The Dwarves of Glistenveld

The Dwarves of Glistenveld

It has been a while since I posted this review and much has changed since then. Having played the game now for a total of 300+ hours (and there was me saying I don’t get much time to play games), I have explored many of the game modes. My favourite right now is the Skirmish mode where you can hand-craft your map options, such as the number of enemies, their initial strength, the map size and style, etc. I am currently working my way up to more and more difficult settings to see how good I really am. My other favourite mode is the cavern mode (the game’s sandbox mode ) where I have also spend many hours. In this mode you can slowly build your base to ever increasing size while improving your tech tree. The current tech tree is already in place for the upcoming next chapter of the game and it allows you to build a railway network so that your miners don’t have to carry everything back to your base, improve and automate your defences, build automated farms for farming roots and mushrooms, light up your neighbour hood with lanterns, build cooking stations and much more. I have also played with the map editor and will be uploading my own hand-crafted map very soon. ‘hwill’ has uploaded a new map to the workshop which I enjoyed very much. I must add a comment.

Real player with 638.7 hrs in game


Read More: Best 4X Exploration Games.


This game, is absolutely fantastic! This RTS adventure strategy game is about leading a tribe of Dwarves trying to take back their homeland from the goblins that have ran them down underground. There are so many things that you find out during every level, there are nice challenges such as the achievements and the schematics that you have to find to advance with technology, there are song hidden choices through your first play through (such as when you meet Fishbeard’s first guard) it’s amazing, it’s so replayable and enjoyable for sooooooooooo many hours even when there is only 6 levels at the time of writing this. Along with the mechanics in this game are so nice and fluid such as the base building part, and the class switching system, the AI is pretty on-point, it’s not one of those games where the AI struggles with some of the commands that you try to give it, in this game, it just does it immediately!

Real player with 18.9 hrs in game

The Dwarves of Glistenveld on Steam

A Planet of Mine

A Planet of Mine

A cute time killer that its easy to get lost on for hours at a time. The random planet load outs and landing positions can make some planets practically impossible to win which can take a while to spot. Re-starting is fairly easy though.

Real player with 21.0 hrs in game


Read More: Best 4X Resource Management Games.


Very enjoyable little game~

Takes a bit of learning but it’s very fun~ you can find some good info and tips with a quick google search that might help you get started.

I used to have it on mobile but I find it much more enjoyable on PC and it runs very well.

Lots of races (I believe 16) and different ways to play. Discovers and exploration. Planets are very unique and not all the same.

You can also destroy a rivals planet completely or be friendly and trade with them.

The gist is you start on a single planet and harvest resources and build different constructs. After a while you ascend (which you can do several times) and more technologies become available. Soon you will be colonizing multiple planets.

Real player with 19.5 hrs in game

A Planet of Mine on Steam

Grim wanderings 2

Grim wanderings 2

Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.

There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.

There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.

Real player with 127.9 hrs in game


Read More: Best 4X Tactical RPG Games.


What a great hidden gem. A 4x that its not sophisticated in special effects, but in terms of abilities, races, classes and gear is fleshed out. Plus, it comes with a side dish of strategy and base building, so the resources do not apply only to craft. It is dificult to balance a good party tho, and to make things worse you dont get to pick a starting one, adding an extra layer of dificulty to an already complex game. In fact, you are in some things dependent too much on luck. This is the con, if you are not happy with the rooster of the chars available at start, you gonna have to wait a week for a roll on new ones. And the same happens for gear, having to leave some chars even without weapons for a while. Plus, there is a “pick a card” mini-game instead of dice rolls, and might be me, but luck is really not on my side. Regardless it is a very fun game after these hurdles, and the price makes it a must buy.

Real player with 110.3 hrs in game

Grim wanderings 2 on Steam

Structura

Structura

This is a niche game intended for a small group of people that enjoy the concept of turning DOS into a game, and manually handling every aspect of base building and logistics through text commands - in lieu of having situational action buttons that figure what you are trying to do when you aim at x thing.

I am not one of those people. I don’t know any of those people.

But I do hope the devs find their audience.

Real player with 0.2 hrs in game

Structura on Steam

Void Destroyer 2

Void Destroyer 2

Early access review to be updated at release.

I’ve spent around 70 hours playing this game until I reached the end of the current story missions (early access) with another 30 hours spent fallen asleep with the game open at various points throughout.

This is the best spacecraft combat game I have ever seen, period. And I’m kind of a fan of the genre. I’ve played the legendary Independence War: 2 Edge of Chaos with its amazing controls, story and combat. The equally revered and economically focused X3: Terran Conflict, its 1.5 style expansion Albion Prelude, and the good at piracy but nothing else X: Rebirth. I love the indie games like the arcady SPAZ/SPAZ2, Funny/Simple 3030 Deathwar, the very charming and intense submarine stealth style of Objects in Space, the small scale survival of the Evochron series, the stylish but shallow Rebel Galaxy and the very promising Starsector with its focus on fleet combat and even empire building. I conquered galaxies in the truly excellent Sword of the Stars and the be-the-space-pirate-bastards-that-bother-4X-players-in-their-early-game Distant Worlds: Universe, managed a space station and fleets in Halcyon 6, watched armadas annihilate eachother in Sins of a Solar Empire and carefully managed limited resources while running from an ancient enemy in Homeworld 1/2. Truly great experiences we are all very fortunate to have been able to enjoy and which shaped my expectations and standards for quality.

Real player with 284.2 hrs in game

First and Only review to anything. So here is what the game is and about.

Void destroyers 2 is an Early Access, Indie, Strategy, Sci-fi Space Sim. Its always nice to start off with pretty much nothing and working your way up into something powerful or a fleet of something powerful. For Void destroyers 2, it does just that. To becoming something powerful you will be needing money, and reputation. Money is the big part, but reputation gives you access to buying bigger ships of different factions.

Real player with 275.2 hrs in game

Void Destroyer 2 on Steam

Cave Quest

Cave Quest

Cave Quest (Match-3)

Steam copy provided for Curator review

One of my most-played match-3’s of all time!

Options include separate sliders for SFX, Music and Ambients, Full-screen, Custom Cursor and choice of Timed (bonus cash~! Ka-ching!) or Untimed (can be changed between M3 levels).

Story

Your family has disappeared in the mountains, and thanks to rumors of dangerous evil spirits, the locals are too afraid to help you search for them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1969463119

Real player with 100.0 hrs in game

It’s so hard to find a good match-3 game. This is one of them. Thanks for the nice experience! This game has it all. Including beautifully designed gems which are hard to spot! Story that glues the experience together, smoothness, good professional design, even translation to my language which I didn’t need but it’s ok. Finally a game that I couldn’t take my hands off and felt urge to play on. Good product! Now I pity it’s over.

Criticism: sure to perfection it lacks more compelling story, less artificial or less cliche story, better art - one that would not be so kitchy and which would be less amateurish and a better translation. Thanks to these imperfections the game stays as just no-name game in game history, as it doesn’t bring any cultural contribution. But it’s professionally and well made product anyway. Relaxing and fun enough.

Real player with 23.0 hrs in game

Cave Quest on Steam