orbit.industries

orbit.industries

Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?

There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!

orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.

orbit.Industries offers two graphically separate views while working on your station:

The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.

The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.

Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.

orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.

Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.

orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.

Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.

Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:

  • Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.

  • Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!

orbit.industries key features:

  • Full 3D Orbital Station shown in two different visual perspectives

  • Setup and management of production pipelines and cycles

  • Research and Development of new production-related technologies

  • Procurement and reward systems to keep players constantly engaged

  • Contracts players can accept for one of two reasons:

    • Earn money for the space station in form of a reward

    • Research and unlock new technologies, in the form of a new module required for building

  • 54 extension modules you may build and expand your station


Read More: Best 4X Automation Games.


orbit.industries on Steam

DR4X

DR4X

The Game

DR4X is a fast paced dark fantasy turn based strategy game with horror elements In a world with many…dimensions to uncover!

The game has simple, fun, fast paced, dynamic gameplay where each type of faction uses different resources and completely unique playstyles.

Play in an evolving world, filling up with horrors and monsters if you don’t try to stop their spread, unique events and so on.

It also has a very reactive world map and an in depth skirmish creator. With multiple possible win conditions to choose from based on your skirmish choices.

Research powerful stacking technologies to dominate your enemies, or let the other factions and even the nearby gremlin horde learn how to cause more trouble for you with their own technologies.

Do you want to fight other empires? Or perhaps just defeat the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is your choice!


Read More: Best 4X Strategy Games.


DR4X on Steam

Galactic Civilizations® II: Ultimate Edition

Galactic Civilizations® II: Ultimate Edition

In a word: Addictive. Yes, addictive in that terrifying, inescapable, “just-one-more-turn” way. Galactic Civilizations II is what you get if you take Master of Orion II, expand it so that the galaxy, tech tree and ship customisation are roughly a hundred times as huge without ever becoming boring, bump the graphics up to a standard still respectable today for a TBS, give each civilization some serious make-or-break differences (hint: the Drengin and the Yor almost always end up dominating most of the galaxy that ISN’T YOU), and shove it out there to give almost every other space-based TBS a serious poke in the eye.

Real player with 216.8 hrs in game


Read More: Best 4X Grand Strategy Games.


I decided to pick up a new 4x space game after pouring many hours into Endless Space. Endless Space lacked complexity and I searched for a more in depth game. Galactic Civilizations 2 fulfill that criteria. I started playing this in 2015 so I have no nostalgic feelings for it. The game is quite good and fun despite its age and limitations, in fact it is the best 4x space game I have played so far (other space 4x I’ve played are MOO2, Endless Space and Sword of the Stars). Take a good look at the pros and cons because some points might put you off.

Real player with 196.7 hrs in game

Galactic Civilizations® II: Ultimate Edition on Steam

Gewevo : Interstellar

Gewevo : Interstellar

Hi, with no money and only goodwill, I embarked on the game creation adventure this year with Unreal Engine 4 part-time. Despite the difficulties and my lack of experience, I decided to make one of my childhood dreams come true.

What is Gewevo : Interstellaire ?

It is a real-time space strategy game inspired by the universe of Gewevo where you have to develop your planets, colonize others and conquer the last. There is also a more wargame oriented approach to some aspects of empire management. To put it simply, this is it.

What is Gewevo ?

Gewevo is a science-fantasy univers and a tabletop RPG originally (findable on Lulu) which is expanding regularly with novels (also found on Lulu and Wattpad) and now a video game.

Why that strange name of Gewevo ?

Why not.

Why such simplistic graphics ?

Because I have no talent for it.

Implemented features

  • Random map generation ;

  • One race with one faction ;

  • Construction of buildings on planet ;

  • fleet and ship production ;

  • Tech tree ;

  • Division customisation (HoI4-like) ;

  • Ship customisation ;

  • No microtransaction.

Planed improvements

  • More parameters for random map generation ;

  • More races and factions ;

  • Custom races and factions ;

  • Tech tree extension ;

  • More personnalized ship ;

  • Add an AI ;

  • Add a political system ;

  • Add diplomacy ;

  • Add a campaign ;

  • Achievements ;

  • Even less microtransaction.

Gewevo : Interstellar on Steam

My Empire

My Empire

not really a whole lot to offer its basically a cheap knockoff of Civ 5 not to mention the noise it makes its just terrible all in all stear clear

Real player with 0.6 hrs in game

My Empire on Steam

Galactic Civilizations III

Galactic Civilizations III

NOTE: This is a review of the Final Release Candidate for the game, so it should apply to the released version.

Having been a long-time GC2 player, I eagerly signed up for the Founder’s Edition early-access over a year ago, and have followed the development of GC3 since then closely.

Let me tell you, getting a 4X game that incorporates all the features that hard-core strategy gamers want, while remaining both relevant and competitive, is really hard. As in, EXTREMELY hard. StarDock has done an excellent job with GC3. That’s not to say there still aren’t quibbles over the direction certain features have taken, but the reality is, that if you actually want to release a game, certain decisions are going to have to be taken, and you’re sure to piss off someone who wanted that feature and didn’t get it. But GC3 is a solid and entertaining game, if not a radically innovative one.

Real player with 2842.9 hrs in game

First of all it is critical to understand that the game is still in beta testing and therefore has some glitches. That said it has been pretty stable for me. (Four year old dell xps 8100 with 16gb and a 750 Ti video card). At present the plan seems to be to a go for a final release in May. There will be frequent patches before then and perhaps a beta 6 release (beta 5, with enormous additions, was released yesterday (Mar26). If you don’t like encountering bugs and reporting them to help the game, then wait for the release. Of critical importance remaining is tuning the AI to be smarter and more aggressive, imo.

Real player with 2285.4 hrs in game

Galactic Civilizations III on Steam

Infinity Kingdom

Infinity Kingdom

This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.

Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.

Real player with 772.3 hrs in game

Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.

It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.

Besides this, you receive a decent amount of speed up and other boosts for free.

For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).

Real player with 367.4 hrs in game

Infinity Kingdom on Steam

Shadows of the Sengoku

Shadows of the Sengoku

The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.

Enter the Shadows.

Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.

Conquer Your Way!

Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.

Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!

Train Your Squad!

Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.

There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!

High-Stakes Tactical Combat!

Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.

Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!

Build And Research!

Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!

Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!

And More!

Shadows of the Sengoku also features:

  • Comprehensive mission tree system to direct the actions of your clan

  • Wide variety of procedurally generated missions to keep the gameplay always fresh

  • Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends

  • Unique Daimyo personality that will shape the way each individual clan acts

  • An AI learning system that learns and adjusts to your tactics on the battlefield

  • Annex provinces via diplomacy or conquest

  • Non-combat missions that may drastically affect the world and provide you with benefits

  • The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily

Shadows of the Sengoku on Steam

Sins of a Solar Empire: Trinity®

Sins of a Solar Empire: Trinity®

In my opinion this is the best version of this game.

I say this because each “new game” is just a tiny expansion of the original product. in simple terms, they have been charging 60 bucks for the the same old game over and over and over.

I don’t support rebellion for this exact reason.

the only reason you shold buy ANY of these games is if you plan on using one of the many mods available.

as this is an older version, mods for this title will be more likely to be finished and less likely to be broken by random updates.

Real player with 125.1 hrs in game

For Starters…

Let me preface by saying that I purchased this game back in 2012 during a steam sale. I installed it along with a few other titles, played for a few hours and uninstalled it within a few days. A couple years later I decided to give it another shot and removed it within hours of installing it. In fact, actually googled online to see if there was a way to delete the game from my steam library because I swore the damn game would never fool me into installing it again. It was extremely frustrating trying to learn all of the complex technical nuances to managing and controlling your space fleet, especially when I just downloaded a bunch of other titles and this one has a learning curve, and expects you to actually play through all four of the dense tutorials to gain the minimum level of proficiency to play the game. And of course, I clicked through them without retaining anything, immediately started a skirmish, couldn’t control my empire, was confused about what was going on, got obliterated, cursed the game and uninstalled…

Real player with 61.4 hrs in game

Sins of a Solar Empire: Trinity® on Steam

Conquest: Medieval Kingdoms

Conquest: Medieval Kingdoms

“Conquest: Medieval Kingdoms” is a turn-based 4X grand strategy game, played on a procedurally-generated strategic world map and you get to decide at the start of your game if it is made of a one large continent, few continents, large, islands, or small islands. Tactical battles are fought on tactical battlefields and are real-time, like Total War. Every world-map and battlefield is generated, so entirely unique, so this game will always have something new to throw at you.

I am extremely impressed by this game, especially since it is a one-man dev team. The dev uses Unity. I am playing on easy ( with only a few religions to start off with) to get a feel for the game. I restarted a few times in the first few minutes to get a reasonable starting position (with my back to an ocean and mountains), I am playing on the strategic map and I haven’t even bothered to dive down into the tactical battles YET as you can auto-resolve them (larger armies don’t always beat smaller ones on auto-resolve, even on Easy)! The game is a sandbox where you can do pretty much what you want to expand your kingdom into an empire. It has a principality, vassal, kingdom, empire and allies system. It has an economy of power, gold, food, wood and iron, as well as controlling trade routes. There are monthly turns, 12 months to a year, as well as seasons and weather (snow ground cover causes attrition). It is like a simplified version of Crusader Kings. If you like Medieval type games, you will like this. It literally just came out today, so there are a few bugs, but it is surprisingly bug free.

Real player with 10.9 hrs in game

Took a while to get used to the game and battle system, but if you read the tutorial properly and get used to it, it is a great exciting game. one of those games you can easily lose track of.

Do love how you have to try make sure parts you take over to assymulate or they will come back to bite you

If you love stratagy games you will love this

Real player with 2.6 hrs in game

Conquest: Medieval Kingdoms on Steam