The Mystic

The Mystic

Game is improving a lot trough the EA. Even now i find it god offer. I’m looking for the campaign. if it is good this will be classic.

Real player with 40.4 hrs in game


Read More: Best 4X Strategy Games.


The Mystic on Steam

Leylines

Leylines

I am surprised this game has not gained enough attention as I will have to spread the word out about this game.

Here is what I like about this game:

It has a very interesting Hero System meaning as you gain experience points you can spend experience points to improve a number of skills along with improving your main stats of your Hero like health, defense, attack, resist and moving around on the world map. It has at least 20-30 skills you can spend your experience on .

Other 4x games when you gain a level you get some increases based on that new level but in this game you spend your experience as you see fit so there really are no levels in this game so I think it is actually a better system.

Real player with 10.4 hrs in game


Read More: Best 4X Turn-Based Tactics Games.


Game lagging every 2-3 second. Playing is impossible.

Real player with 8.7 hrs in game

Leylines on Steam

Imperiums: Greek Wars

Imperiums: Greek Wars

So, I have been playing this game for about near 40 hours at the time of this review.

Imperiums, focus' on the Greek Wars time era. And the developers do a very good job in portraying accurate history, in my opinion. The game keeps trying to ‘curb’ you back toward history. However; you can fight against that, and go your own way. However it requires more effort or ‘elbow grease’ to get there. Basically, to ‘go against’ history; the game feels harder! Usually. Usually when trying to go against history. I really like this aspect of the game.

Real player with 323.7 hrs in game


Read More: Best 4X Strategy Games.


As a strategy game Imperiums is one of a kind. Designed from scratched with pen and paper by a passionate developer and now released as the second entry in a hopefully long lasting series of strategy games.

Over the years the game is shaped and finetuned by the help of a small, but very dedicated playerbase who can discuss with the developer in forums on Steam and Discord.

Hundreds of players already mentioned their complains and wishes for the game and the developer keeps a list with urgent must have features and nice to have features for the future.

Real player with 158.9 hrs in game

Imperiums: Greek Wars on Steam

军团战棋Legion War

军团战棋Legion War

Just on the last weekend I played a big FFA the demo for 10.2 hours.

Then got the full game and played 2 1v1s for a combined other 5.5 hours!

It is rare that a game captivates me that much from the get go.

The AI is also quite competent already, which is part of what makes the game so fun to play. But I also see room for improvement there.

There’s some minor annoyances that could easily be improved like:

  • no hotkey for ending the turn

  • a lot of places where I first have to select something and then click a button instead of having double-click work there like with the hero-skill-tree, would be really nice if equiping items worked the same way

Real player with 85.9 hrs in game

Legion War is a classic style turn-based conquer the world game with tons of options and depth to it. I’ve played nearly 75 hours and haven’t even touched the two campaigns currently included.

As of this review there are 5 playable factions with unique units, heroes, spells/abilities and mechanics as well as several minor factions that can be encountered in game and whose units can be recruited.

The game receives regular updates adding new and completely unexpected content, and development on the campaigns for other factions seems to be ongoing at a steady pace.

Real player with 74.5 hrs in game

军团战棋Legion War on Steam

Wizards and Warlords

Wizards and Warlords

This is the good stuff. I have 13 hours played and I started playing it less than 36 hours ago. It gets the ‘one more turn’ feel just right, and has enough depth to keep things interesting, but is a bit un-optimized in terms of interface and mechanical transparency.

The Dev (yeah, the one dude making it on his own) is basically the paragon that all early access devs should try to be, constantly pushing updates and tweaks and engaging the community in respectful and productive discourse with humility and ingenuity. His turnaround time on new ideas is alarmingly fast, which is why there are multiple patches every week.

Real player with 228.5 hrs in game

I very much wanted to this game to be great. The references to Dominion but with a different take on it.

There’s so much in the game, cool thought out magic, cool proc gen world, cool city development, cool leader development. But it’s so shallow. I didn’t care about any of my leaders, all the cities were functionally the same.

And the list of resources is insane. There’s a ton of resources to be gathering, but most have only a single use. It’s annoying to play a Fae wizard, get herbs and fairy dust, and have little use for it. You chase more resources until you realize you have no use for mithril. I’d rather have a smaller more concentrated list of resources that did something.

Real player with 104.0 hrs in game

Wizards and Warlords on Steam

Galactic Crew II

Galactic Crew II

A diamond in the rough to be sure!

I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.

On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking.  Goals are vague. The NPC AIs are minimal at best.  Some tasks such as mining are tortuously dull and should be more engaging.  (staring at your screen for 10 minutes listening to PHooomWha….  PHooomWha….  is not fun for most people).  The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.

Real player with 32.5 hrs in game

It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.

Real player with 5.0 hrs in game

Galactic Crew II on Steam

Songs of Conquest

Songs of Conquest

Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts. The world is ripe for the taking - seize it!

Adventure Awaits

Explore a wide variety of maps with diverse enemies and valuable loot. Venture into contrasting biomes with unique enemy factions, environments and battlefields.

Build an Empire

Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle - will you utilise brute force, magic or a mix of both? There are many paths to world domination.

Wage War

Dive into a deep combat system utilizing troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. Use the battlefield to your advantage by claiming high ground and protecting bottlenecks.

Alone or Together

Immerse yourself in epic single player adventure or challenge your friends to an honourable duel, online or local!

In-game Level Editor

The in-game level editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!

Four Factions

Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.

A Choral Campaign

Listen to the bards as they celebrate your path to victory. Each of the two campaigns comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.

Songs of Conquest on Steam

Hero’s Hour

Hero’s Hour

If you’re interested in Hero’s Hour, please wishlist and follow us :)

Hero’s Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.

Turn Based + Real Time

While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.

Procedural Generation

Hero’s Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won’t even be able to use the same build order each time you play the same faction.

Features

  • 10 factions with special mechanics, strengths and weaknesses

  • 20 hero classes, with a special skill each

  • 36 common hero skills

  • 134 units (without counting upgrades)

  • 70 unique unit abilities

  • 145 artifacts

  • 75 spells & abilities

  • Dozens of impactful map buildings

  • Local “hotseat” multiplayer

  • Co-op with other players or even with the AI

There’s a lot of stuff in this little game!

Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!

Hero's Hour on Steam