Gewevo : Interstellar

Gewevo : Interstellar

Hi, with no money and only goodwill, I embarked on the game creation adventure this year with Unreal Engine 4 part-time. Despite the difficulties and my lack of experience, I decided to make one of my childhood dreams come true.

What is Gewevo : Interstellaire ?

It is a real-time space strategy game inspired by the universe of Gewevo where you have to develop your planets, colonize others and conquer the last. There is also a more wargame oriented approach to some aspects of empire management. To put it simply, this is it.

What is Gewevo ?

Gewevo is a science-fantasy univers and a tabletop RPG originally (findable on Lulu) which is expanding regularly with novels (also found on Lulu and Wattpad) and now a video game.

Why that strange name of Gewevo ?

Why not.

Why such simplistic graphics ?

Because I have no talent for it.

Implemented features

  • Random map generation ;

  • One race with one faction ;

  • Construction of buildings on planet ;

  • fleet and ship production ;

  • Tech tree ;

  • Division customisation (HoI4-like) ;

  • Ship customisation ;

  • No microtransaction.

Planed improvements

  • More parameters for random map generation ;

  • More races and factions ;

  • Custom races and factions ;

  • Tech tree extension ;

  • More personnalized ship ;

  • Add an AI ;

  • Add a political system ;

  • Add diplomacy ;

  • Add a campaign ;

  • Achievements ;

  • Even less microtransaction.


Read More: Best 4X Strategy Games.


Gewevo : Interstellar on Steam

SAND CASTLES

SAND CASTLES

SAND CASTLES is a Kingdom and Castle Building Real-Time Strategy / 4X game with a full 3D Graphics Engine. The game supports up to 6-players (human player or computer Artificial Intelligence). The game features true fog of war within the 3D game world. Your available resources are Gold, Sand, Lumber, and Food.

Command armies by grouping together companies. Each company has a Commander with a Rank up to a 4-star General. Commander Abilities affect company combat with Morale / Health / Strength levels. Company commanders earn points during combat and will be promoted by Rank. Use the Level-Up dialog for Core commanders to spend points on abilities.

  • Skillfully use army Formations during melee combat.

  • Capture enemy kingdoms by waging Siege Warfare.

  • Form Alliances with other kingdoms using the Diplomacy dialog.

  • Share troops and resources with Allies.

The Alpha Release Version features:

  • First 7 scenarios of the Human Campaign (you versus the Computer AI)

  • Multi-Player Maps to play on the Steam Network

  • 2 Races - Human and Barbarian

  • Peasants

  • Spies

  • Light Infantry

  • Archers

  • Catapults

  • Sappers

  • Boiling Oil

  • Tar Traps

  • Spike Traps

  • Moats

  • Keep

  • Wall

  • Gate

  • Square Tower

  • Build and Save Castle Layouts

The Full Human Campaign is tentatively scheduled for release in 2022 and will feature:

  • 14 Scenarios

  • Many more Multi-Player Maps

  • 1 additional Race (to be announced)

  • Heavy Infantry

  • Light Cavalry

  • Heavy Cavalry

  • Crossbows

  • Ballista

  • Battering Rams

  • Siege Towers

  • King

  • Queen

  • Royal Guard

  • Water Transports

  • Air Reconnaissance

  • Round Tower

  • Castle Building Upgrades


Read More: Best 4X Medieval Games.


SAND CASTLES on Steam

Virion

Virion

Virion is a virus colony management game where you as the player is in control of an expanding group of viruses. The player must infiltrate the host’s body at a microscopic level to infect cells, replicate, and collect resources for their expanding colony. Once detected the viruses will have to defend again the might of the human immune system. Managing resources, upgrading units and creating factories will be key to to their success and overall annihilation of the host.


Read More: Best 4X Strategy Games.


Virion on Steam

Station Commander

Station Commander

The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:

1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.

2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.

3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….

Real player with 7.1 hrs in game

Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)

Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.

Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)

Real player with 2.1 hrs in game

Station Commander on Steam

The Battle of Polytopia

The Battle of Polytopia

I would like to begin with the disclaimer that I received Polytopia for free as I had the privilege of beta-testing it before its Steam release. However, I do not believe that this influences my view of the game in any major way that would impact my review. I also had prior experience with the game in its mobile form prior to its release on Steam.

Polytopia is simply a brilliant game. Midjiwan created a masterpiece that is continually refreshing and new, yet challenging to master. The AI is just punishing enough on higher difficulties to encourage thoughtful and deliberate gameplay, yet lenient enough to reward clever strategic moves. At no point have I felt like the game was too arbitrarily challenging or easy, instead it has consistently maintained a delicate balance in terms of difficulty (unless you happen to be stranded on a 1x1 island with no resources in sight, which although rare, is quite tragic). The game is also super approachable for beginners without much experience in this type of strategy/resource management genre. I think that honestly anyone from any skill level can thoroughly enjoy Polytopia.

Real player with 52.9 hrs in game

I really do recommend this game after playing for about 11 hours. It’s the first time I play a game like this, but to my understanding it’s quite a lot like Civilisation but much simpler (and cheaper). Like all games, there are both good and bad things to this game. Let’s discuss it.

Firstly, I’d like to adress the negatives. Multiplayer mode is not that fun, in my opinion. Pass & Play works if there are two of you, but even then it’s a little tiresome to wait for your turn. I tried playing with 2 friends and it just took way too long. I haven’t tried online multiplayer because I don’t know anyone who owns this game. You can play with strangers as well, but the waiting time to fill a server is too much. That’s not really the game’s fault though, that’s just because not enough people have bought this game yet since it’s new.

Real player with 28.7 hrs in game

The Battle of Polytopia on Steam