Leylines
I am surprised this game has not gained enough attention as I will have to spread the word out about this game.
Here is what I like about this game:
It has a very interesting Hero System meaning as you gain experience points you can spend experience points to improve a number of skills along with improving your main stats of your Hero like health, defense, attack, resist and moving around on the world map. It has at least 20-30 skills you can spend your experience on .
Other 4x games when you gain a level you get some increases based on that new level but in this game you spend your experience as you see fit so there really are no levels in this game so I think it is actually a better system.
– Real player with 10.4 hrs in game
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Game lagging every 2-3 second. Playing is impossible.
– Real player with 8.7 hrs in game
The Dwarves of Glistenveld
It has been a while since I posted this review and much has changed since then. Having played the game now for a total of 300+ hours (and there was me saying I don’t get much time to play games), I have explored many of the game modes. My favourite right now is the Skirmish mode where you can hand-craft your map options, such as the number of enemies, their initial strength, the map size and style, etc. I am currently working my way up to more and more difficult settings to see how good I really am. My other favourite mode is the cavern mode (the game’s sandbox mode ) where I have also spend many hours. In this mode you can slowly build your base to ever increasing size while improving your tech tree. The current tech tree is already in place for the upcoming next chapter of the game and it allows you to build a railway network so that your miners don’t have to carry everything back to your base, improve and automate your defences, build automated farms for farming roots and mushrooms, light up your neighbour hood with lanterns, build cooking stations and much more. I have also played with the map editor and will be uploading my own hand-crafted map very soon. ‘hwill’ has uploaded a new map to the workshop which I enjoyed very much. I must add a comment.
– Real player with 638.7 hrs in game
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This game, is absolutely fantastic! This RTS adventure strategy game is about leading a tribe of Dwarves trying to take back their homeland from the goblins that have ran them down underground. There are so many things that you find out during every level, there are nice challenges such as the achievements and the schematics that you have to find to advance with technology, there are song hidden choices through your first play through (such as when you meet Fishbeard’s first guard) it’s amazing, it’s so replayable and enjoyable for sooooooooooo many hours even when there is only 6 levels at the time of writing this. Along with the mechanics in this game are so nice and fluid such as the base building part, and the class switching system, the AI is pretty on-point, it’s not one of those games where the AI struggles with some of the commands that you try to give it, in this game, it just does it immediately!
– Real player with 18.9 hrs in game
Chickens Madness
Bought this looking for something fun to play with the 4 yo in front of the TV. Pretty clunky and unfinished to begin with, the lastest update has tightened up some problems with the controls and added a bunch of game modes. The kid loves it - there’s some charm to the game, but a couple of things sour it.
1. The violence - one mini game involves squashing baby chicks into bloody spots - not really enjoyable and adds a nasty tinge to the otherwise family friendly fun, sure you can skip/remove from the list but wouldn’t miss it if it was removed.
– Real player with 12.6 hrs in game
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nice early game with 4p (players) in 2hours after i play with another guys cuz thier no any things happen when we replay the mini games no mods no bots no death player can do any thing
but i like it
before u buy it the game without online
– Real player with 12.3 hrs in game
Forgetful Dictator
Recommendation: This is a fun game that will quickly improve your knowledge of world geography and maybe teach you a little bit about countries of the world.
Review: The story conceit of the game is fun; you play an aide to a Dr. Evil-like despot who is determined to rule the world by conquering it one nation (or territory) at a time. To conquer a nation, you just need to be able to recognize it and name it; doing so enables the despot’s armies to roll in to that country and conquer it. There’s no violence portrayed in the game, and the tone is cartoony and light, constantly poking fun at the dictator and his incompetence: it’s all just a loose story framework to fold around a game of identifying nations of the world by their border outlines and location on a Mercator projection map of the world. The game starts by asking you to choose whether you wish to identify all the countries of the world, or just work on conquering a part of it: Africa, the American hemisphere, East Asia and the Pacific, Europe, or West Asia and the Middle-east. Then the game choose a random nation within that group of countries, and you are presented with the outline of a country on the world map with a Hangman-like set of blanks to fill in with the name of the country. Enter the name correctly and you’ve conquered that country! Then the game will prompt you to choose an adjacent nation to identify/conquer. You have two resources to track as you play: armies and intel. You periodically gain armies as you march across the nations, but you lose one whenever you make a serious mistake (if you get one letter wrong, the game will tell you which letter it was and give you a second chance to get it correct). If you ever run out of armies, the game ends. You use intel to fill in some random letters in the country name (again like Hangman); there’s no penalty for running out of Intel (except that you get no clues). But as you continue to play, more game mechanics are revealed:
! a rival dictator - a ridiculous tyrannosaur - starts to conquer nations in parallel with you, chests of upgrades/materiel appear in random countries.
– Real player with 10.9 hrs in game
I’ve only played country mode so far, and bought on sale, but I’m impressed, even though the polish on this is not perfect, it feels more like a game than many educational games do, and I’ve been enjoying it more than any geography lesson I can remember (there aren’t many I can remember - not my strong subject).
There are a few different ways of revealing unknown country names (guessing letters, using up “intel” to reveal half of the letters or the remaining helf, multiple choice, and rarely you can reveal a random country). These different methods for arriving at the answer add variety and probably help with learning and recall. The zany dialogue sets a low-pressure atmosphere, although it does get repetitive after a while. Easy enough to click past, though. Being interrupted by trivia questions can be frustrating sometimes, but also breaks things up to reduce monotony, so I wouldn’t go as far as to call it a bad idea - maybe the implementation could be a bit better.
– Real player with 9.4 hrs in game
Terraformers: First Steps on Mars
Interesting theme, the graphics are simple but cool, the music is nice, it does run on GNU/Linux, but after eight hours of repetitive play, I wouldn’t call this a civ strategy kind of game, but more like a deck building card game, with lots of randomness, which gets you nowhere. You just need to be lucky to get the right cards at the right time for the right random spots to get a better score. No matter how good your planning is, there is too much luck involved. Maybe the 30 days span of a gameplay is too short for seeing the bigger picture, this is just a demo after all, but that’s my take on the current game. I do wish the devs good luck and I hope the final game offers a better experience.
– Real player with 8.8 hrs in game
A pretty solid board game
Game is very reminiscent of the popular board game Terraforming Mars, with some slight changes.
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Your starting hand is always the same 2 cards
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Beyond Oxygen, H2O and Temperature, there’s a nebulous “atmosphere” terraform setting
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Ever 10 years you select a leader, who has special abilities and traits that can be used on your turn
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Pop happiness is measured and scored.
Overall its fun for a few play throughs, but with the same 6 leaders, same starting hand, and hard 30 turn limit, you’ll only have fun for a bit.
– Real player with 4.1 hrs in game
The Battle of Polytopia
I would like to begin with the disclaimer that I received Polytopia for free as I had the privilege of beta-testing it before its Steam release. However, I do not believe that this influences my view of the game in any major way that would impact my review. I also had prior experience with the game in its mobile form prior to its release on Steam.
Polytopia is simply a brilliant game. Midjiwan created a masterpiece that is continually refreshing and new, yet challenging to master. The AI is just punishing enough on higher difficulties to encourage thoughtful and deliberate gameplay, yet lenient enough to reward clever strategic moves. At no point have I felt like the game was too arbitrarily challenging or easy, instead it has consistently maintained a delicate balance in terms of difficulty (unless you happen to be stranded on a 1x1 island with no resources in sight, which although rare, is quite tragic). The game is also super approachable for beginners without much experience in this type of strategy/resource management genre. I think that honestly anyone from any skill level can thoroughly enjoy Polytopia.
– Real player with 52.9 hrs in game
I really do recommend this game after playing for about 11 hours. It’s the first time I play a game like this, but to my understanding it’s quite a lot like Civilisation but much simpler (and cheaper). Like all games, there are both good and bad things to this game. Let’s discuss it.
Firstly, I’d like to adress the negatives. Multiplayer mode is not that fun, in my opinion. Pass & Play works if there are two of you, but even then it’s a little tiresome to wait for your turn. I tried playing with 2 friends and it just took way too long. I haven’t tried online multiplayer because I don’t know anyone who owns this game. You can play with strangers as well, but the waiting time to fill a server is too much. That’s not really the game’s fault though, that’s just because not enough people have bought this game yet since it’s new.
– Real player with 28.7 hrs in game
Firmament Wars
Very simple and easy strategy game that is surprisingly addictive. I love strategy games, and one of FW’s appeals is how quickly you can jump in to the game and accomplish a lot. This game is the kind of game I can play during a quick break from work and feel satisfied with my progress. Also can’t complain about the price. Only wish there was a way to pause the game when playing offline, and also wish there were more single country maps as well.
– Real player with 34.1 hrs in game
This game is steal at just over $2, me and friends have had hours of fun for a game that costs the price of a cup of coffee. We bought this game a couple days ago and we have already invested over 40 hours between us all. Strategy games never really interest me probably cause I like brain-dead FPS titles but this game is easy to pick up yet hard to master which is perfect to sink hours of gameplay into.
It isn’t all perfect and there are a few things I would change such as an outdated GUI and a poor singleplayer but such trade-offs
– Real player with 19.4 hrs in game
Farthest Frontier
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce craft items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Key Features
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Harvest, Grow, Craft - Harvest raw materials, forage for food, grow crops and craft dozens of items to consume, equip, trade and defend your town with. Over 60 items total.
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Build and Advance - Construct 50 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple tiers as the prosperity and desirability of your town increases. Upgrade production buildings to increase efficiency and enable production of more advanced items.
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Fend Off Would-Be Invaders - Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders seeking plunder.
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Most Detailed Farming System Ever - Choose from a variety of crops with different characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields to improve them over time and provide the ideal growing conditions for your crops.
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All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to prevent scurvy. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus and rabies. Perhaps most importantly, manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague. Over a dozen exciting ailments and diseases to contract!
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Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
Crate Entertainment is a small indie studio founded in 2008 and best known for the action-RPG Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Predynastic Egypt
This is a very good turn-based strategy game. One game lasts around 200 turns, divided into 3 periods: the building of the first city, the conquest of the Nile, and a period of great prosperity. During each period, there is a number of trials to complete, and then a series of random events. The main line of the game and the trials follow the historical development of Ancient Egypt, from the times of nomadic hunter-gatherers up to the unification of all lands along the Nile and the first great kings. The developers found a balance between historical accuracy and enjoyment; there is a wealth of information to learn about these ancient times, presented as short paragraphs after events or discoveries. I learnt quite a few things!
– Real player with 217.3 hrs in game
Because of some really weird coincidence, I’m getting way too many mobile games in Steam lately. Here comes another one. Unlike many others, though, this one is pretty cool. And I’m not saying that because I’m a huge fan of historical games about ancient Egypt (if we can call such games historical with the entire Egyptian history being pretty much a fiction). It’s just… it’s a pretty cute and addicting game, really.
Long story short, it’s a very casual take on grand strategy genre with you dragging and dropping the icons of your workers on different regions of the map being most of gameplay. It sounds simple and, well, it sure is, but like any other good casual game, this one adds just enough complications to make it interesting, while keeping things simple. You’ll be able to praise the gods, there’ll be trials, you’ll be able to build stuff, there’ll be simplified combat and so on. The game also won’t push you and will let you to choose how to approach the other tribes. In other words, you’ll be able to both unite with them peacefully, or kick their buts and see them suffer. Your choice. Naturally, the entire thing is laughably historically incorrect, but again, what is? I mean, when the Impressions Games created Pharaoh (one of the very best games about ancient Egypt, go and buy it now if you still didn’t), the “history” tried to tell us that pyramids were built by slaves. Then boom! “History” changed its opinion. So… yeah. Don’t think too much about the accuracy, just enjoy the overall atmosphere.
– Real player with 33.4 hrs in game
Egypt: Old Kingdom
An interesting game. Not without flaws, but one I’m glad to have played overall. As for people saying that it is boring, I can understand that viewpoint as there is a strong focus on history, and if the player does not happen to care about the history of Egypt at all, this game might get dull pretty quickly as most of the mechanics are based around learning about and participating in ancient Egyptian history. I personally have a near-fanatical interest in ancient Egypt and can devour most media relating to it voraciously, so this was never an issue for me, but I don’t think you have to be quite so fascinated to still enjoy the game for what it is. If you have even a mild interest in Egyptology, you will probably find some value in it.
– Real player with 119.9 hrs in game
Predynastic Egypt was a gorgeous game it was beautiful historically accurate it is the strategy equivalent of an enjoyable Oregon Trail and then some.
This came improves on everything foundational about Predynastic. The graphics are better there’s even more historical information and it really does have a flavor at flare of ancient Egypt.
The game itself starts off right before the unification of the early chiefdom. From my small tribes of about 500. To eventual kingdom of Egypt seeing it through its height and falls and eventually collapse in the first intermediate period. And instead of where your societies ad from Hunter and gatherers to full state. It’s followed by the chieftains Proto kings and the eventual dynasties of the old kingdom. Which all have different goals and agendas.
– Real player with 61.0 hrs in game