Ambush
10/10 do not hesitate to buy if you have people for couch co-op available. Absolutely fun with me and my girlfriend who doesn’t like games.
Basically like “who shot the sheriff/murder/wink murder” you played as a kid but with more blood.
Quick to pick up controls are easy, Likelyhood this will last for 1 - 3 hour game sesh with a large group of friends its that fun. More people the better but just 2 was great fun and all game mechanics still work with minimum amount of people.
Will be even more fun with a group likely next two weeks i will update when i have a party.
– Real player with 6.8 hrs in game
Read More: Best 4 Player Local Combat Games.
huge concept, I played it with two friends it was fun!
I will test next week with other friends.
Special mention for cutting noise, blood and dismemberment :D
Please note that there is no game mode for 1 player, you need at least 2 players
Edit : I played it again with 5 players, it was very fun thank yuo for the game
– Real player with 5.4 hrs in game
Black & White Bushido
This is a game about speed, stealth, and lighting. The lighting seems to change at random times.
You play on either the light team or the dark team. If you stand still while in your element (a light team member in the light, a dark team member in the shadow) you disappear from sight, and can hold a button to stay hidden and move slowly. But if you dash (your typical movement speed), your outline becomes a bit easier to see. I’ve found it’s easier to distinguish a moving dark team member in shadow than it was to detect a moving light team member in light, which unbalances it a bit, but it’s not too bad, and I’m sure its something the devs can easily fix.
– Real player with 2.6 hrs in game
Read More: Best 4 Player Local Multiplayer Games.
Short version:
Worth buying at 75% off, if you have friends to play it with. Not worth full price. Don’t expect to find people to play with online.
Long:
Black & White Bushido is a game heavily based on stealth. You can play either Light (white ninjas) or Shadow (black ninja). There are four character models, though (ironically for a game so heavily based on the popular idea of ninjas), none of them are in stereotypical ninja garb. You then choose to play online or offline.
Offline, you can play either against bots or (presumably, since I’ve never tried it) couch two player. The stage is small, so there’s no need for split screen. Online, you can try to find a match, but the matchmaking is extremely barebones. I play with my fiancee, and the only way we can find each other’s matches is by coordinating over the phone. There is no indication of who else is playing, even once you’re in the match. You don’t see screen names, just “Player 1.” Also, as many other reviews have noted, there is virtually no community for this game. If you want to play against a human, bring a friend.
– Real player with 2.0 hrs in game
Fighties 2
Fighties 2 is a fast paced 2D platform fighter. It is the second Fighties game. Fighters have more moves. New game mechanics. New modes. New fighters. Hand drawn 2D animations. 3D environments. Choose from a selection of fighters each with their own unique play style.
Read More: Best 4 Player Local 2D Fighter Games.
N++ (NPLUSPLUS)
I played this game for over 60 hours on PS4, getting every achievement (currently the same achievements on both platforms).
Skip this first paragraph if you want to get straight to pros, cons, and opinion
N++ is a simple in concept minimalistic 2d platformer. Guide your character, the ninja, avoiding various traps, obstactles, and fall damage in search of riches. (gold coins scattered throughout levels). The ninja can wall jump and move in any direction. Every level has at least one door switch that opens a door to the end of the level. Navigate to that open door to finish a level. There are between 2000 and 2500 total official levels in three modes called Co-op, race, and solo mode ranging from easy/tutorial scaling up to the extremely challenging. All of these modes consist of episodes that have a pack of 5 levels together. As time passes in a level the score counts down. When that score hits 0 the ninja explodes and must start the level over. The time is additive in every episode. Collecting gold adds time. After beating an episode, it is possible to select levels individually. There are global leaderboards for every individual level and episode as well as friend leaderboards and replays for every best personal score. There is an in-game editor where players can make and play community made levels.
– Real player with 491.5 hrs in game
N has been a series I’ve followed since around 2006, where I would secretly play it during class. The game was pretty special back then since it was made in flash, yet it was so well made and content rich that it could of passed as a AAA title at the time. Flash forward to 2016 with the release of N++ and it still holds strong as being one of the best platformers out there.
N++ is the best version of N, being the most polished and content rich of the series, but what makes this game truely special is something that has existed since the first version of N, that being its very well executed movement mechanics. N was a game that focused purely on platforming, there’s basically no story, no abilities, no player gimmicks, no killing enemies (they’re are plenty of enemies to kill you however). It’s just you and your ability to run, jump and wall jump.
– Real player with 420.1 hrs in game
Clan N
This game is fun to play. Gorgeous environments with a variety of enemies and bosses to combat. There is a awesome feature where you lock-on to the nearest enemy. This is a must-have if you’re into beat-em ups although there is platforming thrown in to add something different.
– Real player with 9.3 hrs in game
Clan N:
Japan, the land of the rising sun, has seen its fair share of trouble throughout centuries. During Medieval times, Japan had one of the most fearful combat units, known as the Samurai. Well, one of the Samurai lords during that time was spreading terror throughout the land by destroying all the villages and killing its people in order to acquire their lands. His name was Akuji! But a group of four skilful fighters, known as Clan N (of which Akuji was once a part) would face the tyranny of the Samurai Akuji and take back their lands. You are one of these amazing fighters, and we will be right behind you (a few miles behind you), cheering you on every time you take back a piece of our land. All hail the fantastic four of the Clan N!
*– [Real player with 7.7 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Straima](https://cdn.cloudflare.steamstatic.com/steam/apps/399140/header.jpg "")
## Straima
At first I was put off that Straima had multiplayer with up to four players and imagined that the game was built around that and would offer a subpar single-player experience; I was wrong.
Straima is an extremely difficult platformer set up with over 100 bite-sized stages. Each stage consists of a single, non-scrolling map that loops on each side. Focusing on a small space allows the level design to be very meaningful and not filled with fluff. A few stages even offer nods to other games such as Tetris, Frogger, or VVVVV. The main goal for each stage is to squash every pink blob (pinkie) on the screen. There are also two side-goals for each stage; finish within a certain time and/or without dying. The game tracks your progress for the side-goals in the form of gold trophies next to the level on the menu and these goals can be met on separate runs. Most stages have a target time between 20-60 seconds. One might think that this is worrying for game length, but Straima offers excellent replayability.
*– [Real player with 22.8 hrs in game](http://steamcommunity.com/profiles/76561198036117725)*
A really fun game for all you masochistic platformer-players out there. How I see it, everything about it is great. The level variety, adventure mode's added depth, the runner mode, the level editor, and I bet multiplayer would be great too if I had people to play it with.
Remember your ledge-grab and wall-jump. Also remember that grabbing ledges restores your double-jump, and a jump from a ledge-grab works like a wall-jump, except that wall-jumps do not restore your double-jump, meaning that if you have already double-jumped since the last time you touched the ground, you can not double-jump from a wall like you could from a grabbed ledge. Also remember that double jumps (and stomps) undo unwanted vertical momentum should something try to rocket you into an unhealthy dose of die. Also remember that a few stages give you extra, and sometimes infinite, mid-air jumps, as indicated on your power-select screen, which also indicates when there's low gravity. And note that there's a lot more to this game than just jumping.
*– [Real player with 14.6 hrs in game](http://steamcommunity.com/profiles/76561198288692181)*
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