Moddability
Rise of Hegemony leaves a lot of room for mods to expand on the game. Do you prefer to focus on a certain time period? Perhaps a fantasy setting is more to your liking? The possibilities for alternative scenarios are plenty!