Translunar Enterprises
Translunar Enterprises gives gamers the tools they need to compete in randomly generated sandbox universes. In these universes are multiple worlds to either colonize or exploit for their resources. Players can either fight for more resources through war or complex trade agreements. With a unique design system that enables players to design new reactions from elements and components, They can share or keep the research they discover throughout the game.
As a player, you will have to manage the economics, production chains, colonies, wars, and research of your corporation. Dive into the translunar universe where you will play as a corporation, either alone or with friends. Each session will never be the same as each universe is generated randomly, which will force you and your opponents to think differently on each playthrough. You can take up arms if you can’t find a peaceful resolution, or fuel the fire between other players and sell your high-tech weaponry to the highest bidder.
Features
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Community driven development
During early access, the community will be involved in what will be coming in the next patch. We value your feedback immensely, and we want you to be a part of this game’s development! We, the developer, will select a few features that we can manage for the upcoming milestones, and then you get to vote on what is most important to you! Be a part of the community!
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City Building on Planets, 4x In Space
Command your locations and your resources located in space and on different planets! You won’t have to manage menus to upgrade and build your megacity or industrial complexes, because they are created on the very planet surface! Space travel and combat will never be a menu or numbers game. Use your battle strategies and tactics to your advantage and prepare to defend yourself against enemy players and space pirates. Build Missile frigates for reinforcement and then counter incoming attacks with close-ranged defense systems that will eliminate most missiles. Or you can blast your enemies into nothingness with the power of your railguns. You control everything with the flick of a finger.
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Player Driven Design
The players are in full control of designing the items that exist in their universe. You can trade, sell, and produce each of your items, control the market with your designs, and specify who can produce your items and the cost of the royalty fees they must pay. With over 20 different items to design and more on the way, each player is challenged to find the best combination while keeping their resources stocked by trade or mining. Successful execution of these skills will reveal the pros and the rookies.
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Sandbox
Whether you choose to build entire cities, harvest and collect every resource in the known universe or become a warlord that make the strongest of players scream in fear, the decision is up to you to do exactly what you want. Play your way and fulfill your destiny!
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Realtime Combat
When war strikes the universe, each player controls a battlefleet that fights in real time. Proper management, skilled tactics, and careful planning can turn any battle into a victory. You can also control individual ships or fleets at the same time to maximize the tactical ability in each combat situation to make sure you win. A corporation without protection rarely gets its mineral safe to harbor.
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Multiplayer
Multiplayer gaming is at the foremost of this game. Together with integrations from Steam, your gameplay experience will be as smooth as possible. Play alongside your friends, or fight and destroy enemy players who have just as much to lose as you do!
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Production Management
Transport minerals across the universe to manage production and raise it to its highest possible level. Optimize your production and transports for maximum output. You, the player, have full control over the market and what to sell and buy. Players can also choose where to sell or buy. Cause these prices to skyrocket by hoarding valuable minerals, or by making sure no other mineral transport reaches its destination.
Read More: Best 4X Management Games.
Small War
**What kind of game is this[/]
This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!
**Main features
-Each camp has its own characteristics
-A large number of combat units that can be built are indispensable in the sea, land and air
-Very strategic
-Unique pixel style art
-Support up to 8 players
-Custom tools
Why not add to the wishlist?
Twitter: @ ABCD35558798****
Read More: Best 4X Grand Strategy Games.
Thea 2: The Shattering
I played the first Thea and loved it so of course I had to grab this Thea. I also am loving it but being that it is in Early Access still it is not without its flaws and bugs and crashes. I will mostly talk about the issues I see currently because I think that is what people really want to see when they read a review BUT please understand there is a lot to also love about Thea 2 and it has a lot of heart. So while I talk about some of my issues, understand overall I love this game and how it is progressing.
– Real player with 478.4 hrs in game
Read More: Best 4X Strategy Games.
Thea 2 is mixture of 4X, RPG, card game and rogue-like - it’s one of its kind no game is quite like it. If you like some or even all of those you should definitely check it out.
Thea 2 has amazing replayability - if I could only play one game for the rest of my life this would be it. It greatly improves and expands on the concepts of Thea 1.
For me it’s one of the best games I ever played - hence a happy 9/10
Quick gameplay summary
In Thea you start us with a small group of characters (determined by your choice of gods and which traits you choose) - you need to survive, battle monsters, face random events, gather resources to craft new things, research new materials and recipes or just not starve. You want to find out why the world has been shattered and restore the power of your god. To do this you roam the lands, eventually found a village and recruit more characters/make babies.
– Real player with 180.8 hrs in game
The Ancients
Earth in prehistoric times. The continents are shifting, the last ice age is coming. Fierce predators roam the land.
KEY FEATURES
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Survive in harsh conditions of prehistoric earth and wild creatures of virgin nature.
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Research and craft new tools according to your geographical needs.
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Protect your tribe from wild animals, cold winters, drought, make them feel safe.
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Discover the language and build an identity for your tribe so your people will be a whole.
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Create root religious ideas and combine them to create your own religion.
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Observe every change of your tribe. (Further reading tribe scene below)
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Build your own culture, make your tribe patriarchal or matriarchal, polygamic or monogamous, etc.
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Shape your tribe policies, authoritarian or free people, brutal or peaceful, equal or hierarchical. Each decision will help you deal with difficulties in its own way.
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Migrate different nodes on earth, to even the most impossible areas and try to survive there, you will be native to where you stay in the end.
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Meet the prehistoric animals, and be prey to them or make them your prey.
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Witness the historical development of humanity or create your own history.
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Try to make the best decisions in various events caused by internal or external sources.
From being starving hunter-gatherers, you will develop a great tribe with many options on prehistoric technology to great cultural breakthroughs. Your goal is to survive and thrive in real-world-inspired locations and migrate to new lands.
CULTURE TREE
The culture tree is where you discover religion, policies, and human interactions inside and outside of your tribe, the main purpose of the culture segment is to allow the player to shape the cultural development of the people. We worked on it to make it as real as real tribe’s decisions.You decide the roots of the culture of your community and what they are like when they advanced to settled life.
RESEARCH TREE
The research tree aims to help the player overcome the obstacles of the game by inventing new tools materials and crafting options. Research Tree is composed of six different categories inspired by historically correct ancient technologies. Our research tree consists six different categories, and six consecutive historic periods. You can become better in any category than others, like historic tribes.
TRIBE SCENE
The Tribe Scene gives you a close-up look at your tribe’s development. You can see the results of your tribe development on this screen. In addition to visuals, tribesmen and tribe states can be observed here. You can check if your tribe members are fed, feeling safe, and bound to the tribe socially. Otherwise, they may fight, steal or leave the tribe. Being a tribe doesn’t mean traveling and eating together, you have to live together and survive as a community.
MIGRATION MAP
While surviving against the wild, relentless nature of the last ice age; travel the vast landscape of the ancient earth. The ancient earth was geographically different than the earth we know today. The world was not like today at the last ice age, do you want to try to walk to America from Asia? Do you know Britain and japan weren’t islands at all…
Discover the ancient earth with your tribe.
HEXAGONAL MAP AND TACTICS
In the game, the player controls different clans of a tribe. These clans may gather food, hunt animals, make camp, or later in the game improve campsite with basic structures like tents and fences against wild animals. Our maps consist of hexagon tiles which is very useful for planning tactics for your clans.
Thea: The Awakening
About time I wrote a review for Thea. I have played the game for 900 hours now and I still don’t see myself getting bored with it anytime soon. More on the replayability later but first a quick overview.
Thea: The Awakening is a turn-based survival strategy game on a procedurally generated hexagonal world. It plays a lot like the early exploration phase in Civilization. The main difference is that the game is about survival instead of expansion. You won’t build an empire with a large army, instead you have to defend your only village from evergrowing threats while also finding the time to go out and gather materials and do quests so you can become stronger. If you don’t keep up with the enemies in terms of power they will overwhelm you but don’t worry, there are many difficulty modifications. You can play on 50% (very easy), 350% (very hard), and anything in between. The game has a lot of RPG elements, an excellent crafting system, and a card game to resolve various types of conflicts. The game combines regular fantasy creatures such as orcs and elves with slavic mythology. If you don’t know anything about that you’ll meet a lot of new creatures here such as Stryga’s and Baba Yaga’s.
– Real player with 1201.0 hrs in game
A Review of: “THEA: The Awakening”
A Single-player, 4X Dark Fantasy, Hex-Grid, Turn-Based Strategy-RPG, Card Battler, Resource Management Survival Game where Choices Matter with Crafting and Replay Value.
I’m usually either a fan of Grand Strategy games or RPGs, turn-based War-games and War-sims. I had this game in my library a couple years before getting around to trying it out. Now that I’m playing it; it’s great or certainly could have been with a few GUI and QOL improvements.
It’s very RPG-like, with lore and Slavic-based mythos. I love deep lore games that tell a storey (BG / Planescape). I also like games that base their lore on “real world” mythos (Inquisitor) and this game makes tons of references to eastern European folklore.
– Real player with 177.2 hrs in game
Galactic Crew II
A diamond in the rough to be sure!
I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.
On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking. Goals are vague. The NPC AIs are minimal at best. Some tasks such as mining are tortuously dull and should be more engaging. (staring at your screen for 10 minutes listening to PHooomWha…. PHooomWha…. is not fun for most people). The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.
– Real player with 32.5 hrs in game
It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.
– Real player with 5.0 hrs in game
Z Dawn
I’ve been playing this game a lot, being getting updated regularly, for me its a good game, good zombie survival 4x strategy games.
You gotta focus a lot on managing your survivors otherwise it will be a very pain experience.
Basically your start with a small group of survivors, 6 then you gotta find a nice place to set up an encampment, collect resources, wood a lots of wood to build camp defenses, then scavanging for resources like crazy, kill a lots lots of zombie, watch your survivors you love to much gettting bitten and some of then will die, others will get amputated. That’s ok, there’s prosthetics to solve that too. Its a bit painfull to have a leg amputee, will slow down the entire group, other than that you can assign that dude for a suicidal exploring mission.
– Real player with 153.7 hrs in game
Just started. In the first few minutes I found a factory. Each time I hit next turn my group of 6 discovers/searches the building by a percentage of total coverage that equals .01.
This means I have to hit the search/next turn button a thousand times.
On the bright side.. all my group have some starter weapons and speed of 1 or 2.
Then inside the factory I found a guy who was just bitten. The message said I could amputate him (didnt say whether it was his head or some other body part, so I assumed it wasnt going to be his head.)
– Real player with 92.1 hrs in game
Thrive: Heavy Lies The Crown
Thrive: Heavy Lies the Crown is a Medieval Fantasy city builder that forces you to make dire decisions that ensure the survival of your kingdom and the people you lead.
Volition is a valuable tool in your inventory as you build your city, shape the land and fortify it as you see fit. Burdened by the weight of your decisions, a seemingly trivial choice can shape your legacy and determine if you’re a soulless tyrant or a fair and just monarch.
Will your kingdom merely survive, or do you have the resilience and dedication to make it THRIVE?
#### Features
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Struggle with real-time decision making that leads to real-time consequences
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Uncover the true nature of the mysterious Waelgrim
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Survive the harsh realities of medieval life, both natural and manmade
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Advance the development of your kingdom through an in-depth tech tree
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Discover your benevolent or tyrannical nature
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Traverse an unknown land to gain new resources and allies
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Explore this land alone or with up to four friends
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Experience a day-night cycle that affects your citizens’ behaviors
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Defend your growing kingdom by waging epic battles
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Receive modding support to play your way
#### Benevolence & Tyranny
The path by which you rule, be it benevolent or tyrannical, is determined entirely by the decisions you make. Thrive’s narrative-driven event system presents dynamic, nuanced options that often make the best choice unclear. Compassion and communion with nature can empower you, but rapid growth and progression could catapult your dominion. One must always remember that a hero to some is a villain to others. What will be your legacy?
#### A Vast Land
Establish your presence in a large-scale 4X land, rich in possibility and potential conflict, with up to four friends. Compete for resources and develop relationships with numerous AI villages and kingdoms, strengthening your foothold in this new territory’s active economy. Develop outposts and small villages to gain increased resources while helping to extend the reaches of trade. As your kingdom grows, will you develop a legacy of fear or friendship?
#### Survival
To survive is to take heed of what you can control, and weather what you cannot. Direct your kingdom’s future through effective planning, advancement and a detailed tech tree. Success is rewarded with new options to empower or enforce the nature of your rule. Countless variables, from weather to Waelgrim, add increased pressure to your reign. Endure these unpredictable forces and prove you truly have what it takes to thrive.
#### Waging War
Thrive’s real-time combat is reflected in the costs of war. Choices are realistic and impactful: soldiers’ deaths affect morale, ammunition needs resupply, armour and weapons require repairs, and troops experience fatigue. Engage in siegecraft, both as an inflictor and receiver, to show you can persevere against any form of adversary. Approach all conflict with a clear strategy, lest you long for a bitter reminder of failure’s high cost.
Robin Hood - Sherwood Builders
https://store.steampowered.com/app/1273100/Builders_of_Greece/
https://store.steampowered.com/app/1442450/Monsters_Domain/
Robin Hood - Sherwood Builders is an action adventure RPG with city-building elements, where we will take the role of a classic hero, who fights against the tyranny and injustice that haunts Sherwood. As Robin, we’ll fight, hunt, craft, steal, and of course - help the local community grow in spite of the Sheriff of Nottingham’s regime – all within an open world environment that can be freely explored.
Robin Hood is a famous hero of medieval English folk tales, believed to have traversed the forests of Sherwood with his companions a long time ago. In the game we’re going to meet those legendary characters as well – such as Lady Marian, Little John, Friar Tuck, Allen a Dale, and Will Scarlet.
The main task is to help a young, growing community of refugees and rebels improve and expand itself. Starting with what could be described as a small forest settlement, with a bit of care, luck and work, it can end up as a town full of people. Recruit local villagers, rebels on the run from the law, and even the citizens and guards of Nottingham themselves.
We will start our adventure with building a forest camp, which we will be able to develop with the arrival of new residents. We will be responsible for choosing the right place in Sherwood Forest to build the village.
Another important part of taking care of the settlement will be to manage the community members’ professions and tasks and training them to become craftsmen, hunters, or guards, and to manage the settlement’s resources, either gathering them yourself or stealing them from convoys and aristocratic estates.
The main goal is to build a community large and meaningful enough to trigger a revolution in the ranks of Nottingham, ending the tyranny once and for all.
Can Robin Hood and his company make it and put an end to injustice? Their fate is up to you!