Feudalism
I want anyone who reads this review to understand that I don’t normally, “never” post reviews and that I also feel that a review is only good when you consider the likes and dislikes of the reviewer.
I did receive this game for free as part of the developers Beta testing group. I did not feel any obligation to post a review until I left my feedback with the game developer and within hours was thoroughly responded back to. The response gave me confidence that they were taking our feedback seriously and are going to make postive upgrades.
– Real player with 31.0 hrs in game
Read More: Best 4X Strategy Games.
Interesting game. Hard to start, but after one hour or two of play, the game runs more smoothly.
The interface is unfortunately very counterintuitive and should be improved, which is a shame because the game seems to have a lot of things, but you do not understand how to do them!
The management of the family and intelligence, however, I found really inspiring. I have not managed to understand all the implications, but it looks promising.
I’d like to learn more about the Families and to have the opportunity to create my own Family.
– Real player with 13.7 hrs in game
Dominium Mundi
I only played the game for 5 minutes, but I left the game running for 3 hours as I was doing christmassy stuff with my cats. So in short, I know very little of this game so far. The UI and map are excellent, I’m excited to go back and look at it more. I only took over one single city and explored over half of the map thus far, but it feels good to play.
If you consider yourself a fan of something, you deserve to something something good review.
– Real player with 4.3 hrs in game
Read More: Best 4X Strategy Games.
Save your money. I like simple strategy games at times when I want to take a break from too much intense thinking, but this is overly basic. You get bored of it after playing once or twice; it looks far more interesting than it truly is. Perhaps prices at $0.99 it may be worth considering - do not spend more than that on it.
– Real player with 1.3 hrs in game
Conquest: Medieval Kingdoms
“Conquest: Medieval Kingdoms” is a turn-based 4X grand strategy game, played on a procedurally-generated strategic world map and you get to decide at the start of your game if it is made of a one large continent, few continents, large, islands, or small islands. Tactical battles are fought on tactical battlefields and are real-time, like Total War. Every world-map and battlefield is generated, so entirely unique, so this game will always have something new to throw at you.
I am extremely impressed by this game, especially since it is a one-man dev team. The dev uses Unity. I am playing on easy ( with only a few religions to start off with) to get a feel for the game. I restarted a few times in the first few minutes to get a reasonable starting position (with my back to an ocean and mountains), I am playing on the strategic map and I haven’t even bothered to dive down into the tactical battles YET as you can auto-resolve them (larger armies don’t always beat smaller ones on auto-resolve, even on Easy)! The game is a sandbox where you can do pretty much what you want to expand your kingdom into an empire. It has a principality, vassal, kingdom, empire and allies system. It has an economy of power, gold, food, wood and iron, as well as controlling trade routes. There are monthly turns, 12 months to a year, as well as seasons and weather (snow ground cover causes attrition). It is like a simplified version of Crusader Kings. If you like Medieval type games, you will like this. It literally just came out today, so there are a few bugs, but it is surprisingly bug free.
– Real player with 10.9 hrs in game
Read More: Best 4X Strategy Games.
Took a while to get used to the game and battle system, but if you read the tutorial properly and get used to it, it is a great exciting game. one of those games you can easily lose track of.
Do love how you have to try make sure parts you take over to assymulate or they will come back to bite you
If you love stratagy games you will love this
– Real player with 2.6 hrs in game
Siege of Turtle Enclave
There might be a good game here, underneath the terrible interface and clumsy explanation.
– Real player with 71.7 hrs in game
A lot of strategy here for 5$. Just started playing but so far enjoying this game. Seems like the dev put a lot of work into this.
Edit: Just a few hours into the first campaign, or as we turtle’s call it “The War of Owl Aggression”. The owl horde is advancing quickly into turtle territory. We recruited armored grunts for our front line backed up by herbalists, slingers and hunters. Research is slow as we’ve put most of our lumber, stone and iron resources into troops and housing. Our lone hero is now level 3, and his army is whooping owl ash. Turtle peasants worked hard to build a citadel in the heart of enemy territory, but now a huge owl army lead by an insidious enemy hero is marching towards it. We built several watchtowers at our enclave to aid in the fight in case our last stronghold is attacked.
– Real player with 8.8 hrs in game
Deformity
Turn-based fantasy strategy. Elves, Dwarves and Humans lived in peace for hundreds years. But the quiet life spoiled them. Sins grew and led to war.
Features
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World map consists of hexagonal cells and is divided into sectors.
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Colonize sectors to develop your empire.
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Sector is fundamental economic unit with resources and buildings. The maximum allowed number of buildings is limited for each sector.
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Units with unique parameters and different attack types. Hero is unique powerful unit.
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Units use sectors for global movement and cells in combat.
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Turn-based combat takes place between two sectors at the world map. Terrain and buildings affect combat.
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Each race has a dominant sin and demon-patron with unique gifts tree. Acceptance of gifts greatly strengthens the army. But with time people will rely more and more on faith and become weaker.
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Unique technology trees for each race.
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Growing population consumes food and is limited by number of houses.
My Empire
not really a whole lot to offer its basically a cheap knockoff of Civ 5 not to mention the noise it makes its just terrible all in all stear clear
– Real player with 0.6 hrs in game
Conquest of Elysium 5
Conquest of Elysium 5 is the next iteration of the past CoE games with more content, and with nearly the same (pixel art) graphics that were used in Civilization 2. They have gotten a little better over the years, but not much. If you played CoE4, there are three new factions, new modding tools, and new “Planes” within each map to conquer. The biggest difference for me from the previous version was not just that there was more to conquer though, it is that the “more” that exists is also now much more accessible. More on this below:
– Real player with 193.4 hrs in game
I love this game, I never get tired of it. It strike the perfect balance between complexity and accessibility.
– Real player with 167.9 hrs in game
SAND CASTLES
SAND CASTLES is a Kingdom and Castle Building Real-Time Strategy / 4X game with a full 3D Graphics Engine. The game supports up to 6-players (human player or computer Artificial Intelligence). The game features true fog of war within the 3D game world. Your available resources are Gold, Sand, Lumber, and Food.
Command armies by grouping together companies. Each company has a Commander with a Rank up to a 4-star General. Commander Abilities affect company combat with Morale / Health / Strength levels. Company commanders earn points during combat and will be promoted by Rank. Use the Level-Up dialog for Core commanders to spend points on abilities.
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Skillfully use army Formations during melee combat.
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Capture enemy kingdoms by waging Siege Warfare.
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Form Alliances with other kingdoms using the Diplomacy dialog.
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Share troops and resources with Allies.
The Alpha Release Version features:
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First 7 scenarios of the Human Campaign (you versus the Computer AI)
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Multi-Player Maps to play on the Steam Network
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2 Races - Human and Barbarian
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Peasants
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Spies
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Light Infantry
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Archers
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Catapults
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Sappers
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Boiling Oil
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Tar Traps
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Spike Traps
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Moats
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Keep
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Wall
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Gate
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Square Tower
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Build and Save Castle Layouts
The Full Human Campaign is tentatively scheduled for release in 2022 and will feature:
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14 Scenarios
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Many more Multi-Player Maps
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1 additional Race (to be announced)
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Heavy Infantry
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Light Cavalry
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Heavy Cavalry
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Crossbows
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Ballista
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Battering Rams
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Siege Towers
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King
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Queen
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Royal Guard
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Water Transports
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Air Reconnaissance
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Round Tower
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Castle Building Upgrades
Medieval Kingdom Wars
I like the game. In fact, I like it a lot. There are very few things I could personally complain about, in terms of gameplay mechanics, or graphics. If I wanted something different, I’d simply play something else, instead of asking for this game to be changed to the point it’s no longer the same game.
The reason for the negative review, would be that I’ve almost completely lost faith in the the developers, as well as any hope of improvement on what is currently something non-playable for me. And the reason I’ve lost faith in them, would be due to their approach on how they handle things.
– Real player with 142.0 hrs in game
Medieval Kingdom Wars is a Grand Strategy/RTS game that reminds me of a mix of a very simplified Paradox campaign map, with Total War elements, and then very Age of Empires style real time battles in a battle map. This game has a really cool concept, I’ve always wanted a game like this, and after reading the description apparently the 3 man Dev team always has as well, and they’ve made a pretty neat little game. What it lacks in complexity and depth it makes up for in pure fun, and it is fairly addictive as well. It’s not as immersive as a total war game or a paradox game, you won’t really feel Super in the 14th century, as many of the units are still fairly generic, but the devs are CONSTANTLY updating this game, and it’s always getting better with every update. Okay, lets do a quick rundown of it’s features and then some pros and cons:
– Real player with 54.3 hrs in game
Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily