SPACECOM
Spacecom is a strategic-to-the-bone starfleet-command game with a heavy focus on multiplayer. Using 3 types of fleets (siege, invade, battle) and 4 types of planetary systems (hubs, shipyards, repair yards and supply systems) command your armies to dominate in the galaxy. Capture enemy hubs using proven maneuvers learned from military legends (blitzkrieg, burnt-ground, cut supply lines, outflanking) or devise your own plans. Raise smart thinking over fast clicking in galaxies with up to 6 players in Multiplayer mode.
– Real player with 68.8 hrs in game
Read More: Best 4X Strategy Games.
I came in expecting the simplicity of Galcon Fusion, but got something in between Galcon Fusion and Sins of a Solar Empire (though closer to Galcon). This is a pretty good complexity level as you can understand everything. By contrast, in a game like Sins of a Solar Empire, I don’t really get it all, so I end up doing stuff because it seems right, not because I really understand the nuances, which makes strategy a bit dissapointing. This is partially the games fault, and partially my fault.
The first third of the tutorial (what I’m calling the incredibly short campaign/story mode) is nightmareishly painfully slow to get through at first, but gets much better about a third of the way through. They overly spell things out for you, while not explaining other things your become interested in out of bordom that they shouldn’t be showing at all. I think a single page overview of all iconography and abilities (without going into strategy) would have been more ideal.
– Real player with 17.3 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Read More: Best 4X Grand Strategy Games.
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game