Pingers
I think , the game is very interesting and fun
– Real player with 4.9 hrs in game
Read More: Best 4 Player Local Retro Games.
A simple, fun, addicting game. The music really stands outs! I would recommend for those who are looking for something to play in between other games, or with your friends locally.
– Real player with 3.9 hrs in game
Son of a Witch
Originally, I found this game on the the Nintendo store while browsing for local multiplayer games I could enjoy with my kids. I was drawn to it due to the above but also due to ts great art style and the randomness each game offered. Being an avid Diablo fan going on decades, this really appealed to me.
My three girls and I have a blast playing this and there are not a lot of buttons to remember so the basics are easy to pick up for younger children. I have beaten barbarian challenges with my 3 year old and shes even saved me! Although her favorite is the Alchemist so technically her “friend” saved me.
– Real player with 226.9 hrs in game
Read More: Best 4 Player Local Online Co-Op Games.
All around a great game.
TLDR: Magic has 10x more potential than melee and archery. the +1% magic per cast potion needs to be scrapped.
My only gripe with the game atm is that magic can be massively overpowered late game. I have finished all 7 acts (the last being the desert) multiple times now as a magic user, and probably wouldn’t have even needed to look at the screen to beat the final boss (which would be really hard as melee/archer).
The potion that gives +1% bonus magic everytime you cast a spell can be so easily abused. If you get it early on you can just hold onto a voodoo doll (or anything will a low magic cost) and spam it.
– Real player with 149.7 hrs in game
Super Clash Crossover
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Indie characters! Faithfully recreated and kept very accurate to the games they come from.
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Fan characters! Each inspired by a classic character, especially from the NES/SNES/Sega era.
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Character editor & Workshop support! Add graphics & sound, edit animations, and share via Steam Workshop.
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Adventure mode! Solo or 2-4 player co-op, play through full campaigns from the Workshop.
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In-game level editor & Adventure Mode Maker! Use your own graphics, tilesets, & sound, or the built-in indie content, or new content from the Workshop, to make campaigns, with cutscenes & overworlds. Multiple genres supported: platformer, run-n-gun, Metroidvania, and fighting.
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In-game Workshop browser! Seamlessly get new characters, levels & campaigns in the pre-game lobby with a couple button presses.
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Character-specific item system! Each character gets their own items & upgrades from the various item containers.
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Battle mode! 1-life rounds with a focus on items.
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Use in-game matchmaking and Steam’s “Remote Play Together” (or Parsec) to play online.
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Full gamepad support! Including actual SNES controllers (via USB adapter).
Read More: Best 4 Player Local Funny Games.
Puck Buddies
The gameplay is already super fun and easy to pickup. I played on remote play with a friend for a couple hours and we had a blast with it. The controls are super simple and easy to figure out, and a reasonable skill ceiling to reach once you figure out how to do one-timers, how to utilize jumps, and how to use the physics to your advantage. I also enjoy the single player practice and scoring modes, which are a fun way to add in some extra content when you just feel like playing some arcade hockey. I also really appreciate all the little characters and how they all have some sort of connection to hockey lingo. It’s a great little arcade game that definitely has a lot of room to grow and I’m super looking forward to the full release. I hope you guys decide to add in online multiplayer so we can play with up to 8 people online without having to mess with the steam remote play, or so we can play online against other random opponents. Fantastic game, super happy with the purchase!
– Real player with 5.4 hrs in game
Bought this game the day it came out without realizing it, but it feels SO polished and smooth. All it needs is more maps in funky shapes with cool obstacles. Ultimate couch party game.
– Real player with 4.3 hrs in game
Super Soccer Blast
Nice football game and has potential if it is still being developed (?) which I don’t think it is. as I submitted a list of bugs in the forum of the game over a year ago to which there was no response.
The game itself is okay for a quick blast. But the controls really need developing, as after a one or two games they leave you frustrated.
Player selection: need improving, sometimes the player closest to the ball is not available for selection and you can try and (press the right shoulder button to) select your player but its often too late and then you cannot select a player and by the time you do the other team has scored.
– Real player with 29.9 hrs in game
VERY POSITIVE REVIEW
PROS:
-Fast (and furious) gameplay
-shoots
-cartoonesque graphics
-lacks of yellow and red cards. let s kill em all (ehm…no…there are penalties and free kicks)
-dynamic contrast over the ball again and again…..
-fast one-two, cross and power head goal at my 3rd game. ok fifa? 3rd. match.
CONS:
-goalkeepers (during free kicks too bad, during shoots too spidermEn)
-NEED MORE advanced controls (anyone said L1+ y for high passage)
-lacks of more and more game modes & competitions. INSERT PLEASE!
– Real player with 12.0 hrs in game
ADIOS Amigos: A Space Physics Odyssey
The best game I’ve played in a long time. What makes the game so good is the awesome physics model and the refreshing new game mechanics. Everyone that has once thought Angry Birds (or some other physics model based game) is great and is not afraid to face higher difficulty levels or roguelike games, should definitely try this. You can even increase speed of time and fly slowly to save fuel and perform gravitational slingshots. Easiest mode is winnable with rudimentary skills, but the highest difficulty level requires either really high skills or insane luck.
– Real player with 147.5 hrs in game
I am pleased to announce that ADIOS Amigos is the second contender for the iGOTY 2018 award.
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What a quirky yet pleasant surprise we have here with ADIOS Amigos. This is very refreshing in just such a chill way. But don’t get me wrong, there is certainly challenge and drive here too. This title takes some design risks, and I think they pay off handsomely.
Essentially, this is a run-based score-chaser where each level is a solar system. The whole thing is a physics sandbox, and I might add that the physics feels better than most, if not all, in this small genre. The core game mechanic is discovery. Every time you discover things on planets, you get points. These things could anything from dumpsters, to rocks, to aliens, to space junk. You get enough points, and then you are free to jump to the next level/solar system. Obviously if you are score-chasing, you want to stick around and try to get the harder points on the level. Or you could just skim the cream with the easy points and rush off.
– Real player with 37.5 hrs in game
Yahrit!
Estimated reading time: 2 minutes
I don’t usually play these kind of games, therefore I must apologize in advance to the veterans of the genre who might happen to read my review and find a lack of comparison with other similar titles. This was an exception for me (and it turned out to be a really fun to play one) only because Yahrit! was created by the team which developed Cellar - a game that will always remain close to my heart. In terms of gameplay, the two tiles have nothing in common with each other, but one can easily see that they do have the same warm and delicate touch. That description is hardly fitting for a fighting platformer game, isn’t it?
– Real player with 1.1 hrs in game
The concept of Yahrit is very simple, players can kill each other with a dash or by falling off the ledges. Everything is based on mindgames, trying to anticipate when the others will attempt their dash so that you can get the drop on them right after it. It’s a perfect game of chicken. There is a visual indicator showing when a dash is reloading, which allows everyone to see the window of vulnerability. It’s very simple, but it works very well as it’s easy to use and based on tension between players rather than technical prowess.
– Real player with 0.3 hrs in game
Gerty
This game combines exploration, shooting, movement/dodging, and stats/skill progression. Making it a really fun procedurally generated experience every time as levels, enemies, even map types are different with each playthrough.
As you play you gain points that can be used to unlock new items purchasable in the store, new characters to play as well as passive bonusses.
This is a great buy for the price and I’ve played it for up to 3 hours at a time, even though i might only have intended to play 10-15 minutes :)
– Real player with 31.3 hrs in game
Really liking the experience so far! Gerty is a twin stick shooter with a rogue like twist and it works like a charm. All of the 4 playable characters are unique from one another and offer interesting skills and items to mix and match. For an early acces game, Gerty has a really well polished core and it’s a blast to play with friends. Yeah, it’s a bit on the short side as of now, but I suspect the guys are working more content into the game. Check it out, especially if you like playing coop with friends!
– Real player with 19.5 hrs in game
Stones of Sorrow
Read the store page, view the video, and you will have a good grip on the premise of this game. Now check the controls and go get those stones. You will need one for each hand to smash your blood brother’s head in properly.
Wow what a great Developer. All of my pin points below have been addressed and are no longer issues as of this past update(1.1.2) and it has been Less than a week. The movement even feels more fluid. I ran into a couple random issues… but I have screenshot them with descriptions. I’m curious to see how much gametime it will take to max out my perks :)
– Real player with 13.0 hrs in game
This game will blow your mind! Like, where else can you play a game so innovative like that? Cave paintings killing each other, a cool variety of items and, in the middle, a story well arranged and nicely told? Holy crap! You’ll say “why didn’t I play this gem before?” (ps: you’ll die a lot, but that won’t keep your hands off the controller. You’ll beg for more or, should I say, beg for gore?)
I’ve already “finished” Stones of Sorrow 4 or 5 times and now I’m in for the achievements, mainly ‘cause this state of the art item of human badassery -both the pre-historic cave art/21st game development- totally deserves it.
– Real player with 7.6 hrs in game
::CallBack
Welcome to the arena!
Take control of a boosted ship and throw the projectiles at high speed to your opponents in this competitive local arcade party-game!
NOW with Remote Play Together, play ::CallBack Online with your friends !
::CallBack is inspired on the tables of Air-Hockey ( a classic game in the arcade rooms where you need to send disks to the opponent goal), where the objective is to crush your opponents’ avatar! Move around and use your boosts to reach or avoid the projectiles, master the art of rebounds and trajectory for reaching your target.
With a variety of arenas and settings it is up to YOU to choose the kind of game that you’ll play from 2 to 4 players. Create challenge according to your style, whether if its competitive or casual, thanks to our personalised settings!
Easy to play, hard to master
::CallBack can be learnt easily in a few moments and it can adapt to the player needs : you can choose to set up the target in the same stick as the movement command or you can have it on the second stick for a more technical approach.
Training is key for mastering the subtilities of ::CallBack : whether its the rebounds, movement, dash management (boosts) or the terrain…even the specifics of each arena!
Only perseverance will take you to glory in the Arena!
Some of the actual characteristics in-game:
Move and Aim with two sticks or only one with the Manual or Automatic control modes.
Propel projectiles with your impulsion while aiming.
Dash to avoid attacks or make your own attacks more powerful.
Use your impulsion without aiming to shield-block projectiles.
Your support will help us to push the game even further!
Our main ambition is to offer ::CallBack and its intense local experience to reach as many people as possible worldwide. The more the community grows, the more the game will have the opportunity to reach other platforms for supporting the Party-Game spirit of the game.
So don’t hesitate! Let us discuss in the Steam forums and the official Discord server, so we can make ::CallBack a game that will make your gaming nights more salty !
Thank you for your support, it’s thanks to the community and their many players that we were able to get this far! Let us keep it like this!
::CallBack team:
Gregory Chicoine - Management, Game & Level Design
Germain Lefebvre - UX Design, Game Design
Cléa Renard - Latest 2D & 3D Art
Dánae Alba González - Initial 2D Art
Quentin Richard - Gameplay Programming
Rémi Fusade - AI Programming
Jérémie Guigue-Rodet - Musical Composition
Lucie Desurvire - Communication manager
Special thanks to :
Théo Ziakovic - Support in Programming and Game Design on the early prototypes
Pierre Coursimault - Support in Programming Gameplay on the first version of ::CallBack
Valentin “Pepito” Bourmault - Trailer realisation
And of course Tiasu for his awesome musics !
You can listen to his work here on his Bandcamp
The trailer music is Delusion
You can join our social medias with @CallBackGame
Discord server code : uQdMszD